Swordsman Archive
Thread: Post patch issues 11/13
swordsman suck at duleing... everyone knows this, but i thought that with counter attack they would make up for only giveing us damage attacks.
im a 0|4|3|4 swordsman he is about the same
but then i duled a fencer... same level as me... we duled, dodged 80% of my attacks... and i counter attacked 70% of his attacks... but then i saw that he was DODGEING MY COUNTERATTACKS! and WHEN I COUNTERATTACKED ITDIDNT EVIN STOP THE DAMAGE HALF THE TIME!HE KICKED THELIVEING $H!T OUT OF ME! i got in maby 2 hits... he dodged all my counterattacks, and then 30% of his attacks got through, then 50% of the counterattacks i made let the damage through...
WE STILL CANT WIN A DULE! if they are guna let counterattack only block like 50% of the hits they should make our attack backon them un-dodgeable
im really close to forgeting all my swordsman skills... i would like to win at least 1 melee dule.
But..
They look AMAZING on my Swords. I was majorly impressed, and surprised with the way they looked.
I tried out center of being on a TKA, and they still totally rocked me. I think I only counterattacked about 4 times in 3 duels.
Will keep testing..
the red effects look silly and totally childish
i want them to at least be able to turn them off
Quick impressions (2-4-2-3 and master brawler)
- Big letdown : range has NOT been improved, contrary to rumors. It is still the crappy 5 m when the target is not moving, I still can't hit a moving target even at like 1m range. <- Big number one issue NOT FIXED
- At level 3 in the finesse line, I did receive the second mind bleed. Fixed ![]()
- The new bonuses (defense, counterattack) seemed there as well. Too early to tell if they make a difference.
- Center of Beeing seems to work OK. At defense 2, it lasts 15ish seconds, which is frankly, a bit short for something that cost me like 230ish ham (especially in mind). I didn't take logs or so, but I did counterattack like 1 out of 3 attacks against blue enemies like humbabas, and like every other attacks against light blues. Not tested how it works out against tougher opponents. Given this duration and efficiency, it is ok - not bad or gimped, not spectacular either. However, being only 2 in the defense skill, I still miss more than half of the counterattacks mods, and quite a bit of center of beeing mods. At master box, the net result should be interesting, so I have faith. However, due to the short duration and small mods, it's utterly useless at brawler, level, and probably until defense 1-2.
I don't even want to imagine how master TKAs are now, though
oo
- The red ribbons : surprisingly they didn't look as bad as I thought with swords. Actually I am pretty happy. Should be able to turn them on/off however.
All in all, the patch brings improvements, though I really hoped for the increased range.. Center of beeing seems to work ok, though not spectacularly. I'd be interested to hear more about the experiences of master swordsmen, and swordsmen using COB against high level opponents (rancors, witches, ATSTand such ...) and in PvP. My gut feeling is that the skill, at higher levels helps definitely, but certainly not to the magnitude of the "intended" effect (ie :pets can sleep quietely, melee characters are not going to replace them as tanks in PVE ...)
ok hi fellas, this is my first post.....i'm level 0,4,3,2 and quitet frankly i find that i'm getting wasted in every respect......duelling especially.
PvE isn't as bad, but against powerful gun users it suck.
PS could anyone give me any tips for PvP'ing and dueling coz i really am a n00b atm...if they are gonna nerf the bleed, then we need a knockdown or something to, although i read something about getting dizzy hits when u get two-hand hit 3 and something else...which it doesn't say on certs ingame.....basically i need help with swordsman ![]()
Agreed, I'm finding the changes rather useless. The red lines arn't TOO bad on swords, but arn't exactly high quality effects either. And the red lines on the powerhammers are just atrocious, sealing the deal on me never using one again. The model is ugly enough to begin with; why on earth they decided to make it even MORE demeaning to use that piece of bad modelled **** I don't really know.
Counterattack is currently useless because it a ) doesn't always stop the attack - about 50% it just gives you a free unmodified attack and b) doesn't hit all the time. What this means is dodge is actually quite a bit better, because it stops all hits including counterattacks!
Hiya,
please post any observations here: bugs, issues, what you like, what you don't like, your thoughts about /centerofbeing, still having problems with the "out of range" issue?.....etc
Thank you.
All i'm going toadd for now is: stay tuned ![]()
Good luck for patch day
/bow
lol...the new visual effects on sword look awesome.