Swordsman Archive

Thread: the devs in their infinite wisdom have created a mob NO MHS can kill.

raider7734
Wed Mar 24, 2004 4:17 pm
#14





I agree that 100% resists areexcessive and should be reduced to ~95%...not so we can take on any and everythingin the wholegame, butto ensure thatan 'all-Swordsman' raidcouldn't be spoiled by a single mob.


At the same time, this wouldbe less of a problemif we got another damage type. I would go for acid or cold damage (anything but the uber types of stun and restraint).




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Jedika
Wed Mar 24, 2004 5:15 pm
#15






haun wrote:

spiderclan webdancer

100 kinetic

100 blast





Never heard of them...



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Sotaudi
Wed Mar 24, 2004 5:46 pm
#16






RockNwO wrote:

Wouldn't this all be resolved if Armor Piercing worked right?


I can't say I completley understand how it is supposed to work, but if I have a AP2 (Med) weapon, and something is Light AR, I should be doing ATLEAST full damage. If they have no armor, I should get 125% damage. If they have Medium Armor, I should do damage relavant to the resistances of the armor unless it is vulnerable to my damage type, then I should be doing 100% damage again. If they have Heavy AR, then I should get a 50% penalty, then a penalty from resistances. (This is my opinion, probably wouldnt work..but you get an idea what Im thinking).


As it stands, I don't think Armor Piercing does anything at all. If Im using VK's (Light Armor Piercing) against a Light Armored opponent, the opponents armor is taken into account, but not my armor piercing.



Hope I dont make myself sound like an idiot Just seems like AP isnt working.








You are thinking of this wrong.You are comparing apples to oranges. The AP bonus means that you get 125% more damage than your weapon would do against a target with the same armor rating as your weapon'sAP rating. That is, it is 125% is a comparison to the damage range of your weapon. Oh the other hand, the 100% resists is a measure of how that damage type affects the target. 100% resists means that it is immune to that particular damage type. Therefore, it does not matter how well your weapon peforms against itself due to armor differences, what matters is that that damage type is ineffective no matter how much damage you apply to it. In other words, if the damage type cannot affect the target, it does not matter how much more damage your weapon can do against other targets of the same armor class. Your weapon is ineffective against this particular target.




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Cakins7005
Wed Mar 24, 2004 5:48 pm
#17

What is it vulnerable to?



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Sotaudi
Wed Mar 24, 2004 5:55 pm
#18






raider7734 wrote:





I agree that 100% resists areexcessive and should be reduced to ~95%...not so we can take on any and everythingin the wholegame, butto ensure thatan 'all-Swordsman' raidcouldn't be spoiled by a single mob.


At the same time, this wouldbe less of a problemif we got another damage type. I would go for acid or cold damage (anything but the uber types of stun and restraint).







Three things:


First, there is nothing wrong with aMob being 100% immune to a particular class a long as there are Mob types that other classes are unable to kill by themselves. And that is the case.


Second, you can have other weapons types, you just have to spend the Skill points to pickup the class that has them.


Finally, "You are not certified to use this weapon" does not mean that you cannot use it at all. It just means that you cannot use it and get its full damage. You may not be able to use specials with it without Marskman, but you can certainly do more damage with a CEDF pistol on autofire against an energy vulnerable MOB than you can with the best PowerHammer against a MOB that is 100% blast resistant.



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Vshbaa
Wed Mar 24, 2004 8:36 pm
#19

I believe that they are weak against electricity and stun, so polearms and one-handed can do these pretty easily.



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Defconn
Wed Mar 24, 2004 9:29 pm
#20

Yup...encountered them...

My friend and I...he is a MHS/Master Doctor and I am a MHS/TKM/MB...took 1 down, along with another TKM called Barac. Even with 100% resist, they do take some damage.

So, with my friend using a hammer (and +90 to speed), 2 TKM's spamming UH3, it took us about 15 - 20 mins to take down a 20+k ham mob...all for a huge reward of 450 credits...

Not at all worth it...



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OnlyMaestro
Thu Mar 25, 2004 1:36 am
#21

100% resists?



Why even bother throw that in the game? In theory they could wipe out the creatures of that planet...all of them.





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Dian_Wei
Thu Mar 25, 2004 1:49 am
#22


100% resists are cheap, no questions asked.


I, for one, would be ecstatic if all those 100%s were moved to 95%.


At least then people could scratch em.





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GStruepp
Thu Mar 25, 2004 7:08 am
#23

I wouldn't care about the mob resistance, as long as it shifts, so each class has advantages/disadvantes on mobs.

With blast and kinetic we don't have the worst combination, unless the spawns are total mixed up its even without bleeds and warcry to solo the geno cave, including acklay.


What i hate more is the player armor rating. Armor is way to strong, protects too much against too many dmg type. In the best case you have a stun armor with 80-90% base, only way to pass that is either dots or stun dmg - and thats what pvp is reduced to.


I really hope with the combat changes they total swamp the armor stats, so the best armor has 2 high special protections(maybeup to80%), 2 lower base protections (maybe 40%) and is vulnerable to the rest.

That way pvp could finaly become more tacticalagain


Ciirybeccaskyr
Thu Mar 25, 2004 5:50 pm
#24

2h seems to have it best as far as 100% resist mobs go IMHO. Rifleman/carbineers cant hunt nightsisters at all and pistoleers have a kintic gun but its lack of AP and low damage/low speed make it poorly suited for attaking heavy armor mobs as well.



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NashDarksabre
Thu Mar 25, 2004 6:11 pm
#25

If you're that concerned about it, use a vibro axe. They do electricity damage.



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DarkBShadow
Thu Mar 25, 2004 8:33 pm
#26






NashDarksabre wrote:
If you're that concerned about it, use a vibro axe. They do electricity damage.




umm no that is kinetic to.



btw vibro does not stand for electricity it ivibro= vibration of the weapon making it inflict more damage to a foe





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