Swordsman Archive

Thread: Scythe vs pH (with speed cap)

DanielDirem
Sun Nov 07, 2004 5:22 pm
#1

I know the scythe is more accurate and has a faster speed but once you hit the speed cap does the speed matter?


I just changed to master swordsman and was wondering if its anything like the speed system with master rifleman where once you hit cap... it doesnt matter the speed on the weapon.


So I hit speed cap does it matter if my power hammer has 5.3 speed?



____Danyel Dadew_____________
Force Eater
Destroyer of Dreams___________

Rawauh
Sun Nov 07, 2004 5:26 pm
#2

if you are speed capped it doesnt matter what speed your weapon is. you swing at once per second. speed cap "theory" is the same for every profession, once you hit it weapon speed dont matter.



---------------
Celcon - Master of the Whoring of Loot Profession
DanielDirem
Sun Nov 07, 2004 5:26 pm
#3

Thanks Bro, I was just wondering if the "theory" works for all profession.



____Danyel Dadew_____________
Force Eater
Destroyer of Dreams___________

AriasImmortal
Sun Nov 07, 2004 5:37 pm
#4

Once you cap you'll hit at once per second regardless of the weapon mod and the special(general cap for swords is 95, we'll cap with a 6.1 speed or lower weap using hit3).


The only things that make a scythe better than a powerhammer is the range mods and the higher min damage... although with a good acklay powerhammer you can get the same or higher min as a good scythe, and if you've got some acc mods and use citros the acc mods aren't so bad.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

Skee100
Sun Nov 07, 2004 6:43 pm
#5

PvP, that accuracy and higher min can be nice. Acklay hammer may still have the upper hand. In PvE however, you can't really compare the two, it's really a matter of the situation.



_________________________________

"And the Lord did grin, and the people did feast upon the lambs, and sloths, and carp, and anchovies, and orangutans, and breakfast cereals, and fruit bats, and . . . "
APEist_theReb
Sun Nov 07, 2004 7:48 pm
#6






AriasImmortal wrote:

Once you cap you'll hit at once per second regardless of the weapon mod and the special(general cap for swords is 95, we'll cap with a 6.1 speed or lower weap using hit3).


The only things that make a scythe better than a powerhammer is the range mods and the higher min damage... although with a good acklay powerhammer you can get the same or higher min as a good scythe, and if you've got some acc mods and use citros the acc mods aren't so bad.







QFE


I still recomend the scythe against heavy melee stackers (guys with capped melee d, dodge/block/counter, AND high state defenses, youll really notice the accuracy difference).


Nothin dishes damage like a good ph against jedi, ranged, and id say about 1/2 of the melee population though.




APEist

Rebel Soldier of VYRIS

If I had a penny for all the people I've damned,
I'd be a trillionaire, and btw, damn you.


+80 speed and I'll still kick your ass.

Swordsman Motto: We like our women like our enemies, hammered.

Droci
Sun Nov 07, 2004 8:18 pm
#7

once you have speed cap, all that matters is teh damage, for the most part i use a PH, but theres times when it calls for a scythe, you just gotta look at resists that is all when you hit speed cap really



(Droci/Droku)

Ryoma_Sakamoto
Sun Nov 07, 2004 9:32 pm
#8

For pvp i use my 430 max scythe or if i want it to be over really quick w/o helms on, i use my 336 min 744 max ph for the kill



urakMDkankrriDDteDDMDuiraxeaDaaaMrnekauciMktcakakk [Mugatu - Elder Jedi - Radiant - Dark]
nietckkurerkaakaxarritMikakutiurricnDknkDixDDDkixt
ikuaekkMrntkaxkxcxDuxiinkiaxiuakai
ecnuutMektektDae
[Replochre - Officer - Radiant - Dark]
iinckkaniDDaDrcrkakixuiariDiuktcaxuakkixiDMarkktxM
DDauiaaixaMaiiMkDicekxkkaaiDurDite
DraratakDictkcua
<Dark's Token Mexican>
iMriMarrrieictkxuktxuDaknkukMMkaicirDtuukekattkuer
krkrkceccDkeciextnaekkiMcixDuirktx
kikekkaxrixikMkr
~Ryuzo's Mexican Diktakur~
naxecaxMkukiikencrittrukeMtitDnMkcrrMxDeDcciaknrar
tDtxaiunMaeuiauirxiutikiiDDaxauDck
ikDnctkekrkuacek

