Swordsman Archive
Thread: WOW They are doing something about melee
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=565036#M565036
I just about gave the class up.
yea sounds nice!
I didn't understand all of it however.. if someone with a developers language could post a reader's digest version here it would be appreciated..
The post sounds good, our empty skill box will be filled soon... more weapons... better defence skill...
But they won't fix our similar sweep/areaattack skills, it's a disappointment.
Let's see the future changes...
Simplification hopefully incoming:
The biggest change is that they will increase the range of our weapons. Basically this will allow us to hit moving targets a lot more easily. Esentially what was happening before is that lag was tricking our systems into thinking our targets were much further away than they actually were. The difference was minor, but it was consistantly enough that our weapons would get an 'out of range' message.
If they add the new change, the distance we must be to actually hit our targets will increase a lot. This will cause the lag induced errors to have less effect when we or our targets are moving. It will also have the positive side effect of giving us a bit of range on our standing attacks, which will hopefully alleviate our problem of not being able to hit extremely large monsters without being inside them as far as our eyes are concerned.
-Arjuna
-Master Heavy Swordsman of Lowca
I don't think the devs know what they are doing. Increasing melee damage? How many times do we have to say it, our damage is not the problem! Swordsmen do plenty of damage, if they increase it anymore we'll be 2 hitting 10K ham mobs.
1. increase melee range
2. fix sliding effect when we KD/posture change a target
3. look onto the melee while on run bug (kinda like shadowbane where u cant really swing while on the run, we do swing once in a while tho but its not normal swing rate)