Swordsman Archive
Thread: the devs in their infinite wisdom have created a mob NO MHS can kill.
and before somebody cries that TK's couldn't kill it either - they are suppose to have the disadvantage of not having weapons and varity in their attacks.
ANOTHER reason the scythe should have been something BESIDES kinetic.
I hate that 100% resists exist period. It just makes grouping against these guys no fun as invariably there are people who can't hurt a target. But all things said Swordsmen do tend to have very favorable resists for most targets. I know that blast resist is very low on the new Tuskens and I believe that it is also tends to be so on the new Corvette mobs.
StGabe.
KutchGriffin wrote:Lets Get a Restraint damage SWORD
Whip
Mokk Rockshapers are 100% blast/100% kinetic, which is bloody annoying because they are NOT tough mobs, I fought one for about 5 minutes and did nothing to it, so I just gave up and burst ran away from it, it's bloody irritating considering I have TWO medium armour piercing weapons and can't do jack to captain bloody caveman.
Wouldn't this all be resolved if Armor Piercing worked right?
I can't say I completley understand how it is supposed to work, but if I have a AP2 (Med) weapon, and something is Light AR, I should be doing ATLEAST full damage. If they have no armor, I should get 125% damage. If they have Medium Armor, I should do damage relavant to the resistances of the armor unless it is vulnerable to my damage type, then I should be doing 100% damage again. If they have Heavy AR, then I should get a 50% penalty, then a penalty from resistances. (This is my opinion, probably wouldnt work..but you get an idea what Im thinking).
As it stands, I don't think Armor Piercing does anything at all. If Im using VK's (Light Armor Piercing) against a Light Armored opponent, the opponents armor is taken into account, but not my armor piercing.
Hope I dont make myself sound like an idiot
Just seems like AP isnt working.