nekrkikMiiDakkaiDckiknrtiiankkkrikititkiiareiiikxu
kckkruaaDekktuDkDiiMniacrcarMiecxianixxeMaitkriiik

AriasImmortal
Sun Nov 07, 2004 9:51 pm
#9

I just bought a nice 2h curved sword to pvp with... tryin to be different here lol



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

KemaxAkasta
Sun Nov 07, 2004 10:11 pm
#10



APEist_theReb wrote:


AriasImmortal wrote:
Once you cap you'll hit at once per second regardless of the weapon mod and the special (general cap for swords is 95, we'll cap with a 6.1 speed or lower weap using hit3).
The only things that make a scythe better than a powerhammer is the range mods and the higher min damage... although with a good acklay powerhammer you can get the same or higher min as a good scythe, and if you've got some acc mods and use citros the acc mods aren't so bad.



QFE

I still recomend the scythe against heavy melee stackers (guys with capped melee d, dodge/block/counter, AND high state defenses, youll really notice the accuracy difference).

Nothin dishes damage like a good ph against jedi, ranged, and id say about 1/2 of the melee population though.






First off you can't cap all dodge/block/counter because each of those are weapon specific. You can't have all at the same time with the same weapon. Secondly even with capped dodge with the fs tree for accuracy and some tapes -40 is nothing and you can still hit for plenty of damage nearly all the time. The thing you have to watch out for is damage mitigation in which the weapon with the tighter range/higher min damage will be the one to use.
APEist_theReb
Sun Nov 07, 2004 10:20 pm
#11






KemaxAkasta wrote:





APEist_theReb wrote:





AriasImmortal wrote:

Once you cap you'll hit at once per second regardless of the weapon mod and the special (general cap for swords is 95, we'll cap with a 6.1 speed or lower weap using hit3).


The only things that make a scythe better than a powerhammer is the range mods and the higher min damage... although with a good acklay powerhammer you can get the same or higher min as a good scythe, and if you've got some acc mods and use citros the acc mods aren't so bad.







QFE


I still recomend the scythe against heavy melee stackers (guys with capped melee d, dodge/block/counter, AND high state defenses, youll really notice the accuracy difference).


Nothin dishes damage like a good ph against jedi, ranged, and id say about 1/2 of the melee population though.








First off you can't cap all dodge/block/counter because each of those are weapon specific. You can't have all at the same time with the same weapon. Secondly even with capped dodge with the fs tree for accuracy and some tapes -40 is nothing and you can still hit for plenty of damage nearly all the time. The thing you have to watch out for is damage mitigation in which the weapon with the tighter range/higher min damage will be the one to use.





1. Sorry, wasnt clear enough. I meantmelee dandeitherone of the three secondary defenses, and then high state defenses.


2.Whatever. Not everyone has the fs line or attachments. Also, i know for a fact its not easy to hit a capped dodge, capped melee defense, and on pikatta pie. Go ahead and pull out the math and the numbers crap, dont care. Seen all this stuff first hand.




APEist

Rebel Soldier of VYRIS

If I had a penny for all the people I've damned,
I'd be a trillionaire, and btw, damn you.


+80 speed and I'll still kick your ass.

Swordsman Motto: We like our women like our enemies, hammered.

KemaxAkasta
Sun Nov 07, 2004 10:24 pm
#12



APEist_theReb wrote:


KemaxAkasta wrote:


APEist_theReb wrote:


AriasImmortal wrote:
Once you cap you'll hit at once per second regardless of the weapon mod and the special (general cap for swords is 95, we'll cap with a 6.1 speed or lower weap using hit3).
The only things that make a scythe better than a powerhammer is the range mods and the higher min damage... although with a good acklay powerhammer you can get the same or higher min as a good scythe, and if you've got some acc mods and use citros the acc mods aren't so bad.



