Tailor Archive

Thread: Biggest practical problem with tailor profession...

Martimus
Mon Aug 08, 2005 2:24 pm
#1

Hello

I was always very picky with my clothing, so I decided to pick up tailoring as my new crafting profession. I dont know if this makes me "metrosexual", but I finally worked my way to Master Tailor and loving it so far.

My first observation after getting few customers, and setting up a shop:

By far the biggest practical problem I see with tailor profession is our inability to use bioeng tissues in most clothing. Everyone who wears clothes wants to look good and unique, however they are not willing to sacrifice the bonuses from bio clothing to do it. As a result most people wear the same jacket, pants and horrible looking reinforced shirt.

It really makes me mad considering that it would take so little to fix this and give everyone a unique look. Why not just extend all bio tissue use to synthetic cloth. All the bonuses could only add up to 25, or they could prevent stacking if they are worried about balance issues. In my limited perspective, this should be our #1 issue.... Curious what the rest of you old timers think...Do devs even know that tailors still exist ?

Message Edited by Martimus on 08-08-2005 05:25 PM



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

Caluddros
Mon Aug 08, 2005 5:42 pm
#2







Martimus wrote:
Hello

I was always very picky with my clothing, so I decided to pick up tailoring as my new crafting profession. I dont know if this makes me "metrosexual", but I finally worked my way to Master Tailor and loving it so far.

My first observation after getting few customers, and setting up a shop:

By far the biggest practical problem I see with tailor profession is our inability to use bioeng tissues in most clothing. Everyone who wears clothes wants to look good and unique, however they are not willing to sacrifice the bonuses from bio clothing to do it. As a result most people wear the same jacket, pants and horrible looking reinforced shirt.

It really makes me mad considering that it would take so little to fix this and give everyone a unique look. Why not just extend all bio tissue use to synthetic cloth. All the bonuses could only add up to 25, or they could prevent stacking if they are worried about balance issues. In my limited perspective, this should be our #1 issue.... Curious what the rest of you old timers think...Do devs even know that tailors still exist ?

Message Edited by Martimus on 08-08-2005 05:25 PM




I totally agree with u, and fixing the colorpallets are for me the 2top priorities

Message Edited by Caluddros on 08-09-2005 02:43 AM




w Braxus w -Rahvin- w Xyron w Xulimo w
w Rexor w 12pt Weaponsmith|Businessman|Tailor w
____________________________________________________________
w BLOOD MALL w
w Located in Mos Sidious, Tatooine -4800, 6120 w
JewellGemini
Mon Aug 08, 2005 6:02 pm
#3

I TOTALLY agree as well. I make my husband's clothes on my alt. and its almost painful to give him the same silly outfit everytime...not fashionable *giggles* and certainly not what he wants.



Color pallets would be nice too!





Jewell Gemini
co-leader of RDRM *-dancer
Y Eoda Oso


Martimus
Wed Aug 10, 2005 2:59 pm
#4



Ok.. So I was looking through the top 5 list, and this issue didn't even make top 10. Does everyone really want a new hat before this gets sorted ? I mean no disrespect but labor intensive tasks like adding a plethora of new models or inventing a new system to embroider factional stuff onto clothes FAR less likely to happen then relatively simple fixes.

In addition I feel that the ability to add tissues to much wider (if not all) clothing by far outweighs many of the other top 10 issues. Why ? It is a simple, practical and aesthetic fix that would have a large impact on the look of the game.

It is simple because I do not think that much is required to fix this, simply extend current bio-eng tissue use to synthetic cloth, and work out stacking issues. Not exactly a monumental task from project manager's perspective. So its more likely to get done.

It is practical because it would generate a lot of business for us and bio-engineeres. I do not know many people who like their current bio attire, so almost everyone would come for a refit. People will have a lot more choices, so one to one sessions with your friendly tailor would be more common. It would also make more clothes...well more practical

An aesthetic aspect ,naturally comes from the fact that we could actually make Teras Kasi look like Teras Kasi, a Jedi like a Jedi, a Smuggler like a Smuggler. ...and not everyone like MR.Generic...

