Swordsman Archive

Thread: Is swordsman/fencer a good combo?

kyratdragoneater
Thu Jan 01, 2004 12:18 pm
#1

hi guys this is my first forum so if its strange just ignore it but i was wondering if this would be a good thing to go after cuz the dodge of a fencer and dmg of a swordsman i don't know but just give your opinon cuz i can't decide lol



Water can flow, and water can crash, be water my friend - Bruce Lee

- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
KwongWah
Thu Jan 01, 2004 7:43 pm
#2

It certainly looks it to me. The added dodge and knockdown resists make this great. In addition you'll have access to one type of damage which is rarely resisted very highly, stun.

The thing I have against this combo is it'll restrict your long ranged capabilities. Which can be a pain when you beat down a critter to 1 hit point then it runs away, and try as you might you can't hit it again cause it's constantly out of range.

Bear in mind with this combo you're restricted to three damage types blast, kinetic and stun. Usually blast and kinetic can be highly resisted or even immune on the same creature. However the ability to dizzy with fencer then posture change with swordsman can work well as proven by TKAs and BHs. As such I'd advise one of the ranged professions to open up your damage options and also give yourself ranged damage mitigation.

Rifleman is good cause you can then stack four mind dots and continue to attack the same pool Oh you can't forget smuggler for that all important feign death. This gives you cold and stun damage as well.

Pistoller if you want the fencer type defence bonuses, it'll add heat and acid damage to your arsenal. Acid tends only to be highly resisted on insect type creatures which includes the rancor.

Carbiner, it'll give you knockdown, and continue to stack your counter attack bonuses (I think). Again heat and acid damage is added to your arsenal.

You might want to consider doctor for buffs and heals. Or Combat Medic for that added dot damage and mind heal.

Long winded answer but I think there's better than two melee classes.



===========================================================
Kwong-Wah Wong

"That re-vamp was our last hope"
"No, there's another"
FtB
Thu Jan 01, 2004 7:47 pm
#3



kyratdragoneater wrote:
hi guys this is my first forum so if its strange just ignore it but i was wondering if this would be a good thing to go after cuz the dodge of a fencer and dmg of a swordsman i don't know but just give your opinon cuz i can't decide lol


The dodge mods wont work if you're wielding a 2h weapon. If you want a line from fencer, get the vs.status or melee/ranged defense ones.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
gozarian
Fri Jan 02, 2004 12:11 pm
#4

I wonder how well it would work to use a fencer weapon, apply Dizzy hit 2 (area dizzy attack), and then equip a 2h weapon for an area posture change... hmmm. Could be rather ruthless in pvp vs multiple NPC's. PvP wise though I don't think you would want to master all of fencer if 2h sword is your primary mode of attack.
kyratdragoneater
Sat Jan 03, 2004 1:01 am
#5

cool thanks guys for that info and your thoughts



Water can flow, and water can crash, be water my friend - Bruce Lee

- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
ArkMindSpear
Sat Jan 03, 2004 1:11 am
#6

The dodge wont' help you unless you are using one handed, liek the counterattack won't help unless youa re using two handed....


The only benifits to be gained by mixing melee's, are passive stats.


Melee Defense,Ranged Defense, Def. Status effects and Knock Down.....If you were to mix any melee with another, the obvious Choice Would be


TKA, the get good passive stats and tmeditate wich can be used by all melee....


Next would be Fencer, it has high passive stats, a little higher up than TKA, but meditate is the greatest thing in the world...


Swordsman is good solely becouse you can do large amounts of damage and to the mind.....but so can tkas...not as much...but they can still do it....and Swordsman have extreamly low passive defenses, but good toughness....but tka has more of that.....


Pikeman...pretty good at taking on large groups that are significantly weaker.....passive stats that are about half of what tka and fencer get, but still largely more than what swordsman get....


Brawler...very usefull skills, a little bit of stat boosts....you would be mostly here becouse swordsman and fencers don't have a direct Knock down move....this will give one of those to each of them, and double your chances to keep some one on the ground once you have dizied them.


If you want to you can master any Three of these proffesions...


Personaly I am going master tka/fencer/pikeman......but pikeman could be replaced with swordsman or brawler for a chenge that isn't neccisserily worse....


But tka and fencer are kind of the backbone of mixing melees.....





My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
StGabriel
Sat Jan 03, 2004 3:49 am
#7

When I get back into the swing of things I will be dropping 2 lines of TKA to go for Master Swordsman/Master Fencer.


My reasoning:



  • I always wanted to be a "true" blademaster, even if I'll end up using a hammer and a baton

  • Fencer is great for tanking roles

  • Swordsman is great for roles of damage dealing and killing heavily armored targets

  • 3 damage types -- kinetic/stun/blast

  • Strong attacks against the 2 best pools (imo) -- health/mind

  • A high overall ranged/melee defense (I'm keeping the defensive mods from TKA)

  • In groups I can deal health damage with fencer as this is the most common pool to drop first with a group

  • Solo I can use fencer to apply dizzy/warcry and then KD and then switch to swordsman for actually dealing damage.

  • TKA is a lot of fun, and a good profession, but there are just too many of them already

  • It's about time I got around to mastering swordsman, two other characters of mine have started up that way and didn't make it to master.




--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

Gorecki
Sat Jan 03, 2004 5:03 am
#8

...it was getting about time, Gabe !!


Thanks to my holiday holo i'm aboutgetting a taste of that combo myself (20k XP to go to Novice Fencer)




Master Swordsman / Master Smuggler
kyratdragoneater
Mon Jan 19, 2004 2:50 pm
#9

well about the dodge won't work when i'm useing a 2handed weapon it doesn't say "1 handed dodge" it say dodge impiling to me that it would work with 2 handed...........but i decided to be carbineer and swordsman cuz of the counter attack (that also looks like they will stack up cuz it doesn't say carbine counter attack or swordsman) so thanks for the advice



Water can flow, and water can crash, be water my friend - Bruce Lee

- I support the CU and am grateful that we have a game that continues to evolve rather than stagnate. Join the positive voices!
Osmi
Mon Jan 19, 2004 6:18 pm
#10

they dont stack




h Osmirik h
TURTLE TAMER
CorbinValtha
Tue Jan 20, 2004 3:53 am
#11

Errrr...last time I checked Swordsman and the counterattack line from Carbineer did indeed stack...or there would be no reason for the nerf cries lately with this or Fencer/Rifleman.



I'm not here to impress anyone, i'm not here to hold your hand. When it boils down to it I more than likely hate you.
-Relic-
Tue Jan 20, 2004 4:22 am
#12

Does Swordsman's Counterattack and Carbine's Counterattack stack?






-Khao Relic

Master Swordsman
Master Brawler
4/0/0/4 TKA
4/0/0/0 Fencer
0/0/4/0 Carbine
WarFerret
Tue Jan 20, 2004 7:10 am
#13

I've found that our posture changes don't induce KD on a Dizzied mob - I fight with a TKA a lot of the time and his knockdown didn't always work, but he usually dizzied the mob, I'd use a sweep or 2h area hit, the mob would be forced to kneeling but wouldn't fall over.

Haven't tried it in PvP though.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
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