Swordsman Archive

Thread: Help! What is the slowest weap we can use at Master and hit the speed cap of 1 sec?

123swg
Fri Apr 30, 2004 11:11 am
#1

Does anyone know for sure what the slowest weapon we can use at Master Swordsman and hit the 1 swing per second cap? 4.5?


Thank you!


Syzygy-Gorath
Fri Apr 30, 2004 11:25 am
#2

Using the hit3 special, you would need a 1.23 speed weapon to cap assuming +75 Two-Handed Speed. If you have Master Brawler as well you could cap with a 1.54 speed weapon using hit3. If you're talking about purely autoattack you'd cap with a 4.0 speed at Master Swordsman or 5.0 speed at Master Swordsman/Master Brawler.



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Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
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123swg
Fri Apr 30, 2004 11:34 am
#3

So why do I see posts saying if we get to 95 or so Two-Handed speed with tapes we hit the speed cap WITH specials on a 5.4 Hammer? Is this not true?


What speed would you need to have to use Headhit3 witha 5.4 hammer and hit once every second? Is it even possible? I keep seeing "if you have 95 speed you cap at one sec with all specials on a 5.4 weap".



Thank you for any help here.




Gimperial666
Fri Apr 30, 2004 11:43 am
#4

Well if you want to send out a special evrey second its going to take +20-25 in attachmnts only 20 if your master brawler, you cant get more than 25 anyway. Now The thing with having all this speed is, unless your buffed your going to kill yourself faster than anyhting you'll ever run across. The worst part about our mighty weapons is the ham costs...not the speed.



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animalKinG
Fri Apr 30, 2004 11:57 am
#5

Soory to ask.


But I have 85 in speed now, whats the speed on powerhammer I need to cap please
Heorot
Fri Apr 30, 2004 1:16 pm
#6

Delay on headhit3 is 2.5. Master speed is 75 for swords.


$speed = ($S * $D) * ((100 - $P)/100.0)


speed: the actual rate between attacks, in seconds. caps at 1.0
S: the speed rating of the weapon you are using
D: the delay modifier of the special attack you are using. This is speed multiplier for how long you have to wait in between attacks.
P: Your character personal weapon speed modifier. For example, a +30 rifle speed modifier.





A'noq
A'ker

Syzygy-Gorath
Fri Apr 30, 2004 1:30 pm
#7

hit3 is slower at 3.25, so if you want to figure out what speed weapon you need to cap with any special you'd figure this formula:


WeaponSpeed = (1 / ((100 - PlayerSpeed) / 100)) / 3.25


Master Swordsman is a PlayerSpeed of 75 so:


WeaponSpeed = (1 / ((100 - 75) / 100)) / 3.25

WeaponSpeed = (1 / (25 / 100)) / 3.25

WeaponSpeed = (1 / 0.25) / 3.25

WeaponSpeed = 4 / 3.25

WeaponSpeed = 1.2307692307692307692307692307692


Master Swordsman and Master Brawler is a PlayerSpeed of 80 so:


WeaponSpeed = (1 / ((100 - 80) / 100)) / 3.25

WeaponSpeed = (1 / (20 / 100)) / 3.25

WeaponSpeed = (1 / 0.2) / 3.25

WeaponSpeed = 5 / 3.25

WeaponSpeed = 1.5384615384615384615384615384615


Fun with math, whee!




œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

Goldenstar10
Fri Apr 30, 2004 1:44 pm
#8

ok i'm 1-0-1-1 in swordsman with a 3.6 hammer how many +1 speed tapes would i need to get to 1 swing a second?






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Sotaudi
Fri Apr 30, 2004 1:52 pm
#9

To determine the personal speed mod needed to reach the speed cap for a given weapon/special:


personalspeedmod = 100 - ((1 / (weaponspeed [* specialdelay])) / .01)


According to a recent thread, the slowest special we have is Hit3 at 3.25x. So for a typical powerhammer at 5.4 speed. You can substitute in those numbers and get:


personalspeedmod = 100 - ((1 / (5.4 * 3.25)) / .01) = 100 - 5.7 = 94.3


So you would need a speed of 95 to hit the cap with our slowest special. A speed of 94 would get you very close to it. Previous information listed our slowest speical at 2.5, which would have required a speed of 93.


