Swordsman Archive

Thread: How good is Master Swordsman?

StrmCommando
Sat Dec 06, 2003 6:10 pm
#1

Hello. I have two characters I usually play on, one is an Imperial Commando, the other is a Swordsman/Ranger. I plan to master both of Ranger and swordsman, which leaves only enough points for part of medic.


Now, I've read stories about swordsmen soloing At-Sts and Krayt Dragons, and Force Sensitives. I keep on having to remind myself, I will probably never be able to fight something that great, because everyone who brags about killing these types of mobs are BUILT to do melee fighting, (IE: Master Brawler, Swordsman, Fencer and TK defenses) With all that, you're whirlwind of killing.


Sadly, I cannot master brawler or any of those defenses. Ontop of that, it seems that if I were to fight something like a Tusken Raider with my current skills (0/4/2/3) I am either killed, or nearly killed by my own HAM costs of using a two handed sword. I DO have 70% Ubese kinetic protection armor, which only seems to be worth wearing when I am buffed because I simply kill myself faster while using my specials.


What I'm asking is, Is anyone simply a Master Swordsman, with no other skills in melee combat like Master Brawler or Fencer, or Teras Kasi, who can prove me wrong when I say only people who have complete melee templates can take down krayts?


I like playing on my Ranger/Swordsman, but I also feel like it is the most un-star wars like professions there is, and that is why my Commando appeals to me. But I also realize that because of the melee nerf against Commandos, soloing is incredibly difficult, or very inane when you must burn your victim, equip a pistol, and then run around in circles until you can fire again. I am VERY split on this decision and would appreciate any output on my dilemma.


-Quint

ka12345
Sat Dec 06, 2003 7:06 pm
#2

You need food and spice: Ryshcate, Breath of Heaven, and maybe Muon Gold...then you won't kill yourself.



_____________________________________________________________________
-Travolta (R.I.P.), Kif, Tasius, Clamps, Zergant

"It doesn't matter if you're black or white. The only color that really matters is green." -Peter Griffin
StrmCommando
Sat Dec 06, 2003 7:07 pm
#3

/bump


ka12345
Sat Dec 06, 2003 7:34 pm
#4

I'd really like to know what advantages are gained at master as well. All the attacks, accuracy, and spd I would meed could be accomplished w/ 0/4/0/4.

Is 2h hit 3 worth buying 2 more chains? Does the counterattack mod do much by the time you hit master? Is the additional +8 2h toughness from the leftmost chain noticable? Finally, and most importantly, is COB useful enough to pursue all the way up to master?

My template includes master brawler and 2h 0/4/0/4, with 18 points to spare. This allows me to take 1 more chain of 2h, 3 boxes of a TK or Fencer defensive chain, or drop Master Brawler to master Swordsman and take 1 full chain of TK or Fencer. It's a pretty tough choice.

What I really need to know is whether it's worth dropping Master Brawler to get Master Swordsman.



_____________________________________________________________________
-Travolta (R.I.P.), Kif, Tasius, Clamps, Zergant

"It doesn't matter if you're black or white. The only color that really matters is green." -Peter Griffin
StrmCommando
Sat Dec 06, 2003 7:38 pm
#5

Yes, but by all means, helpers, please answer my question first, as I havent been able to join SWG for the last few days because of this Dilemma. (While on my Commando, I was overt with my troopers, just incase I needed the muscle for FP missions, and 5 buffed rebels raided the outpost, with me the only overt, in the med center, talking to a friend over AOL. I come back to my character, and I'm dead and so are both of my troopers. It kind of ruined my day even further =( )
ivossk
Sat Dec 06, 2003 7:55 pm
#6

So, I had defences from all melee classes and master brawler/ master HS. It ruled. Now I am master HS and Combat medic 4-4-0-4, and it rules far less. the 10 sec warcry that works like 1/7 tries will probably get better when I get some clothes that aren't condition 0. But, with the armor you have and a buff I am sitll able to solo krayts. I can no longer hot dog it unbuffed, the buff is a must. Same with ATST, I can get it real close, usually about to the end, then I get one hitted by something that the armor doesn't even touch. With HAM 905, 690, 949 that is not cool. The same is true for PVP, I can no longer fight the teras guys raw, I need to act like it is a real fight. But on the up side, with just armor, spice, booze, I can pretty much fight anyone unbuffed. That is because most people can't hit me harder than I can heal now, and it is tough to get to my mind without long range kiting with something to eat through the buffage/armor/PSG. Though, now when I get kitted, I disease and poison their minds.. then I kite them with COB! lol. CM isn't soooo bad. I'll let you know how things go when I drop master sword to master CM.
WarSmurf
Sun Dec 07, 2003 12:15 am
#7