QFE

I still recomend the scythe against heavy melee stackers (guys with capped melee d, dodge/block/counter, AND high state defenses, youll really notice the accuracy difference).

Nothin dishes damage like a good ph against jedi, ranged, and id say about 1/2 of the melee population though.






First off you can't cap all dodge/block/counter because each of those are weapon specific. You can't have all at the same time with the same weapon. Secondly even with capped dodge with the fs tree for accuracy and some tapes -40 is nothing and you can still hit for plenty of damage nearly all the time. The thing you have to watch out for is damage mitigation in which the weapon with the tighter range/higher min damage will be the one to use.


1. Sorry, wasnt clear enough. I meant melee d and either one of the three secondary defenses, and then high state defenses.
2. Whatever. Not everyone has the fs line or attachments. Also, i know for a fact its not easy to hit a capped dodge, capped melee defense, and on pikatta pie. Go ahead and pull out the math and the numbers crap, dont care. Seen all this stuff first hand.





So have I and a dodge capped fencer isn't that hard to hit with some food and attachments. If you don't have these however a scythes accuracy helps a ton.
Takami-Kos
Mon Nov 08, 2004 5:00 pm
#13






APEist_theReb wrote:





KemaxAkasta wrote:





APEist_theReb wrote:





AriasImmortal wrote:

Once you cap you'll hit at once per second regardless of the weapon mod and the special (general cap for swords is 95, we'll cap with a 6.1 speed or lower weap using hit3).


The only things that make a scythe better than a powerhammer is the range mods and the higher min damage... although with a good acklay powerhammer you can get the same or higher min as a good scythe, and if you've got some acc mods and use citros the acc mods aren't so bad.







QFE


I still recomend the scythe against heavy melee stackers (guys with capped melee d, dodge/block/counter, AND high state defenses, youll really notice the accuracy difference).


Nothin dishes damage like a good ph against jedi, ranged, and id say about 1/2 of the melee population though.








First off you can't cap all dodge/block/counter because each of those are weapon specific. You can't have all at the same time with the same weapon. Secondly even with capped dodge with the fs tree for accuracy and some tapes -40 is nothing and you can still hit for plenty of damage nearly all the time. The thing you have to watch out for is damage mitigation in which the weapon with the tighter range/higher min damage will be the one to use.





1. Sorry, wasnt clear enough. I meantmelee dandeitherone of the three secondary defenses, and then high state defenses.


2.Whatever. Not everyone has the fs line or attachments. Also, i know for a fact its not easy to hit a capped dodge, capped melee defense, and on pikatta pie. Go ahead and pull out the math and the numbers crap, dont care. Seen all this stuff first hand.






Woot... I'm with rAPEist on this one (being his servermate (is that even a word lol?))



But one thing u said APE, that scyth >hammer, due to accuracy etc, in pvp......


Hammers are blast dmg


Scythes are Kinetic


(lol, i know you knew that)


Kinetic is 90% of the time a "Special Protection Layer"


whilst Blast is 90% of the time a "Effectiveness layer"



heh, this was made clear for me once, but as i understood it (or think i understood it rofl)


is that one takes 90% of the dmg..... the other takes 50% of the dmg, and then 90% off of that (given 90% resist of course)



That is, say pure dmg of 1000---- armor takes 90% leaving 100 dmg....


other would be 1000 dmg---divide by 2=500, and 90% of that making 50 dmg...



hmm, running these numbers now tho makes me not so sure of this anymore lol



Maybe my numbers are not correct, but I know for a fact that these are not the same and Special Protection is "better" that is, takes more dmg than effectiveness.....


heheh


please do correct me in all my misunderstandings lol



Best Regards



Takami Kos


-TR-






Takami Kos
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