Swordsman Archive

Thread: OMG they lowered special HAM costs on TC !!!!!!!!!!!!!!!!!!!!!

Ksyick
Wed Aug 06, 2003 3:57 pm
#1

this is from dev tracker.



"


Test Center is currently being updated with another set of fixes:


Fix for ticket prices not appearing on the travel terminal when in the default color scheme.
Fix for disappearing PA halls. They should no longer disappear after begin placed.
Fix for datapad sometimes associating wrong waypoint name with the waypoint.
Fix for /find sometimes pointing you to a terminal in another city instead of to the closest terminal.
Fix for crafting tool crashing when trying to craft some items.
Increased the distance at which you can be from your target when it dies and still get xp for it.
General pass to melee, polearm, and two handed sword action costs
Reduced the amount of damage by 75% when fighting in PvP
If hit while knocked down the player will take 50% more damage


Please make sure you have client version 55186.15 before providing feedback on these issues. Again, please post here if any of these issues aren't fixed.


Thanks!"




K'ysick Baenre
Retired Master Heavy Swordsman
Retired Co-Founder
Heron Order-Swordsman/Fencer/Pikeman PA
-http://heronorder.guildportal.com-
Wookie1985
Wed Aug 06, 2003 4:00 pm
#2






Ksyick wrote:


General pass to melee, polearm, and two handed sword action costs





Were dose it say lower? And what do they mean by Pass?



___________________________________

J'Dawg

-Rifleman-Swordsman-Creature Handler-
"Duct tape is like the Force; it has a light side and a dark side and it holds the universe together."
Ksyick
Wed Aug 06, 2003 4:24 pm
#3

I can only assume they would not RAISE the action costs for us. They are obviously extremely high as it is... By saying they made a general Pass at it is to say they made a change to see how it affects the game. They are not saying they fixed it, they made a pass at it so see if they change is effective enough or not.



K'ysick Baenre
Retired Master Heavy Swordsman
Retired Co-Founder
Heron Order-Swordsman/Fencer/Pikeman PA
-http://heronorder.guildportal.com-
Ksyick
Wed Aug 06, 2003 4:26 pm
#4

At least it is something. I had to up myself in medic skills to ORG chem 4 and PHARM 4 so I could use stim C on myself during battle. So I could at least use my specials every once in a while.



K'ysick Baenre
Retired Master Heavy Swordsman
Retired Co-Founder
Heron Order-Swordsman/Fencer/Pikeman PA
-http://heronorder.guildportal.com-
MasterTexiria
Wed Aug 06, 2003 4:54 pm
#5

the word pass is very important what does it mean





-Anishor
Big Furry B-wing Pilot
RSPA
WibbleNZ
Wed Aug 06, 2003 5:19 pm
#6

Some possibilities from dictionary.com -


Hopefully :


Pass: A single complete cycle of operations, as by a machine or computer program


And not:


Pass: To go by without paying attention to; disregard or ignore





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KaNViC240Sx
Wed Aug 06, 2003 5:37 pm
#7

hmm, nobody mentioned that now when knocked down, we take 50% more dmg while on the floor. I think that bothers me more than a little action cost lol. Basically we're even more gimped vs ranged. Yay for us melees.




Euri Amadaki - First master swordsman of bria.
MrTokai
Wed Aug 06, 2003 6:09 pm
#8

i know.. its like..


"ooh, knockdown is not overpowered enough... well since its the ONLY skill that can win PvP, lets make it stronger, so those pvper (the 99% that are 'smart' enough to use it . ha ha ha *devs laughing together*) can be happy and we get more money."


can we still one shot ppl with the 75% reduction?...


didn't think so.. soi guess our chance of winning goes from 20% against melee with knockdown, and 5% against ranged with knockdown... to 0 to both..


well we still have 20% and 10% chance of a tie though (bleed) =)


MrTokai
Wed Aug 06, 2003 6:11 pm
#9

"One other change. Knowckdown costs have changed so that it can no longer be spammed."


i think thats added by rogue_5 a bit later =)


guess we'll see what happens


MasterTexiria
Wed Aug 06, 2003 8:33 pm
#10

^ I really hope that statement is true, I mean completely true. Of course now all the overpower pistoleers/BH's are going to cry. Maybe now with speciall's decreased we'll be able to win some PvP! Hopefully soon we'll get a fix with that pausing issue and we might be a really viable combat class without having to be master or maybe make the way to master a little less stressful.



Texiria


Wookie Swordsman of the Spec Opps Air Wing


Ahazi




-Anishor
Big Furry B-wing Pilot
RSPA
Pecos
Wed Aug 06, 2003 8:37 pm
#11






Ksyick wrote:

If hit while knocked down the player will take 50% more damage







rofl


I can't believe they did this one, though. Like Pistoleer and Bounty Hunters really need a bonus like this in PvP, where they chain knockdown attacks anyway.


Nagorak
Wed Aug 06, 2003 10:33 pm
#12

Guys, it's all about Master Brawler. Yeah, I know it's lame, but there's our 2H Knockdown maneuver...
Gorecki
Thu Aug 07, 2003 3:29 am
#13

Interesting...


...i wish and hope we will get our answers soon *swordsman's little sigh*




Master Swordsman / Master Smuggler
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