Tailor Archive
Thread: Check out the new top 5-10 (draft please comment)
This top 5 was very difficult because votes seemed to be all over the place after the top 3. When it was a close call, I remembered our discussions in this forum over the last few months, and used those as a guide. Here is the voting thread.
Please let me know what you think. This is by no means the final list. I feel that we need to add in "white as secondary color" somewhere in there... and possibly socketing...
10/4 Top 5 list
1) Universal color palette.
We want the same 255 color palette applied to every item that we make, to make things easier to match, and because we want to be able to make colorful boots, gloves, etc.
2) Additional Schematics
Both those that are present in the game as loot/npc wear, and new art.
3) Factional uniforms
Tailors want to make uniforms, or gear with factional insignia.
4) 0 condition decay bug
When clothing decays to 0 condition or is repaired to 0/0 or 1/1, it should not be equippable at all.
5) Time-based decay
Clothing should decay slowly when it is equipped and the character is logged on.
6) New colors
We want new colors, particularly a real yellow.
7) Numbered palette system
Numbers assigned to each color would assist in matching items. Numbers would ideally be included in the "guaranteed attributes" description of the final product, automatically, as are weapon/armor stats.
8) Bioengineered clothing: additional options
This may be a BE issue, but we would like to see additional combat and non-combat tissues available for clothing, to make the clothing market more viable.
9) Label clothing correctly
Species/gender restrictions should be listed if you examine the item or sell it on the bazaar.
10) Vendor Categories
Skirts should be under "skirts" and wookiee wear should be under "wookiee wear"
Message Edited by NJ62 on 10-04-2004 09:03 AM
Message Edited by NJ62 on 10-04-2004 09:19 AM
Message Edited by NJ62 on 10-07-2004 04:12 PM
Message Edited by NJ62 on 10-07-2004 04:18 PM
Message Edited by NJ62 on 10-09-2004 03:33 PM
Very well done list...
I guess #2 must be #1 and #10 should be #2
Why I am telling those, because we are out of sales. Composite armors taking over us. Since game goes to combat day by day, we needed more combat gear... People can walk with boxer shorts around on many servers in their mind...
Colors was an issue to match, it was terribly sorry not getting real black instead getting a light grey. Schematics and additional BE components must be priority so people sees clothing as a-must again like wearing armor in combat..
Thank you..
PS: Oh did I say we need hats (like baseball hats, or rounded warm hats, -not to forget imperial hats
) and gloves with sockets or BE additions with upcoming huge amount of Jedi that can only wear those? ![]()
Message Edited by gera on 10-04-2004 07:44 AM
Also, I'm curious, our priorities have shifted and I'm wondering why. Last time, it was new schematics all the way, while universal color palette was by far the winner this time.
Anyway, again, this is just a draft. Please comment
Some thoughts I have...
The universal palette, would this be for absolutely everything? if so please let the second color on flightsuits be colorizable. If there were to not be the single universal palette, perhaps just 2 palettes (it can be frustrating to be limited, but also there is a certian rewarding feeling when you finished creating a great uniform within limits).
New schematics, we all want the slave skirt and some other items, but I also like having some loot only clothing in the game, it gives a tailor something to collect, perhaps there could be some schematics as rewards?
Factional Uniforms... AGREE 110% This would be my number one, I've done uniforms for a few guilds and if I could integrate faction I'd be a very happy tailor.
Condition decay bug/use based decay... AGREE 110%
I also put great importance on the numbered color palette, Would it be at all possible to have an additional check when a master tailor examines an item to find out what exactly the color is, much the same way only a jedi can see the stats on crystals
anyhow, great work as always n'Jessi!
Message Edited by Dayre on 10-04-2004 10:26 AM
Message Edited by Aynianu on 10-04-2004 05:04 PM
1) Universal color palette.
2) Additional Schematics
3) Bioengineered clothing: additional options
4) Factional uniforms
5) 0 condition decay bug
I say scratch the time-based decay because I've got quite an investment in Armorsmith experimentation tapes going. If SEA extraction were implemented at the same time, that'd be one thing but, to be honest, I don't see them pulling that off.
As for the BE stuff, I'm always getting asked for BE bonuses we don't have. The lack of BE style options is frustrating, as well.
By the way, I think the reason our priorities may have shifted away from new schematics is just because we're being more realistic.