Swordsman Archive
Thread: 4 Types of swordsman?
Ok, I just finished a post regarding Swordsman templates in a thread called "Versatile Swordsman Template" And it got me thinking. After doing alot of reading on this thread, there are basically 4 types of swordsman that i've seen. I'm gonna run down some pros and cons for those of you building your characters, and just to spark some character building discussion.
1. Swordsman/Doctor. -This basically sucks up all your skill points. It lets you run around buffed all day in heavy armor and heal yourself nonstop until you run out of mind. A little drugs and that problem usually fixes itself. This is a very powerful combination that has proven itself in PvE over and over.
2. Melee Defense Swordsman -Basically these guys just take the defensive lines from the other brawler elite professions (mostly TKA and Fencer) and stack them for good results. usually throwing in basic medic skills to boot. Theres a lot of play in this build as you can either take more status defenses (stun, knockdown, dizzy etc..) or just straight up melee defense. which last I heard acts as a negative hit modifier for the other guy. Properly tuned this build seems to work well in PvP and PvE alike. Very solid.
3. Swordsman/CH -Basically the power of a swordsman coupled with the defensive nature of the CH. Let the pet take the damage, while you dish it out. Really any combination + CH is good. But with the sheer output of damage swordsman can do, this seems to be very effective for solo PvE.
4. Swordman/Ranged Hybrid. - Not as prevalent on the boards yet, but I think theres some real potential here. So far from what i've tried adding smuggler + pistoleer to your game adds feign death and a ranged knockdown. I use this currently and it's awesome. If you dabble in Rifle for mind bleeds, you can stack 4 seperate bleeds for some massive bleeding. Way above and beyond what commandos can do with that flame thrower. And I'm about to experiment in the Carbineer line for it's counterattack bonuses. if that works a COB based attack plan could be very useful.
So thats it. Just some observations and notes. New swordsman may wanna gleam some ideas from here, and everybody else may want to comment on their own personal experiences or templates. People like templates. hehe.. at least lazy people. Enjoy.
My current template is:
- Master Brawler
- Master TKA
- Master Swordsman
- Some medic skills (I may give some skill points here to get some defensive bonuses from fencer)
you forgot :
5) Swordman / fun : I'm master swordman / master brawler / master dancer, and I love it. I can buff my friends in mind, and erase any wound or BF in 1 minute.
A friend of mine is master swordman / master weaponsmith, and he likes it too. We have some of the most powerfull weapons on the server for free, and awesome powerup for free too.
And it's always soooo funny to see a master dancer killing 7 people at the same time in pvp
I'm never primary target, until it's too late for them ![]()
Master Swordsman, Master Scout, Master Ranger.
I can join groups for fun, but I could also be totally self-sufficient when just going solo.
Master Heavy Swordsman
Master Medic
Doctor 0040 (Self buffs with our huge HAM costs, AND I wear composite armor - YAH)
Master Brawler
Novice Scout 0000 (for the camps lol)
Well my self. I am going master swordman master rifleman. well rifle man first
. reason for swordman is no one but other rifleman are going to stay at range with you lol. so a mind bleed or head shot. when they run up whip out that sword. and you can continue to hit that mind pool
but thats just my take. hehee
Cadmus
Malador
master medic
doc 0442 (less and less as time goes on.. untraining it gradually)
novice fencer 1000 (going for 4000)
swordsman 0412 (going for master)
scout 4040(untraining most)
brawler 2440 (going for master)
tka wannabe (going for 4004)
right now i can buff myself, cure wounds fast, heal easy and craft stims anywhere.. soon i wont need any of that... ill just be able to tear it up.