Swordsman Archive

Thread: WOW They are doing something about melee

1misanthrope1
Thu Sep 18, 2003 1:50 pm
#1

1misanthrope1
Thu Sep 18, 2003 1:51 pm
#2

http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=565036#M565036


I just about gave the class up.

IagIag
Thu Sep 18, 2003 2:07 pm
#3

yea sounds nice!


I didn't understand all of it however.. if someone with a developers language could post a reader's digest version here it would be appreciated..

cloris
Thu Sep 18, 2003 2:09 pm
#4

The post sounds good, our empty skill box will be filled soon... more weapons... better defence skill...


But they won't fix our similar sweep/areaattack skills, it's a disappointment.


Let's see the future changes...




Master Swordsman
Master CH / Medic /Carbine Specialist
SlantedOne
Thu Sep 18, 2003 2:22 pm
#5

Simplification hopefully incoming:


The biggest change is that they will increase the range of our weapons. Basically this will allow us to hit moving targets a lot more easily. Esentially what was happening before is that lag was tricking our systems into thinking our targets were much further away than they actually were. The difference was minor, but it was consistantly enough that our weapons would get an 'out of range' message.


If they add the new change, the distance we must be to actually hit our targets will increase a lot. This will cause the lag induced errors to have less effect when we or our targets are moving. It will also have the positive side effect of giving us a bit of range on our standing attacks, which will hopefully alleviate our problem of not being able to hit extremely large monsters without being inside them as far as our eyes are concerned.


-Arjuna
-Master Heavy Swordsman of Lowca




-Arjuna
-Proud Member of The Echelon
-Metropolis of Serenity, Naboo, Lowca Server
Morath360
Thu Sep 18, 2003 3:31 pm
#6

Im encourgaged. They are saying to bone is coming and they lub us. How sweet...



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Morath360
Thu Sep 18, 2003 3:32 pm
#7

Sorry, "the bone is coming and they lub us"..



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
OrionSilverhelm
Thu Sep 18, 2003 5:24 pm
#8

Morath, You should condider joining the Heron Order..



Loronar Silverhelm, Co-founder / Leader
Heron Order
Bothan Heavy Swordsman
Seeker of the Force
[email protected]
AIM: MasterSilverhelm
ICQ: 99805959
Asmoday_Galamoth
Thu Sep 18, 2003 6:19 pm
#9

Sweet
Hydez
Thu Sep 18, 2003 6:32 pm
#10

I don't really like the changes apart from increased melee range. The changes seems weird with attack combos and they r beefing up TKA for another time. Not only the attack/ham cost but meditation is already overpowered, yet they r gonna boost meditation. These changes might actually F up the game. Amother thing I didnt like is puting speed cap based on weapon type, well now there is no pt for me to collect rancor teeth to speed up my Power hammers since it'll be capped at around 3sec per swing. Well who's gonna get more combos in during a toe to toe fight? Ofcourse it wont be us, it'll be TKA's with their lightning speed attack - we might be doomed guys
Nagorak
Thu Sep 18, 2003 8:32 pm
#11

We'll probably be capped at 1.5-2 seconds. Fencing will get dropped to 0.5 which will really increase their power. Pike will get stuck at 3 seconds.

I don't think the devs know what they are doing. Increasing melee damage? How many times do we have to say it, our damage is not the problem! Swordsmen do plenty of damage, if they increase it anymore we'll be 2 hitting 10K ham mobs.
Nagorak
Thu Sep 18, 2003 8:36 pm
#12

Also if the speed cap is set at 2 seconds it barely changes anything anyway because with 2H Hit3 or 2H Head Hit 3, we're already swinging about once every 3 seconds or 2 seconds respectively. But, it just makes faster weapons even less attractive at Master level.
Hydez
Thu Sep 18, 2003 9:22 pm
#13

All they really hav to do is:
1. increase melee range
2. fix sliding effect when we KD/posture change a target
3. look onto the melee while on run bug (kinda like shadowbane where u cant really swing while on the run, we do swing once in a while tho but its not normal swing rate)
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