Tailor Archive

Thread: Tailor Item decay and player colour customization solution

BaronZemm
Tue May 11, 2004 8:49 am
#1

Why not make die tubs like in UO, players can customize the colour of clothing with a permanent affect until the item reaches less than or equal to 0 condition. At which point the colours get set to the defaults.

Each time the player uses the die tub it will decrease the condition by 10 points.

You die your shirt every day, or wear it into hundreds of battles.. eventually it will be a ratty washed out rag.
Elhana
Tue May 11, 2004 10:47 am
#2

That sort of idea has been suggested many times before. There's one major problem with it.


A tailor sets uptwo vendors, one with several of every item in pure black, the other with the dye kits. Of the 10% that don't want black (exageration I know ) they can just buy a dye kit and get any colour they want without a tailor to do it for them. Sure you could add in other disadvantages, less colour selection, degrades the item, expensive to produce, etc. It's generally been accepted amoung the tailors on the forums that this is overall not a good idea as it would take away a lot of the customer intereation.


Plus we don't need another reason for people not to buy new items. Up until Publish 10 (I think it is) there will be no unusable items of clothing, it'll just reduce clothing sales even further.





Val'rel Shia
Master Tailor & Master Dancer
Part of [The Firm] Superstore 1200m west of Mos Entha [80 x 3254]
Chimaera
ArthurDentOnBria
Tue May 11, 2004 1:35 pm
#3

lol, another "please make clothing so we don't have to deal with tailors" troll. Wonderful.


Here's the bottom line:


if the tailor profession is not a compelling one to play => no tailors


Any questions?





ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


BaronZemm
Tue May 11, 2004 2:53 pm
#4

Hmm, interesting.

A couple idas are presented here.
A couple problems also.

1) Is the main reason for NOT having dye tubs related to tailor income? If so are we sacrificing game functionality for credits?

2) Is the only fun aspect of the tailor profession the interaction between customer and tailor when deciding a colour? If so, should more fun / interesting interaction methods be implemented?

Thus far my current tailor / customer interaction on these boards has been.

I post a question / idea.. I recieve multiple negative comments which are all 5 starred.


Super.
ArthurDentOnBria
Tue May 11, 2004 4:16 pm
#5



BaronZemn, no it has nothing to do with credits. If it did, we could just charge you a gazillion credits for each dye pack and we'd be happy and you'd be as miserable as you are now, but it has little to do with that.. Seriously, this has been discussed to death, search back through the forum and you'll see discussions with hundreds of responses. We even had a poll on it:


http://forums.station.sony.com/swg/board/message?board.id=tailor&message.id=23675


So this isvery old news.


But I think the bottom line here is that what is fun about being a tailor is being able to customize, and the only two ways we can customize is by selecting items of clothing, and selecting colors. Colorization is a skill mod in our skill tree, and we pay 14 skill points, gaining nothing in return other than the ability to color clothing. When someone like yourself (and there's one every couple of weeks, so we're getting very good at flaming such people) requests that they be given this ability "because it would make the game more fun", to me what you are in effect asking for is a "core" tailor skill, without bothering with actually being a tailor.It's thesame as going to the ranger forum and suggesting that you should be able to harvest tons of hide without ranger skills (just look at how much they freaked out at the addition of a droid that adds <20% to harvesting) or going to the bounty hunter forum and suggesting that somehow you should be able to wield an LLC and run bounty missions without being a bounty hunter. The only difference is that I think this forum is a lot more civil than the others, lol. Here at least you won't get called dirty names and no comments will be made about your parents.

Message Edited by ArthurDentOnBria on 05-11-2004 04:37 PM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


UniformMarshal
Tue May 11, 2004 4:54 pm
#6

You missed the point. At this time only MASTER TAILORS have the ability for the full color pallettes. This is the ONLY way that an item made by a novice and an item made by a master is distinguishable. So no CREDITS are not the only reason. I consider my color selection a mark of PRIDE in my work. Your suggestion of dye tubs is insensitive to the feelings of real tailors. Basically you said "I want a master tailor skill in a cup" without having to spend the time, effort and money to grind it yourself. Many tailors make clothing over and over to get the right shades. Some have color displays. And just because you know what color you want doesnt mean its going to look good on you. I can hear it now "Umm Tailor, I choose the wrong dye color, can you please hand me another to get it just right." NO THANK YOU.



There are LOTS of fun things in Tailor. ALL of it is social. From deciding on the outfit to colors and shades to what BE skills to drop in. I was excited when I got my first Bridal order and 30 brides later, im just as excited. NOTHING compares to sitting down with your local tailor discussing looks and costumes. Your idea leaves me cold and I strongly smell WAL-MART.