A large amount of people will NEVER wear anything other then bio clothing. This is a fact, and we have to live with it. Practicality always wins at the end in a combat oriented game. Every profession not wearing armor is asking for this change (it is not just about us), so the scope of it is fairly large...and I do not see why this is not our #1.






"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

Thorkahn
Wed Aug 10, 2005 3:07 pm
#5

I too would like this, however....


At Fan Fest, the devs indicated that clothes are one of, if not the most, complicated aspects of the game.


Several of us asked them to go back and change all PreCU BE clothes to the PostCU mods and they flat out said, "No, too complicated.".


While I am not sure the complication would apply to what this post suggests, my guess is that it does.


At this point, I think we need to continue to push hard for fixes and then when stuff is working again we can ask for these types of game enhancements. Hoping of course that they don't break everything again in the process of adding the enhancement.


Even so, SOE does not have a track recrod of listenting, so do not hold your breath.





IGN
Thorkahn- Jedi Lvl 90
Tom'we Frankensteiner- BH Lvl 90
Syrena- Trader Domestic
Xena- Entertainer
Vendors: 4050, -4170 Moenia, Naboo
Ani_cul
Wed Aug 10, 2005 3:48 pm
#6

The only comment I have to make is yes further BE tissue and extended items is a want


but as for the Top 5 list


that is created by the community and actually voted info culled and set together


so as a whole yes the Tailoring community does indeed want hats before tissue


I for fully agree with it.


I would much rather have parts of my own profession be extended before the parts that require another prof.





stop looking at me
Saera
Wed Aug 10, 2005 3:56 pm
#7

Where as I l'd love to be able to put tissues in any clothing.. there is a reason behind it I'm sure.


As it stands now, people have max on melee/ranged defense with 2 items. I honestly don't think it was intended that everyone have all the bonuses all the time. I think it was intended that people would pick and choose to have an outfit appropriate for their needs, not have everything possible all the time.


if tissues were allowed in every item at our discretion... well what would be the point? lol those who want to stick to BE clothing would find themselves making everything.. and those who want to make just clothes would probably find themselves with little business..because why buy a shirt with no bonus, when you can buy it with a bonus elsewhere? Ok I admit.. Im being extreme here.. but the opinion is clear I'm sure.


I'm all for the tissues being restrictive, not necessarily as much as they are now, a little more variety would be great.. but I don't want them to be in anything and everything either.





L'yka Esce
Master Tailor - Master Artisan - Master Merchant
L'yka Fashions & Artisan Goodies
5305 -4315 Moenia Naboo
Ahazi



Martimus
Wed Aug 10, 2005 4:05 pm
#8

Symbiotic relationship between professions should be a core of MMORPG. If it works for us and helps out others, I am all for it. I would like to be able to make cool Indiana Jones hats with a rainbow color peacock feathers in it (just because its cool), but somehow this issue seems to have a larger scope to me..



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

Martimus
Wed Aug 10, 2005 4:35 pm
#9


Saera wrote:

Where as I l'd love to be able to put tissues in any clothing.. there is a reason behind it I'm sure.

As it stands now, people have max on melee/ranged defense with 2 items. I honestly don't think it was intended that everyone have all the bonuses all the time. I think it was intended that people would pick and choose to have an outfit appropriate for their needs, not have everything possible all the time.





I am all for balance. If stacking is limited (no +25,+25), maybe even only maximium 2 attributes...nothing will get out of hand. They key word for me is "variety".



if tissues were allowed in every item at our discretion... well what would be the point? lol those who want to stick to BE clothing would find themselves making everything.. and those who want to make just clothes would probably find themselves with little business..because why buy a shirt with no bonus, when you can buy it with a bonus elsewhere?



Basis of any good bussiness is that we do what the custumer wants...If people will want to buy cheaper stuff with no bioeng tissue in it, thats great, If they dont then tailors will have to adapt to acomidate this. It is always good to give people choice. At the moment, there is no choice. You either buy clothes that look good or ones that have bio tissue in it.




Ok I admit.. Im being extreme here.. but the opinion is clear I'm sure.

I'm all for the tissues being restrictive, not necessarily as much as they are now, a little more variety would be great.. but I don't want them to be in anything and everything either.



