Swordsman Archive

Thread: Issues & Questions

Henzo-Kauri
Thu Oct 02, 2003 12:04 am
#14

Speaking about armor i posted an idea before about a reduction in armor encumbrance as we move up the trees. so maybe by the time we hit master we get a 50% reduction in encumbrance. I mean melee, who are supposed to tank should wear armor and training in armor with all the movements that melee classes do should make us more acustomed to it and less encumbered by it. Ranged fighters just pull a trigger.


Sorry to hijack, back to the topic now.

Gorecki
Fri Oct 03, 2003 5:10 am
#15

As a matter of fact GreenMarine isn't the person covering our profession.


You're probably going to ask me now who it is ....well...i've tried finding posts on the open boards referring to him but couldn't find any. I don't know if there is a specific reason for that or not, but i'm not going to try finding out by posting his name here.


I apologize for this, but there is a very strict policy regarding posting things we see on the Correspondent Board and i don't intend breaking it.


I'm pretty sure any of you would do the same in my situation.


Thank you


Gorecki




Master Swordsman / Master Smuggler
Morath360
Fri Oct 03, 2003 8:24 am
#16

I agree with all the posture change responses however our biggest issue for me is hitting a moving target. The "out of range" issue is worst in my book....



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Toxotes
Fri Oct 03, 2003 8:26 am
#17

my mistake, never mind



________________________________________________
Lesko - Smuggler/Commando in training
ninelives74
Sun Oct 05, 2003 11:56 pm
#18

remove area and sweep .


Wat about having specialkind demagewhen wielding different kind of weapon? For example if you wield a hammer, you have 80% chances for causing KD . If you wield a sword , you got 80% of chance for ccausing open wound.


The percent is just an example, it can be increase when our skills increase. So, what about replacing area or sweep trees for special kind dmg?


I am not good in English but do you get what I mean?



Thanks.

Haze9999
Tue Oct 07, 2003 6:19 pm
#19

I would also like to add this to the pool.


I would like to be able to hit something while i'm running 3m behind it, i mean what is our range 0-7m yet while running we cannot hit anything that is 3m away. I know there have been talks about increasing range to let the hits land i would just like to see this implimented or the positioning system fixed so we don't die chacing something

Haze9999
Tue Oct 07, 2003 6:35 pm
#20

I would also like to add this to the pool.


1) I would like to be able to hit something while i'm running 3m behind it, i mean what is our range 0-7m yet while running we cannot hit anything that is 3m away or even as close as 0m. I know there have been talks about increasing range to let the hits land i would just like to see this implemented or the positioning system fixed so we don't die chasing something down and wait for it to stop while we hope our next shot some how lands.


2)I also agree soo many sweep moves and a 30second timer to reuse them is pointless when they all do the same thing except melee 2h area 3.Even that an area with dizzy + sweep if the dizzy lands you'll never land a sweep because you already tried to sweep wait 30seconds, ohh wait by then dizzy has worn off.




Daimos


master doctor/ 4 4 3 3 swordsman Bria

Keanti
Tue Oct 07, 2003 6:52 pm
#21

I WANT A FULL CLASS MAKE OVER!



we have 4 attacks that do the same **edit** thing! TKA can do more mind damage then us... whats the point of being a swordsman?



i want a TOTAL CLASS MAKEOVER! if you cant get it right the 1st time then do it agen... but i dont know how you messed it up that bad in the 1st place

Hydez
Wed Oct 08, 2003 11:36 pm
#22

Our main concern is target sliding away when u knock them down while they r running (even worse when they're burst running). This has to be fixed b4 mounts goes live since mounts will increase the sliding effect distance since they r travelling faster.
TrivanDK
Mon Oct 13, 2003 7:13 am
#23

Agree with most here



Also would like to add our To-Hit bonus - start out as -50, change to -46 when we stand still.


Maybe thats why I miss so much !!!


I also have some rifle skills, and I can shot 30+ times without mission, I cant hit 5 times with my Power Hammer without missing - whats up with that ??



Trivan

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