Likewise, to determine the weapons speed needed to cap, you can use the following formula:


weaponspeed = 1 / ([specialdelay *] ((100 - personalspeedmod) * .01))


So, substituting the numbers for a Master Swordsman (personal speed mod of 75):


weaponspeed = 1 / (3.25 * ((100 - 75) * .01)) = 1 / .8125 = 1.23


So a Master Swordsman needs a weapon with a speed of 1.23 to cap with out slowest special. Again, this presumes the most recent tests are correct that our slowest special is 3.25x, not 2.5x as was previously believed. If the latter were true, a Master could cap with any special with a weapon speed of 1.6.


Since a typical Powerhammer has a speed of 5.4, the fastest you could make that hammer is 3 seconds. That is: 5.4 speed hammer with a 35% speed slice and a 33% speed powerup = (5.4 / 1.35) / 1.33 = 3. That speed hammer would fire a 3.25x special at 2.4 seconds per hit.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Sotaudi
Fri Apr 30, 2004 2:02 pm
#10






animalKinG wrote:

Soory to ask.


But I have 85 in speed now, whats the speed on powerhammer I need to cap please






Look at my previous post for how to figure this out, but at 85, you would need a weapon with a 2.1 speed to cap. This is easily possible with a Scythe or some of our other weapons, but a typical5.4 speed powerhammer with a 35% speed slice and a 33% speed powerup (both the most you can get) will only take the speed to 3.0 seconds, so unless you had the hammer built for reduced speed, at this personal speed mod, you will not cap with a powerhammer for all of our specials. However, you can cap with a 3.0 hammer and a personal speed mod of 85 with any special with a 2.2 delay or less. Since most of the other specials are in the 2.3 to 2.6 range, you are getting within the ball park. With a personal speed mod of 87, you could cap with a 3.0 hammer with any special other than Hit3.



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



MrShoeny
Fri Apr 30, 2004 4:35 pm
#11






Goldenstar10 wrote:

ok i'm 1-0-1-1 in swordsman with a 3.6 hammer how many +1 speed tapes would i need to get to 1 swing a second?






Too many.



Liryc of Tarquinas
Sotaudi
Fri Apr 30, 2004 4:55 pm
#12






MrShoeny wrote:





Goldenstar10 wrote:

ok i'm 1-0-1-1 in swordsman with a 3.6 hammer how many +1 speed tapes would i need to get to 1 swing a second?






Too many.





Unfortuantely, he is right. Right now you have a personal speed mod of +35. The best you could hope for with just speed tapes is +25 more, or +60. Your slowest specials at this point are about 2.3 seconds. Put all that together and you will find that you need a speed mod of 88 to speed cap with that hammer with a 2.3 dealy special. So there is no way you will hit the cap no matter how many tapes you have. Sorry.



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Xlot
Fri Apr 30, 2004 8:20 pm
#13

One thing worth noting:

A lot of the cap calculations here have been for 2handhit3, the master attack.

If you're after hitting the cap, I'd recommend going for the cap on headhit3 instead, as its a faster attack, concentrates on one pool only, and does excellent damage too.

Master Swordsman: headhit3 speed cap with a speed 1.6 weapon (can get 2-hand curved swords to this with a very nice slice).

Master Brawler+Master Swords: headhit3 speed cap with a speed 2.0 weapon.

Speed skill is a direct % off the time. So Speed +75 (master) means you swing the weapon at 25% of its quoted speed, when not using specials. Then multiply by the special's modifier (2.5x for headhit3) to see what you swing at.

Geno
______________
The Mercantile
Theed, Naboo
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