Message Edited by Martimus on 08-10-2005 07:43 PM

Message Edited by Martimus on 08-10-2005 07:43 PM



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

Martimus
Wed Aug 17, 2005 1:57 pm
#10

So I am determined to flood the market with identical black bio jackets and pants. I will not rest until everyone on my server looks exactly the same. I dont care if I have to give this stuff away.

Actualy ... I give up... Pink Boots for everyone !!!



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

BrambleroseWood
Wed Aug 17, 2005 7:41 pm
#11






Martimus wrote:
Hello

I was always very picky with my clothing, so I decided to pick up tailoring as my new crafting profession. I dont know if this makes me "metrosexual", but I finally worked my way to Master Tailor and loving it so far.

My first observation after getting few customers, and setting up a shop:

By far the biggest practical problem I see with tailor profession is our inability to use bioeng tissues in most clothing. Everyone who wears clothes wants to look good and unique, however they are not willing to sacrifice the bonuses from bio clothing to do it. As a result most people wear the same jacket, pants and horrible looking reinforced shirt.

It really makes me mad considering that it would take so little to fix this and give everyone a unique look. Why not just extend all bio tissue use to synthetic cloth. All the bonuses could only add up to 25, or they could prevent stacking if they are worried about balance issues. In my limited perspective, this should be our #1 issue.... Curious what the rest of you old timers think...Do devs even know that tailors still exist ?

Message Edited by Martimus on 08-08-2005 05:25 PM






I think maybe what the devs meant by complicated was the fact that bio clothing is currently working for the most part as the reinforced fiber panels. They would have to rethink what is reinforced...ie you really couldn't call short shorts or hawtpants or the patterened slip dress field wear now could you?....but more options in the pants or shirts or jackets would have to be changed in order to make it the reinforced panels. I think I'd be happy if they just added bio abilities into those Hodded Cloaks....everyone loves those, but can't wear them to give them that Hooded Cloak look.


I like variety in people...which is why I do those color options on my vendors with more unusual coloring as well as the normal purple, blue, red, black, white etc. I think with infinite variety tho itmight add too many options and confuse people more than they already are clothing wise.



More clothing options tho...that would be something I'd be interested in as a tailor.






Bramblerose Wood
HobbitClothiers - Naritus Galaxy
Saera
Thu Aug 18, 2005 9:25 am
#12






Martimus wrote:


Basis of any good bussiness is that we do what the custumer wants...If people will want to buy cheaper stuff with no bioeng tissue in it, thats great, If they dont then tailors will have to adapt to acomidate this. It is always good to give people choice. At the moment, there is no choice. You either buy clothes that look good or ones that have bio tissue in it.









Yea you are right. The basis of a good business is choice. I'm a customer too.. I wear the Bio Clothing on my other char... and asides from lack of colors selections on some items.. I don't think they are that bad. A lot of people choose the same clothes without BE tissues.. they do look good if done right. The problem is, everyone will look the same.. that is Ithe lack of variety I see.


Anywho.. I have a vendor with BE clothes.. I make anywhere from 2-5 black items, and then about 5 other items in different colors (red, blue or dark blue, white, dark green, purple usually...) ya know what's left when I restock? Not quite everything non-black.. but all the black is gone. Customers want black... lol even on my regular clothes with no tissues... black is hot.. black is always gonna be hot, and will continue to be hot.. now if we just had a "real" black


Oh and the idea with all black outfits and pink boots.. I'd wear that



L'yka Esce
Master Tailor - Master Artisan - Master Merchant
L'yka Fashions & Artisan Goodies
5305 -4315 Moenia Naboo
Ahazi



Phendrena
Thu Aug 18, 2005 10:28 am
#13

Yeah Black & white does sell.

I have a specific Black & white vendor that massively out sells my others , still the B&W vendor if 750m outside Bestine and my main shop is on Lok, perhaps thats also got a large factor to play





-=|Phendrena~Alanniss~Primavera|=-
TheTailoringTrio
TheClothingBoutique
-5135-7234,Wayfar,Tatooine
* Galactic Hotspot *

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