~Gennie Lightdust~
~Toxic Twi of Ryloth~
~Imperial Enforcer Location Classified~
ShosuroHametsu
Tue May 11, 2004 7:25 pm
#7

The idea of changing the coloring system appeals more to the "department store" style of Tailor. I'm in that group, due to limited and odd hours in game. I rarely see my customers and would like some method of selling items that they could adjust without me being present. It's too difficult for me to stock all the colors and shades that are available.


I know there are problems with having "dye tubs" that could be used by any player but I think that there should be a method to adjust an existing article of clothing without taking away the specialty of Master Tailor.


Upplesnuffaguss
Tue May 11, 2004 9:37 pm
#8

Why not just give tailors the ability to colour clothing after its made AND request a feature that would let you display your palette ( based on your progression in the tailor profession ) to the person you are helping... make it so that the person you are helping has to actually be wearing the clothing they want recoloured

you'd just have a /examine style screen with a palette on the part where badges normally are and the model on the other side... so you can actually see how the clothing looks on you .. as well the colour changes would show up in real time.



taking it one step further, it would be nice if tailors could set clothing on display in their shops with a radial option to 'try on' where the same palette / display menu would show up.. so the person can see what the item looks like on them as well as play with the colour...


or

if tailors could set up items on display, make it so that a person can 'try on' an item which would place a temporary copy of that item in his/her inventory and would exist so long as the person was inside the shop.. this would allow customers to try on various combinations of clothing without actually having to buy it first.

then when a person has found what they need they just pick up pieces of the clothing in whatever colour they can find and then send an email to the maker to set up an appointment for recolouring ...


those are all the ideas i have for tailor tonight





*skothus*
(-0-) |-0-| (-0-)
SachielDVangel
Tue May 11, 2004 9:45 pm
#9

There is, get hold of a Master Tailor and PAY them to make you a new article of clothing. I can empathize with you in that I don't get to play as often as I'd like sometimes and usually play at night.





- Ahazi -
- The Sito's - 2 Wookiees and a Human - Master Entertainers -
- Sita'uve - Master Domestics Trader -


BaronZemm
Wed May 12, 2004 12:07 am
#10

Ohhh I see.. I did not realize the tailor community wanted to have such control over this.

Hmm.. ya I dont know what to say. I guess tailors will be the only people that like the way clothing colourization works. The other 31 classes will just have to deal with that I guess.

Not that the opinions or actions of 1 person matter. My friends and I dont buy tailor items for just that reason. Why spend 3k on an item that you probably wont like in a couple of days anyways. People never make things the way you want them to be, getting custom items is just a hassle and the price goes up when the tailor has to spend more than 10 mins thinking about it. Regardless, myself, I cant validate paying 3,5,10k for a 50 resource item.

Message Edited by BaronZemm on 05-11-2004 12:17 PM

Syzygy-Gorath
Wed May 12, 2004 12:15 am
#11






BaronZemm wrote:
Ohhh I see.. I did not realize the tailor community wanted to have such control over this.

Hmm.. ya I dont know what to say. I guess tailors will be the only people that like the way clothing colourization works. The other 31 classes will just have to deal with that I guess.





The biggest problem with this suggestion, and the reason most tailors dislike it, is this: one of the biggest advantages of being a master tailor is the color selection. If you could purchase an item in black from a novice and simply recolor it to crimson (a master-level color) it would greatly diminish the accomplishment of havingachieved mastery. Unlike other professions which allow for crafting colorization as well as post-crafting colorization (DEs, ASes) colorization is a huge accomplishment for a master tailor, as we cannot experiment on our lower-level schematics to distinguish our wares from those of lower-level tailors. Color is all we have.


So, in that regard, yes. The other 31 professions will have to suck it up and ask for the color they want. Other than a couple female-only schematics it's the only advantage we get as masters.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

BaronZemm
Wed May 12, 2004 12:17 am
#12

point taken
ShosuroHametsu
Wed May 12, 2004 12:21 am
#13

There were positives and negatives to the dye tub system in UO. I'll start with a brief description for those who never played the game.


The Standard dye tub was available to all players. It had a limited color pallette and would only work on cloth items. The Special dye tub was a veteren reward, that was available after one year in game, and had a pallete of colors that weren't covered by the Standard tub. The Black dye tub was the only way to get true black and was a one year reward. There was also a Leather dye tub, tailors made the leather armor, which was a two year vet reward.


I ran a shop, for years, with acomplete setof these tubs available for customer use. I stocked a selection of popular clothing and armor in it's most popular colors....this is how it affected my business.


I sold far more clothing and leather armor after putting in the tubs. It gave the customers the opportunity to adjust their items colors when I didn't stock exactly what they wanted. It stopped a problem thats been difficult for me in SWG. Thats where you have to guess at a customers idea of a color and once you make the item it's too late to adjust.


I think that some form of this idea would be a great addition to SWG. I guarantee it wouldn't hurt sales and would allow you to make adjustments on a customers items. I don't like the idea of making it available to all players or to make it a timed reward. Possibly make it an item that requires a set amount of tailoring skill.......
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