Tailor Archive
Thread: Biggest practical problem with tailor profession...
I was always very picky with my clothing, so I decided to pick up tailoring as my new crafting profession. I dont know if this makes me "metrosexual", but I finally worked my way to Master Tailor and loving it so far.
My first observation after getting few customers, and setting up a shop:
By far the biggest practical problem I see with tailor profession is our inability to use bioeng tissues in most clothing. Everyone who wears clothes wants to look good and unique, however they are not willing to sacrifice the bonuses from bio clothing to do it. As a result most people wear the same jacket, pants and horrible looking reinforced shirt.
It really makes me mad considering that it would take so little to fix this and give everyone a unique look. Why not just extend all bio tissue use to synthetic cloth. All the bonuses could only add up to 25, or they could prevent stacking if they are worried about balance issues. In my limited perspective, this should be our #1 issue.... Curious what the rest of you old timers think...Do devs even know that tailors still exist ?
Message Edited by Martimus on 08-08-2005 05:25 PM
Martimus wrote:
Hello
I was always very picky with my clothing, so I decided to pick up tailoring as my new crafting profession. I dont know if this makes me "metrosexual", but I finally worked my way to Master Tailor and loving it so far.
My first observation after getting few customers, and setting up a shop:
By far the biggest practical problem I see with tailor profession is our inability to use bioeng tissues in most clothing. Everyone who wears clothes wants to look good and unique, however they are not willing to sacrifice the bonuses from bio clothing to do it. As a result most people wear the same jacket, pants and horrible looking reinforced shirt.
It really makes me mad considering that it would take so little to fix this and give everyone a unique look. Why not just extend all bio tissue use to synthetic cloth. All the bonuses could only add up to 25, or they could prevent stacking if they are worried about balance issues. In my limited perspective, this should be our #1 issue.... Curious what the rest of you old timers think...Do devs even know that tailors still exist ?
Message Edited by Martimus on 08-08-2005 05:25 PM
I totally agree with u, and fixing the colorpallets are for me the 2top priorities
Message Edited by Caluddros on 08-09-2005 02:43 AM
I TOTALLY agree as well. I make my husband's clothes on my alt. and its almost painful to give him the same silly outfit everytime...not fashionable *giggles* and certainly not what he wants.
Color pallets would be nice too!
Ok.. So I was looking through the top 5 list, and this issue didn't even make top 10. Does everyone really want a new hat before this gets sorted ? I mean no disrespect but labor intensive tasks like adding a plethora of new models or inventing a new system to embroider factional stuff onto clothes FAR less likely to happen then relatively simple fixes.
In addition I feel that the ability to add tissues to much wider (if not all) clothing by far outweighs many of the other top 10 issues. Why ? It is a simple, practical and aesthetic fix that would have a large impact on the look of the game.
It is simple because I do not think that much is required to fix this, simply extend current bio-eng tissue use to synthetic cloth, and work out stacking issues. Not exactly a monumental task from project manager's perspective. So its more likely to get done.
It is practical because it would generate a lot of business for us and bio-engineeres. I do not know many people who like their current bio attire, so almost everyone would come for a refit. People will have a lot more choices, so one to one sessions with your friendly tailor would be more common. It would also make more clothes...well more practical ![]()
An aesthetic aspect ,naturally comes from the fact that we could actually make Teras Kasi look like Teras Kasi, a Jedi like a Jedi, a Smuggler like a Smuggler. ...and not everyone like MR.Generic...
A large amount of people will NEVER wear anything other then bio clothing. This is a fact, and we have to live with it. Practicality always wins at the end in a combat oriented game. Every profession not wearing armor is asking for this change (it is not just about us), so the scope of it is fairly large...and I do not see why this is not our #1.
I too would like this, however....
At Fan Fest, the devs indicated that clothes are one of, if not the most, complicated aspects of the game.
Several of us asked them to go back and change all PreCU BE clothes to the PostCU mods and they flat out said, "No, too complicated.".
While I am not sure the complication would apply to what this post suggests, my guess is that it does.
At this point, I think we need to continue to push hard for fixes and then when stuff is working again we can ask for these types of game enhancements. Hoping of course that they don't break everything again in the process of adding the enhancement.