My answer to this is I also have Master Pistoleer. The pistol works great to kite TKAs, and defences from both sides help in almost any circumstance. Ranged hate the pistol, melee hate the sword. The pistol dodge allows time to get close, and by then its mind bleed x 2, head hit away. Tat burns and Muon Gold help with the HAM eating moves BTW.



Ialav Neako
Fear the Sound of ~LA~
StrmCommando
Sun Dec 07, 2003 3:11 am
#8

Would I be correct in assumign Swordsmen is pretty bad up until master? or am I just playing it wrong? (It doesn't seem like there is much strategy involved in Swordsman, besides Lower posture and mind bleeds. The only moves that I often have to use is intimidate and warcry, which rarely work, and my lower posture attack rarely works either,)


-quint

tahtoo
Sun Dec 07, 2003 3:48 am
#9

Great here we go again sorry its not you its the community getting to me. To answer your question, every profession is hard at the beginning. Thats what makes it worth the while. Yes you are able to hit enemys at the begging of your training. Intimate works all the time for me it has saved my life plenty of times as for warcry. I really never use it outside of pvp. You waste to much health doing it. You just mainly have to go out and train to get better at your skills. You will then get better weapons which kill faster. As for the swordsman tactics, yes we bleed alot. Its one of our best skills, also we do posture change alot but almost every class does that. Every profession has its ups and downs you just gotta choose whats right for you.
ka12345
Sun Dec 07, 2003 1:03 pm
#10

I've got kiting covered w/ the rest of my template. I just want to know whether Master Swordsman is worth it. I know Teras Kasi is nothing w/o master. The same is true for Rifleman and CM, and soon CH.

BTW dodge is NOT good for getting in melee range, cause your char stops running to dodge.


P.S. Answer my questions second. I'd like my hijacking here to be benign.



_____________________________________________________________________
-Travolta (R.I.P.), Kif, Tasius, Clamps, Zergant

"It doesn't matter if you're black or white. The only color that really matters is green." -Peter Griffin
Scarin
Sun Dec 07, 2003 4:07 pm
#11

IT depends on what you want to do.

I'm also a ranger/swordsman but i dropped the master ranger to allow for picking up the fencer defense tree. The reason is ranger doesn't help you at all in combat against npc's or in pvp. In thoery it should help you vs creatures but some things are messed up. For one, the creature to hit bonus doesn't apply to melee attacks. Why i don't know, seems stupid to me but i don't know if its gonna change in the future or not. Second, sonic bombs give you an area dizzy which should be awesome with swordsman since we have so many area posture change attacks. The chance for knocking down 3 or 4 enemies at once made me all gitty when i first got them, but unfortanetly dizzy+posture change doesn't work right on creatures. Instead of Kd'ing them, they just sit and wait for the dizzy to wear off. I think thats supposed to change soon (in fact it was supposed to be fixed in the last patch but it wasn't appearently) , but right now, dizzy traps are in effect worthless.

I think you'll still be a force to reckon with against creatures. Buff's and good equipment can make any swordsman better and the ranger skills make you valuable in a group no matter what. Pvp is going to be a struggle for you however, and so are npc missions. Also cross your fingers and hope they fix those ranger issues. If they do I'll prolly try for master again myself.



There are 10 types of people in this world... those who know binary and those who don't.


Scarin - Eclipse Master Ranger / Master Swordsman
Siarra Oman - Noob scout on Wanderhome, home of the great ranger meet up.
Deyvon
Sun Dec 07, 2003 8:57 pm
#12

There are only 10 types of people in this world, those who know binary and those who have friends.





Anyway...


I can solo Force Sensatives at 0402. Humanoid melee mobs are cake.




...
Go-Go Yubari
Artrus
Sun Dec 07, 2003 9:59 pm
#13

Are you the Quint that is on bf42.com??



_______________________________________________________________________

Scylla: Ekhemos Nassin - Survivor of the -V-/CA war.
Ahazi: -Apu- - Arabian Swordsman.

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