Swordsman Archive

Thread: Swordsman/Carbineer template?

whiddawaht
Thu Jan 22, 2004 10:48 pm
#1

I was thinking about going Swordsman, and after looking through the counterattack of swordsman, I realized Carbineer also has counterattack. I'm sure this has been spotted before though. I was jsut wondering if it would be worth it to give up BH to get Master Swordsman/Carbineer? any ideas/responses? please...?




-Zantar Zorak- Zabrak who likes Z's-


zzzzzzzzzzzzzzzzzzzzz


FtB
Thu Jan 22, 2004 11:04 pm
#2

It rocks.

Hardcore.


But... the downside is Defense stacking will probably get nerfed. Why? because the devs are *edit*.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
-Jebu-
Fri Jan 23, 2004 5:16 am
#3

well after reading the notes for the next publish it wont get nerfed in that. Its not on test centre and to be honest I cant see why it should get nerfed. Im just going to take the one line in carbineer. If it gets nerfed I will drop it =)





King Jebu - Leader of The Power Empire
Master Politician/Squad Leader - Mayor of Ragnarok

Surt - (Master Sharpshooter/Swords - TKA 4404) - Protector of Ragnarok
Kimberlina - (Master Pistoleer/TKA - Fencer 4300 - Smuggler 0040) - Dark Rogue of the Crown


Erryk
Fri Jan 23, 2004 2:27 pm
#4

insanely powerful



Erryk - Ranger - Rebel Army Captain
Mastered: Marksman, Scout, Creature Handler, Medic (holo #1), Fencer (holo#2),
Brawler, Smuggler (holo#3), Artisan (holo#4), Entertainer, Image Designer,
Musician, Dancer, Teras Kasi, Swordsman, Carbineer, Pikeman, Rifleman,
Commando, Pistoleer, Squad Leader, Bounty Hunter.

piezo
Fri Jan 23, 2004 3:45 pm
#5

I saw a post, i think from the gcw correspondent, that there was not time to nerf stacked defenses in this round of development....but will happen next patch instead.


With patches coming as slow as they are i'm almost tempted to make an uber stacked just to play in the interim.



Piezoh
DrPiezo



I SAID WE'LL CUT OFF YOUR CHONSON!
FoUCypher
Fri Jan 23, 2004 5:37 pm
#6

Useless ifyour opponent can intimidate.
-Targus-
Fri Jan 23, 2004 5:49 pm
#7

how is it useless if your opponent can intimidate? you still wont get hit will you? i am sure that sooner or later you would win if they couldnever land a shot since you have 200 or more counterattack... thoughts?



Colonel - Imperial Army -
former CRIMSON ELITE 507th/former SE/now part of the Imperial CREED
Bounty Hunter(retired :Commando/Ranger/Carbineer/Fencer/Rifleman/TKM)
...the road is long...the benefits rewarding....
-Targus-n-Talia-

piezo
Fri Jan 23, 2004 5:51 pm
#8

As far as i've read, intimidate makes you not counterattack at all.(or dodge, or block, if block actually worked)



Piezoh
DrPiezo



I SAID WE'LL CUT OFF YOUR CHONSON!
Ypiana
Fri Jan 23, 2004 10:18 pm
#9

If you're intimidated you don't block, dodge, or counterattack, and your damage output is killed by 50%. This template is still not useless because you can intimidate as well, and ranged-only players cannot intimidate. Also if you're playing in a team your team doc can remove the intimidate state effect with one cure.


-- Ypi



I killed my parents... You're next!
/godmode 1
FtB
Sat Jan 24, 2004 3:00 am
#10



Soulburner69 wrote:
bah, forgot to say nerf... for the apparant defense stacking nerf **... need a **edit** edit button



No clue, despite all the talk of this happening, i've never actually found a dev post confirming it, or seen anyone post a link that does.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
Ilnomer
Sat Jan 24, 2004 5:45 am
#11






FtB wrote:





Soulburner69 wrote:
bah, forgot to say nerf... for the apparant defense stacking nerf **... need a **edit** edit button





No clue, despite all the talk of this happening, i've never actually found a dev post confirming it, or seen anyone post a link that does.



It got removed when they took out the General SWG Discussion forum. It was a post in which one of the devs (I don't remember which one exactly so I won't say a name) came into a thread talking about the Fencer/Rifleman blocking mods where someone pointed out that they could pretty much walk through anything without getting hit in PvE. The guy was pretty mad about it and posted links to a number of screengrabs and a rundown of the template.


They said that this was not what they intended and that it would certainly be taken care of.
Ilnomer
Sat Jan 24, 2004 5:48 am
#12

Yeah. Really need an edit... It was Fencer/Pistoleer and dodge mods... Too darn early to be thinking...
NeocCryur
Sat Jan 24, 2004 7:48 am
#13

Our counterattack and center of being rules as it is anyway. Even if we cant stack the Carbineer / Swordsman template anymore. We will still have a strong defense.



----- Neoc Cryur
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