Swordsman Archive
Thread: For anyone that may have missed it...some news from TH
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=14605
Sounds good... Kind of.
It sounds like in a couple of months, this will be an entirely new and different game.
Revamping the entire combat system will take a while.. not to mention all the months of balancing that have to follow..
I guess its a good thing though.
wel....!
its sad that we get so LITTLE defence when TKA, Fencher get sow **edit** mutch!! ![]()
We need more rangde and melee def!
TKA gets +62 Melee Defense +45 Ranged Defense, and we gets+20 Melee Defense and +15 Ranged Defense!
do you agree whit me on this?
Sounds pretty good, I think. But why don't they focus on current classes that just don't work.
How many Master droid engineers do you see? I haven't seen a single one. And if I do I think I will walk up to them and slap them silly, because the player should have picked something that was of any worth in the game. I mean, I really haven't seen many droids in the game either other than pets that someone thinks makes them look cool. And maybe one doc who has a med droid with them so they can heal outside the medcenter.
I mean, the combat professions can do things in the game. Weapon/armorsmiths and some other crafters can do things in the game. But is seems there are some professions in the game that are just useless right not. I haven't seen a squad leader in the game yet also. I'm sure there are a few somewhere, but where?
"but I will have to be a little more convencing when I try to tell commandos and pistoleers that the creature has medium armor and is 90% special protection to heat/acid"
Not to be picky, but pistoleers do have an armour piercing pistol. The DX2 is AP1.
several problems
posture down will be useless
you have to be able to special rigth after a posture down
if you run away after a special it won't matter at all.