Swordsman Archive
Thread: Best Melee defense to take with MHS
well i finaly settled on MHS, Master Fencer, Master Brawler, and 4/3/0/0 TKA for my template and its great for PvP, i have 95 defense vs KD, 90 vs posture down, 60 vs blind,65 vs dizzyand 70 combat equliberieum. needless to say its pretty hard to do anything to me with state changes and with 101 melee defense and 89 ranged im notreal easy to hit but not all that close to the defense cap ether.
also intimidate 2 is a real great thing to use in PvP, before i mastered fencer i helped tons when i was KD and stuck on my back and getting beat on by a TKM but now they are the ones stuck on their back betting their head choped off by me now ![]()
Well, i Have:
MHS, 4400 Fencer, 0404 Tka, 3340 Medic, Nov Scout(so i can get meat:smileyhappy![]()
This gives me:
most of TKAs accuracy, TKA dizzy/kd, +90 posture change def, +95 KD defense, and +56 defense acuity
also Ranged and Melee defense maxed at +125 each
Chaed_Arelk wrote:
Its capped at 125? *dosent say anything about his being over that...*
yeah its caped at 125 as stated on the last dev chat, however that is before other mods come into play like food, clothing, skill enhancers and such.
So ranged and melee defense is capped at 125.... and is the defense mods like def vs. KD also capped?
veegen wrote:
So ranged and melee defense is capped at 125.... and is the defense mods like def vs. KD also capped?
no the def vs xxxx are not capped.........