Tailor Archive

Thread: Anyone have any idea on changes to BE clothing in the CU?

speardancer
Wed Apr 13, 2005 11:49 am
#1

Are our BE enhancers for clothing still going to be valid after the CU?

I havn't read anything on this yet, I think most of our enhancers should still apply, but I'm not assuming anything with the way changes have been going...



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
Pappi
Wed Apr 13, 2005 3:39 pm
#2

as far as I've heard there are bugs that prevent BEs from leveling on TC-ep3 right now, which is probably why there is no info on tissues

Message Edited by Pappi on 04-13-2005 03:40 PM




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Shonami
Wed Apr 13, 2005 4:22 pm
#3






speardancer wrote:
Are our BE enhancers for clothing still going to be valid after the CU?

I havn't read anything on this yet, I think most of our enhancers should still apply, but I'm not assuming anything with the way changes have been going...





This is my main concern about the CU. Would love to know the answer. Waiting to find out just plain sucks...


Irela
Dag_Benhameen
Wed Apr 13, 2005 6:08 pm
#4






Pappi wrote:
as far as I've heard there are bugs that prevent BEs from leveling on TC-ep3 right now, which is probably why there is no info on tissues

Message Edited by Pappi on 04-13-2005 03:40 PM





Exactly Pappi. I've wanted to grind it out for a week but currently I'm unable to get my harvest skill high enough because I'm one of those who crash every 5 minutes (if there are other issues I haven't even been able to play to find them). If the patch that goes live tonight helps at all I hope to grind tomaster this weekend (thank goodness they give us resources from the frogs, heh).



------------------------------------


Chaka - Elder Merchant/Elder Tailor/Elder BE
Tredo Eiteinawo - "Officer"

Visit the Museum of Historical Fashion at scenic Enik's Plateau, Lok 4820 x 4891 - about 2k NE of Smugglers Luck (Sunrunner)
Dag_Benhameen
Thu Apr 14, 2005 10:18 pm
#5


Ok, I just got the firstcouple boxes of the tissue line in BE and I can report that first off, none of the tissues have been changed at all. I then went through all the profession in the skill interface and I can verify that all the combat related mods are still valid (stun, warcry, intimidate, bleed and cover are all in game still, though spread out more among different professions). So currently it looks like the only tissue that's completely up in the air is the dance/music healing one since there is no mind healing anymore.

Message Edited by Dag_Benhameen on 04-15-2005 12:19 AM



------------------------------------


Chaka - Elder Merchant/Elder Tailor/Elder BE
Tredo Eiteinawo - "Officer"

Visit the Museum of Historical Fashion at scenic Enik's Plateau, Lok 4820 x 4891 - about 2k NE of Smugglers Luck (Sunrunner)
Shonami
Thu Apr 14, 2005 10:24 pm
#6






Dag_Benhameen wrote:


Ok, I just got the firstcouple boxes of the tissue line in BE and I can report that first off, none of the tissues have been changed at all. I then went through all the profession in the skill interface and I can verify that all the combat related mods are still valid (stun, warcry, intimidate, bleed and cover are all in game still, though spread out more among different professions). So currently it looks like the only tissue that's completely up in the air is the dance/music healing one since there is no mind healing anymore.

Message Edited by Dag_Benhameen on 04-15-2005 12:19 AM




What about medical tissues? Any news?


Irela


Gyopi
Fri Apr 15, 2005 7:35 am
#7

I don't think it has been tested but it should be possible now that BE is fixed. I am working on grinding up to master tailor right now. Anyway, I encourage everyone to test whatever they can because the more people testing the more potential problems we can spot. All of you are an important part of Team Hawtpants if you want to be!






Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

Gyopi
Fri Apr 15, 2005 7:37 am
#8






darthdarrel wrote:

Well I know one thing, unless they find some other use for it, Myoflex will be no good.They are getting rid of the mind in the HAM and Ents will no longer be able to heal the mind and SOE is getting rid of Battle fatigue so no healing battle fatigue.






