Swordsman Archive

Thread: Post Patch Issues 10/08

Gorecki
Wed Oct 08, 2003 2:13 pm
#1

My guess is that at the end of this thread we will have a list of our same, so far unsolved, usual issues, but just for the records:


Please post any bugs and observations you made regarding the new patch here.




Master Swordsman / Master Smuggler
hall0559
Wed Oct 08, 2003 3:18 pm
#2

If you read the in-testing set of patch notes it talks about some changes to Swordsmen... like ham costs, component ham costs... ect...


When you read what was patched on the patcher... there is Zero mention of anything pertainning to Swordsmen...


Sounds like we're in a holding pattern...




>
Average Number Of Gnort Kills A Day: 17000
"Have you killed your Gnort today?"
WibbleNZ
Wed Oct 08, 2003 3:24 pm
#3

Does 'Repeating things in upcoming patch notes that went into effect three weeks ago thus confusing people as to what is actually new' count as a valid issue?



--------------------------------------------------------------------------------
Jeassa wrote:
OMG I LOVE YOU WibbleNZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And that is the only time you will ever hear me say that.
Gorecki
Wed Oct 08, 2003 10:38 pm
#4

Yep


As a matter of fact i tried getting official confirmation for this acouple of days ago, because i was hoping it would be something i could get an answer for without having to wait for our designer's return.


Unfortunately i never got onebut as we all know by now the "reduced HAM cost"-sentence disappeared all of a sudden from the final patch notes.


Oh well...i'm going to try again.





Master Swordsman / Master Smuggler
Hydez
Wed Oct 08, 2003 11:32 pm
#5

There's a bug leading to reduction of pvp dmg right now. Try duelling a friend, u'll notice it'll take alot more swings to kill some1.
Raawr-Bria
Wed Oct 08, 2003 11:56 pm
#6

Hmm - it looks to me like HAM costs in PvE actually went up?


Was fighting Greater Desert Womp rats briefly when I was able to get on, I was able to take them down very easily yesterday, one almost owned me a bit ago.





_________________________________________________________
"It is impossible to achieve the Aim without suffering..."
Aynn
Thu Oct 09, 2003 4:46 am
#7

My armor doesnt work, armor piercing extra dmg doesnt work



-Expect the Unexpected.
IamDaniel
Thu Oct 09, 2003 4:47 am
#8

I was under the impression that all the pre-patch power hammers were made with regular reinforcement cores. Now that they added adv reinforcement cores, will we be getting even stronger power hammers?
Toxotes
Thu Oct 09, 2003 6:48 am
#9

That's from an old patch



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Lesko - Smuggler/Commando in training
Baleine
Thu Oct 09, 2003 7:59 am
#10

-move costs are the same


-empty finesse skill box is... you guessed it, still empty


Overall i'd say they did a bang up farking job . Not only did it take all day to get this piece of crap patch working on all servers, but most some of it doesn't even work! Go SoE!




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Al' Hammers :: Master Heavy Swordsman, Master Creature Handler, Hunt Master
"I kick arse for Mon Mothma"
Mystic_Squirrel
Thu Oct 09, 2003 7:03 pm
#11

So did they, or didn't they change Power Hammers?



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Kuu-Laid Mann - HAKD
Master Swordsman and Doctor
Kool-Aid Mann - HAKD
Bounty Fish Extraordinaire
Althia - HAKD
Dark Jedi Knight
Falator
Thu Oct 09, 2003 11:04 pm
#12

They just add all the old stuff to make the patch notes look longer and to make the gimped professions feel like they are getting something when they are realling getting nothing except the order to bend over...



Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
MrJetson
Thu Oct 09, 2003 11:12 pm
#13


I know the armor is now all fubar, but I was fighting without armor.. I use to be able to do this, get hit for a bit more, but much less ham cost, good when I'm going all out with specials. Well I get hammered now, I'm wondering if melee toughness is broken.. or something else is going on?



Can anyone else verify this?



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