Even so, SOE does not have a track recrod of listenting, so do not hold your breath.
The only comment I have to make is yes further BE tissue and extended items is a want
but as for the Top 5 list
that is created by the community and actually voted info culled and set together
so as a whole yes the Tailoring community does indeed want hats before tissue
I for fully agree with it.
I would much rather have parts of my own profession be extended before the parts that require another prof.
Where as I l'd love to be able to put tissues in any clothing.. there is a reason behind it I'm sure.
As it stands now, people have max on melee/ranged defense with 2 items. I honestly don't think it was intended that everyone have all the bonuses all the time. I think it was intended that people would pick and choose to have an outfit appropriate for their needs, not have everything possible all the time.
if tissues were allowed in every item at our discretion... well what would be the point? lol those who want to stick to BE clothing would find themselves making everything.. and those who want to make just clothes would probably find themselves with little business..because why buy a shirt with no bonus, when you can buy it with a bonus elsewhere? Ok I admit.. Im being extreme here.. but the opinion is clear I'm sure.
I'm all for the tissues being restrictive, not necessarily as much as they are now, a little more variety would be great.. but I don't want them to be in anything and everything either.
Saera wrote:Where as I l'd love to be able to put tissues in any clothing.. there is a reason behind it I'm sure.
As it stands now, people have max on melee/ranged defense with 2 items. I honestly don't think it was intended that everyone have all the bonuses all the time. I think it was intended that people would pick and choose to have an outfit appropriate for their needs, not have everything possible all the time.
I am all for balance. If stacking is limited (no +25,+25), maybe even only maximium 2 attributes...nothing will get out of hand. They key word for me is "variety".if tissues were allowed in every item at our discretion... well what would be the point? lol those who want to stick to BE clothing would find themselves making everything.. and those who want to make just clothes would probably find themselves with little business..because why buy a shirt with no bonus, when you can buy it with a bonus elsewhere?
Basis of any good bussiness is that we do what the custumer wants...If people will want to buy cheaper stuff with no bioeng tissue in it, thats great, If they dont then tailors will have to adapt to acomidate this. It is always good to give people choice. At the moment, there is no choice. You either buy clothes that look good or ones that have bio tissue in it.
Ok I admit.. Im being extreme here.. but the opinion is clear I'm sure.I'm all for the tissues being restrictive, not necessarily as much as they are now, a little more variety would be great.. but I don't want them to be in anything and everything either.
Message Edited by Martimus on 08-10-2005 07:43 PM
Message Edited by Martimus on 08-10-2005 07:43 PM
Actualy ... I give up... Pink Boots for everyone
Martimus wrote:
Hello
I was always very picky with my clothing, so I decided to pick up tailoring as my new crafting profession. I dont know if this makes me "metrosexual", but I finally worked my way to Master Tailor and loving it so far.
My first observation after getting few customers, and setting up a shop:
By far the biggest practical problem I see with tailor profession is our inability to use bioeng tissues in most clothing. Everyone who wears clothes wants to look good and unique, however they are not willing to sacrifice the bonuses from bio clothing to do it. As a result most people wear the same jacket, pants and horrible looking reinforced shirt.
It really makes me mad considering that it would take so little to fix this and give everyone a unique look. Why not just extend all bio tissue use to synthetic cloth. All the bonuses could only add up to 25, or they could prevent stacking if they are worried about balance issues. In my limited perspective, this should be our #1 issue.... Curious what the rest of you old timers think...Do devs even know that tailors still exist ?
Message Edited by Martimus on 08-08-2005 05:25 PM
Martimus wrote:
Basis of any good bussiness is that we do what the custumer wants...If people will want to buy cheaper stuff with no bioeng tissue in it, thats great, If they dont then tailors will have to adapt to acomidate this. It is always good to give people choice. At the moment, there is no choice. You either buy clothes that look good or ones that have bio tissue in it.
I have a specific Black & white vendor that massively out sells my others , still the B&W vendor if 750m outside Bestine and my main shop is on Lok, perhaps thats also got a large factor to play