Swordsman Archive

Thread: Issues & Questions

Gorecki
Tue Sep 30, 2003 2:00 pm
#1

Hi all,


first of all: i can't unfortunately tell you anything about my current status, because i dont know myself really what's going on. So i can't really tell you when we will see a new correspondent.


Meanwhile i thought i should still use the time and get things to run a bit more again...also to give a potential replacement something to start with.


The Correspondent Forum looks definitely like a good tool, eventhough the combat designer, and therewith also ours, is on vacation right now. So i think it might still take another week until things could get more concrete for us.


As the weekly mail basically doesn't exist anymore since the introduction of the forum, me and/or possible replacements will have to find an effective way of using the possibilities at hand.


So for now i thought about creating this post, where i would like to ask you to post your top 1 issue and/or 1 question.


I (and probably also potential replacements) would be glad if you could keep them as short, precise and profession related aspossible.


I know that some of you have posted them over and over again and we haven't seen any too satisfying results yet, but it would be good to have them in one bundle again, so that once our designer is back we have some material at hand.


I guessanyone following the threads on this board knows what our main issues are, but it would also help to see if any new issues have showed up.


Eventually we will have to wait for the return of our designer and see how communication works now in order to determine how to work most efficiently, but this is at least a start.


Thank you


Happy wielding,


Gorecki







Master Swordsman / Master Smuggler
S0ulblihtr
Tue Sep 30, 2003 4:30 pm
#2

pardon my french... but WTH is up with them decreasing Knockdown timers and giving them more damage, but leaving the posturechanges the same... That is crappy... I'm tired of them treating TK's like they are the only profession in the melee classes. HELLOOOOOO DEVS!!! We are here too. This is crap and I'm tired of them doing that crap for them. GIVE US MORE DAMAGE.... GIVE US A KNOCKDOWN, OR ATLEAST TAKE AWAY OUR POSTURECHANGE PENALTIES. THIS IS NOT RIGHT! THEY TREAT US LIKE STEP CHILDREN.



- Jasodorius Blight

"Fear is the mind killer"
Shimond
Tue Sep 30, 2003 4:33 pm
#3

Too many styles doing the same thing.


I would like to see sweeps changed to knockdowns.


-Shi

NukeOperator
Tue Sep 30, 2003 4:40 pm
#4

Put the Scythe in the game!


Of course, since it is a dropped item, it will suck 4$$ compared to player crafted weapons. I still want one for my collection though.

Mystic_Squirrel
Tue Sep 30, 2003 4:46 pm
#5

6 different posture change moves all on the same 30 second timer.


Will we ever get more status changes (Ie: stun, blind) instead of lots of useless posture changes?




____________________________________________
Kuu-Laid Mann - HAKD
Master Swordsman and Doctor
Kool-Aid Mann - HAKD
Bounty Fish Extraordinaire
Althia - HAKD
Dark Jedi Knight
IamDaniel
Tue Sep 30, 2003 6:59 pm
#6

We have 6 different posture change moves? I thought we only had 4...
Keanti
Tue Sep 30, 2003 7:41 pm
#7

scyth is guna be quest... not droped... and we dont know if its guna suck... probably wont be as good... but it might be special... might have a new damage type or somthin. every weapon has its up side!
Ehogack
Wed Oct 01, 2003 1:07 am
#8

Question: Besides the obvious Dizzy effect on AE3 and the damage/speed mods, what's the difference between AE1-3 and Sweep1 & 2? Looks like 5 moves that do the exact same thing from the exact same range. AE should do status changes, Sweep should do posture down(or KD.. doesn't matter to me, same effect).. in my opinion.

Henzo-Kauri
Wed Oct 01, 2003 1:08 am
#9

Are swordsman (and the other brawlers for that matter) going to be getting more skill mods and abilities to bring them more in line with the TKA profession.


READ HERE :http://forums.station.sony.com/swg/board/message?board.id=brawler&message.id=4868


for 85,000 combat xp:


Swordsman get


Two Handed Melee accuracy +20


Fencer get


Combat Equilibrium +10


One Handed Melee Accuracy +20


Pikemen get


Polearm Accuracy +20


TKA get


Melee Defense +10


Ranged Defense +10


Unarmed Accuracy +20


Unarmed Toughness +5


Unarmed Leg Hit 1


Henzo-Kauri
Wed Oct 01, 2003 1:10 am
#10

Sorry here is the link to that thread again,


http://forums.station.sony.com/swg/board/message?board.id=brawler&message.id=4868


Just hoping we get some new unique abilitys or added defense/offense skill mods. I dont think they were done with brawlers when they released the game.

Toxotes
Wed Oct 01, 2003 10:06 am
#11

Well, as others have said...I think our #1 issue is that we have 5 moves that do the same thing, and with the posture change timer they are hardly useful anymore.



________________________________________________
Lesko - Smuggler/Commando in training
MarahXiBoh
Wed Oct 01, 2003 11:35 am
#12

My biggest push will affect all the professions...I feel there needs to be armor certs. A Master Dancer should not be able to wear the same armor as a Master Swordsman...unless they are also a Master Swordsman


Cleetus McCoy


Radiant

JediiHunter
Wed Oct 01, 2003 1:10 pm
#13

off topic: Marah and Henzo, awesome ideas with the Armor certifications and such, I'm close to master swordsman but i have difficulty wearing a suit of adv, composite, would like to see that reduced.


On topic: 5-6 area attacks that do the same thing,I think the Offenceladder should give us different 1 target attacks that do damage as well as give a side effect almong with the addition attributes, or maybe posture change as well.




---------------------------------------------------
Kkails Deru'Bens, Close Combat Sergeant of The Consortium
Master Heavy Swordsman
Master Brawler
Master Tailor

"Victims, aren't we all?"
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