Currently the entertainer healing mods that you get in entertainer/musician/dancer are affecting the speed that you can give inspiration buffs. I am guessing that myoflex will increase this bonus.




Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

ArthurDentOnBria
Fri Apr 15, 2005 10:18 am
#9


Gyopi,


I'll have some tissues ready this evening, including bio-sensors and myoflex (+7, but in the right outfits we can still reach the +25 max if someone has the right tailor schematics). My factories are chugging away on these as we speak. I'd like some help from you or one of your people in testing these.





Gyopi wrote:





darthdarrel wrote:

Well I know one thing, unless they find some other use for it, Myoflex will be no good.They are getting rid of the mind in the HAM and Ents will no longer be able to heal the mind and SOE is getting rid of Battle fatigue so no healing battle fatigue.






Currently the entertainer healing mods that you get in entertainer/musician/dancer are affecting the speed that you can give inspiration buffs. I am guessing that myoflex will increase this bonus.





Message Edited by ArthurDentOnBria on 04-15-2005 10:19 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Gyopi
Fri Apr 15, 2005 10:23 am
#10






ArthurDentOnBria wrote:


Gyopi,


I'll have some tissues ready this evening, including bio-sensors and myoflex (+7, but in the right outfits we can still reach the +25 max if someone has the right tailor schematics). My factories are chugging away on these as we speak. I'd like some help from you or one of your people in testing these.






Ok. I plan to keep grinding in spurts over the weekend. I can only bear to make ribbed shirts for so long before I want to smash my crafting tool.








Momoko--Master Tailor near Kaadara on Lowca--
Come to Sitateya boutique at (5083 5804) on Naboo for elegant fashions, accessories, cute outfits, uniforms or any other clothing needs.
Eimi -- Master Bioengineer - Master Image Designer on Lowca--
Eimiko--Master Image Designer on TestCenter--

darthdarrel
Fri Apr 15, 2005 12:57 pm
#11

Well I know one thing, unless they find some other use for it, Myoflex will be no good.They are getting rid of the mind in the HAM and Ents will no longer be able to heal the mind and SOE is getting rid of Battle fatigue so no healing battle fatigue.



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Pappi
Fri Apr 15, 2005 3:00 pm
#12



Gyopi wrote:


ArthurDentOnBria wrote:

Gyopi,

I'll have some tissues ready this evening, including bio-sensors and myoflex (+7, but in the right outfits we can still reach the +25 max if someone has the right tailor schematics). My factories are chugging away on these as we speak. I'd like some help from you or one of your people in testing these.


Ok. I plan to keep grinding in spurts over the weekend. I can only bear to make ribbed shirts for so long before I want to smash my crafting tool.





have you joined the guild yet? I think arthur's in there with us, so it might be easier to communicate

I also found a tailor that mastered and got myself some new clothing, so we can have more folks testing if necessary.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Dag_Benhameen
Fri Apr 15, 2005 7:13 pm
#13






Shonami wrote:





Dag_Benhameen wrote:


Ok, I just got the firstcouple boxes of the tissue line in BE and I can report that first off, none of the tissues have been changed at all. I then went through all the profession in the skill interface and I can verify that all the combat related mods are still valid (stun, warcry, intimidate, bleed and cover are all in game still, though spread out more among different professions). So currently it looks like the only tissue that's completely up in the air is the dance/music healing one since there is no mind healing anymore.

Message Edited by Dag_Benhameen on 04-15-2005 12:19 AM




What about medical tissues? Any news?


Irela








Injury and wound treatment are still in the game, albeit in a much diminished form due to only having to deal withone pool now. Med tissues have not changed and still should be useful (especially for injury treatment I'd say).



------------------------------------


Chaka - Elder Merchant/Elder Tailor/Elder BE
Tredo Eiteinawo - "Officer"

Visit the Museum of Historical Fashion at scenic Enik's Plateau, Lok 4820 x 4891 - about 2k NE of Smugglers Luck (Sunrunner)
Page 1 of 3
Previous Next