Swordsman Archive

Thread: Swordsman/Carbineer template?

Soulburner69
Sat Jan 24, 2004 10:19 am
#14

hmm. i guess we will find out when it gets either implemented, and most likely not if they dropped the idea.



Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
Soulburner69
Sat Jan 24, 2004 1:42 pm
#15

bah, forgot to say nerf... for the apparant defense stacking nerf **... need a **edit** edit button



Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
-Targus-
Sat Jan 24, 2004 2:06 pm
#16

Thunderheart put it in a post...that all of this stuff was going to happen....and probably it will happen in the next publish... not the one we are hearing about on TC but the one afteer that....so templates are probably going to be fine for at least a month or so.... if you want to see the dev post go to announcements or dev tracker...thats where i found it .



Colonel - Imperial Army -
former CRIMSON ELITE 507th/former SE/now part of the Imperial CREED
Bounty Hunter(retired :Commando/Ranger/Carbineer/Fencer/Rifleman/TKM)
...the road is long...the benefits rewarding....
-Targus-n-Talia-

piezo
Sat Jan 24, 2004 3:12 pm
#17

"i kinda like the swordsman/brawler/rifleman template better. at a distance the jawa rifle kills anyone wearing armor in the head with the ap1 and stun dmg and up close the lunge/warcry combat with stacked mind bleeds is rediculous."



Stacked mind bleeds are going away, but the combo is still fun. I am a master brawer/rifleman/swordsman, and in pvp i rarely even use bleeds except vs insane mod stackers. I can usually killa lot of peoplebefore the bleed would kick in. They are good, however, for rifleman showdowns, where you hit and hide behind cover.



Piezoh
DrPiezo



I SAID WE'LL CUT OFF YOUR CHONSON!
FtB
Sat Jan 24, 2004 4:26 pm
#18



-Targus- wrote:
Thunderheart put it in a post...that all of this stuff was going to happen....and probably it will happen in the next publish... not the one we are hearing about on TC but the one afteer that....so templates are probably going to be fine for at least a month or so.... if you want to see the dev post go to announcements or dev tracker...thats where i found it .



See, this is exactly what i'm talking about. You just say "Thunderheart put it in a post", but offer no link.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
h310ise
Sat Jan 24, 2004 8:21 pm
#19

i don't have the link but TH said that these things were being 'looked at' is all. he hasn't said specifically that stacking will no longer work, and it's certainly not the only option, curving the effectiveness of high stacks I would think would be much better.

who knows though. how many carbineer specials still don't work / don't work as described? i've not much faith in the devs...

-Ravana de Bria
Hoko
Sun Jan 25, 2004 1:47 am
#20

i kinda like the swordsman/brawler/rifleman template better. at a distance the jawa rifle kills anyone wearing armor in the head with the ap1 and stun dmg and up close the lunge/warcry combat with stacked mind bleeds is rediculous.



_________________________________________


There are no stupid questions... only stupid people.
FtB
Sun Jan 25, 2004 4:19 am
#21

Thanks.. Kinda..



Syg Muhrr, Chilastran
MHS, MB, MCarbs
Gypsi
Sun Jan 25, 2004 1:26 pm
#22

Heres a link to TH in the commando forum, he mentions stacking defences in his reply.


http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=42599&page=1






We are in the middle of doing a combat rebalance so the choices of what hybrid professions you are thinking about will effect your defense modifiers. Under the hood, SWG works very much like a PnP game. People choose professions, weapons, species and a bunch of other choices, and combat calculates all of those details during combat. You go into combat and the system makes your "to hit" rolls, your defense and "saving throw" rolls and counts it all up.

The tricky part is that currently, defense mods stack. This will change because there are some min-maxers out there who have really learned how to stack these defenses well and it confuses the issue. For instance, you might be fighting a guy who has "pistoleer" in his permatage who is also a commando and maybe something else. Depending on how a player stacks each profession defence mod will effect how easily you hit and do damage, and how much damage as well. Its not to clear cut when you are in game in a running battle.


So give some thought to which hybrid combo you want to go with. Ask around and see what works well. Just remember that defence mods won't stack like this when the balance is done (because its caused a lot of unfair combat situations.)







I'v only quoted the part refering to defences not the whole reply, as that talks about Dots and commandos.





" My WMD is bigger than your WMD " Burt Gummer
NanokTaemon
Sun Jan 25, 2004 8:08 pm
#23

I'm still pursuing this template cuz I like Carbineer. I'll enjoy the stacking while I have it. And even when the stacking goes, I will still have the ranged KD to go along with Swordsman dizzy.



==EMANUAL DUNCAN (ISO) Gorath==
Master Smuggler
Teras Kasi Master
Pistoleer 0040
4433 Privateer
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