Tailor Archive
Thread: New skill suggestion: ability to remove skill attachments/armor attachments
Well it has been mentioned before. If i remember the reaction was mixed. It *would* mean some extra business but it would also mean that we would constantly be on call to pull out skill attachments (even more than making clothing) and it would make tailors responsible for dealing with skilltapes which we don't make. It has both positive and negatives to it.
DustusNavar wrote:
Wouldn't this be a cool, useful skill to add to, say, master tailor? Maybe make it destroy the item, like you need to do to remove an ADK. This would be balanced, I think. With the cost of some of these SEAs it's not fair to expect players to wear the same outfit forever. We should be able to change and take our SEA's with us.
Message Edited by Grreeta on 07-29-2005 12:37 PM
NJ62 wrote:
I'm not sure that SEA's were intended to remain in the economy forever. I think a better solution is fiddling with the drop rates, and just letting SEA's die with the clothing. After all, an insured, well-maintained piece of clothing can last quite a while.
but are the dev's dragging their feet on fixing this bug because they want to baby the combat professions? It really does seem that combat professions get far more attention/love. Take a look at the bounty hunter and jedi forums... all they whine about is "jedi hunting missions are too hard make em easier" and "im a jedi i should be a god"
pizzathehut67 wrote:
ya know, at first i when i read this i thought... NO WAY! but then i realized somthing. perhaps the reason for not fixing the 0/0 clothing bug is because the devs dont want to make their precious combat professions have to buy new skill tapes. so here is my idea... a slight revision:
1. clothing attachments can be removed... but at a "decay" of the tape itself. master tailor is -1 to the bonus, XXX4 -2, XXX3 -3, XXX2 -4, XXX1 -5. Novice tailors would not be able to remove the tapes.
i think this would balance it out nicely... those who exploited the bug would not lose horrid amounts of money... and it would increase business to tailors because when the clothing breaks and they want the tapes removed.... guess what... they will need new clothes anyways. and dont forget to charge for the service of removing the tapes
so who agrees with that?
Great idea . . .now . . . consider this . . .everyone would be a 12 point crafter! We could use the schematics that we get to make a factory run of as many crafting aprons, weaponsmith/droidsmith toolkits and then we can destroy them to get the expermentation tapes.
We will be able to sell +3 to +5 tapes to everyone and anyone and will be rich beyond our imagination. Anyone will be able to make a 12 point weaponsmith suit in no time whatsoever!
I DO sincerely like the idea. However, there being no way to distinguish between tapes that are acquired as loot vs special items that have the skills in them already is a big problem. Many crafters would hit the roof if this went live because of the fact that they paid millions and millions for those precious experimentation tapes . . .and with this skill we could make everyone a 12 point crafter very easily.
Now if there is some way to contain this to apply to ONLY tapes that are placed on an item after it is crafted then I think that would be awesome!!
H
hyjaax wrote:Great idea . . .now . . . consider this . . .everyone would be a 12 point crafter! We could use the schematics that we get to make a factory run of as many crafting aprons, weaponsmith/droidsmith toolkits and then we can destroy them to get the expermentation tapes.
We will be able to sell +3 to +5 tapes to everyone and anyone and will be rich beyond our imagination. Anyone will be able to make a 12 point weaponsmith suit in no time whatsoever!
I DO sincerely like the idea. However, there being no way to distinguish between tapes that are acquired as loot vs special items that have the skills in them already is a big problem. Many crafters would hit the roof if this went live because of the fact that they paid millions and millions for those precious experimentation tapes . . .and with this skill we could make everyone a 12 point crafter very easily.
Now if there is some way to contain this to apply to ONLY tapes that are placed on an item after it is crafted then I think that would be awesome!!
H
the problem here is that you neglect the fact that the aprons have INGROWN stats. They are not tapes. the game does not confuse these as these stats to not take up a socket. you can make an apron with 4 sockets and add more tapes to it (just not for the same stat). and this would actually DECREASE the amount of 12 point peeps. many 12 pointers have broken clothing. when broken clothing is fixed to be unwearable, their suits will be worthless. But if we could remove the tape (with a reduction in the bonus provided by the tape) then the number of 12 points would go down considerably till new tapes are bought.
I agree, give it to smuggler. Actually, I think you should first announce that it will be given to smuggler, carefully take feedback from the smuggler community over and over periodically, naturally throwing out each previous feedback, then finally after a couple of years have passed, assign some noobs to do a quickie, untested, bug-riddenimplementation that requires killing a gorax, a krayt dragon, a graul maurader, and a peeko peeko albatross for the required components to do the work.
That's my suggestion ![]()
Grreeta wrote:
Personally I think I'd see it as more of a Smuggler skill than a tailor skill. But maybe that's because it's not a line of work that I'd be at all interested in.
Message Edited by GoldMemberBria on 08-02-2005 03:59 PM