Tailor Archive
Thread: End to tailor vendors?
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=18573&page=1
How do they expect a tailor to be able to only keep 150 items on their vendors? I just took the profession back because I missed it and now that? Do the developpers even think?
Please post something there.
I'll post a response on that thread a little later.. but with a 150 item cap I'd just drop my vendors. I have two clothing vendors now with a total of about 400-500 items Frankly, that is just starting to feel "fully stocked" to me. No way I'd bother with 150. We have how many schematics? 200? Heck, just trying to keep the popular items stocked in black & white would be more than 150.
Heck, I've been looking for an excuse to close up my shop and this would be it. The only way I keep my tailor biz going is because I can restock fullyonce or twicea week, and play my other chars the rest of the time.
Ri'a
Songe wrote:
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=18573&page=1
How do they expect a tailor to be able to only keep 150 items on their vendors? I just took the profession back because I missed it and now that? Do the developpers even think?
Please post something there.
I just posted about this even before looking here because it seemed like a ridiculous idea!
Sun_Bria wrote:
I don't see a problem, I'll just spread from 3 to 5 vendors, and the raise for 3k to 6k will help starting tailors without established shop.
That only works if you decided to become a tailor/merchant and can have multiple vendors. Some people can not do this, though.
Put vendor cap of 150 items? With all the different types of clothes we can make that really thins what youwill provide to customers. All this is going to do is make more people become merchants to get more vendors or raise the price of current vendor items because the supply will be a lot lower (law of supply and demand). I think tailors on our server already charge way too much for their items as it is.
As for incraseing the bazaar price to 6k. I think that's great. There are far too many items that people use that can't be sold for 3,000.
Sacrificing merchant selection and abilities to the database is wrong. Please please everyone head over to that thread and post your opinions.
I think the real solution is to dramatically increase the cost of having more than 100 items on the bazaar instead of no additional cost for additional items. Those vendors then that really need a wide range of items will still be ok,,but the vendors that really dont sell that much per day will gradually see that its best to reduce their for - sale inventory.
I also think this is due to some players using vendors as cheap storage and that issue would also be dealth with by perhaps charging daily maintenance based on total offerings price ,,
What they mean by monopoly and trying to solve a problem a player has direct control of by simply pressing next item page it totally baffling to me
Well here is the effect I'd expect this to have:
1) No reason to visit player tailor shops:
Right now the player tailor store is the best bet for finding clothing if you are a customer. This is because many of the nicer items you just don't see on the bazar (due to price limit) and because a single tailor willing to put in the time can stock every item.
2) Open season on price gouging
The single biggest problem when I was a novice tailor using the bazar as the primary sales vehicle was price gouging. On the bazar I had very little pricing power because there are always some tailors willing to sell their stuff at 3cr/unit or whatever. Becoming a master and having my own shop gave me pricing power because you simply couldn't buy half the items on the bazar, and pertty much all master tailors had their own shop so didn't bother with the bazar. Now I'd expect this to change big time. No more pricing power to any tailor since the price undercutters can put all their items on the bazar.
3) Decrease in customer orders
Again, since every item will be available on the bazar, there will be less need for people to custom order items and even less motivation for tailors to do custom orders since they will have no pricing power to do them.
All I can say is that I'm glad I'm no longer running a tailor shop, and living on a planet (Dant) where the are few crafters in general.
I just posted, but basically, yes, this will make me close up my shop and take custom orders only. I just don't have the playtime for custom orders, though. I don't have the space to hold orders for clients. I don't have the time to be chained to my shop. Other professions can just factory produce identical items, drop them on a vendor, and go play around. As it is, I have to spend hours restocking. Now this system is utterly ridiculous.
I find it frustrating that the rules are being changed 6 months after release. I find it frustrating that tailors are going to be most adversely affected by this change.
I run 2 shops right now. I'll have to downsize to zero, and choose a city to call home. There is no way I can effectively take custom orders in 2 places at once. If I do decide to reopen, I'll need FIVE vendors for all my stuff!!!
This is the first time I've really been hopping-mad with this game. I know I'll get over it, and be able to rationally assess the situation and my options, but right now, I feel harassed. I feel like logging on will be a chore. I feel like I'm going to have to spend hours on administrative crap just to get my online business "back to normal." I feel dread over the onslaught of tells that will likely occur. I feel ashamed that my customers will come to my shop and find a substandard selection. I feel like tailoring will not be "fun."
The best we can do is to all make our voice heard, and hopefully the powers that be will listen.
I am Tailor, hear me roar.
I stock *many* hundreds of items on my vendor - to the point where I consider 1000 or so my "fully stocked" level (though I seldom am able to get there and stay there.)
I know mine isn't the only viable tailoring business model, but my interest in discovering what alternative methods the devs will allow is waning pretty **edit** fast.
And anybody who *is* staying in the tailoring business.... If you think "tell Hell" is bad now, you ain't seen nothing yet! There'll be such a mass exodus from the profession that anybody who sticks with it will be completely swamped. (With good money, yeah, but never a chance to actually spend it or do anything other than tailoring or fending off /tells and e-mails 24/7.)
One thing I'm thinking, though, for our profession's "battle strategy" on this, we might have one advantage. I think the Tailor profession truly *is* unique. Every other crafting profession, as far as I can tell, pretty much *could* get by on a 150 item limit without much trouble. Oh, it might be a minor pain for some in particular, and the viability of "True Merchants" (i.e., purely buying and reselling) would be slammed again.
But, really, there's no other profession where you *have* to stock hundreds of items to have an even minimally "well-stocked" vendor.
This could be to our advantage, as perhaps we could negotiate some sort of compromise like "Clothing items count as zero toward vendor item limits." They'd undoubtedly nix this too because people using vendors as "clothing closets" would be such a horrible threat to the jobs of their incompetent database consultants that it can't be allowed. But we've got to try anything we can come up with before surrendering to the destruction of our profession.