Swordsman Archive

Thread: Your Experiences with Counterattack

StGabriel
Wed Mar 24, 2004 8:46 am
#1

Just a note, what I really need is high quality signal here. Saying, "I think counterattack should be better" is certainly a valid opinion but isn't really going to help me here. What I need (if possible) is some detailed accounts of experiences with Counterattack (so that I can have some ammo in discussing this with the devs).

That said, can anyone give me any feedback on the following:

How is counterattack working for you? Any data on how much you tend to counterattack? With CoB up?
How does counterattack appear to stack up against other defensive maneuvers such as Dodge?
Does anyone here have access to multiple defensive maneuvers and data on their relative efficacies?

Unfortunately I am still in Europe and cannot test some of these things as I would like to od. Can anyone give me some help here?

Thanks,
StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

haun
Wed Mar 24, 2004 8:51 am
#2









StGabriel wrote:
Just a note, what I really need is high quality signal here. Saying, "I think counterattack should be better" is certainly a valid opinion but isn't really going to help me here. What I need (if possible) is some detailed accounts of experiences with Counterattack (so that I can have some ammo in discussing this with the devs).

That said, can anyone give me any feedback on the following:

How is counterattack working for you? Any data on how much you tend to counterattack? With CoB up?


against players WITH cob onit works wonders, maybe 3 or 4 out of 10 attacks are countered after ranged defense fails. (master swordsman master brawler)


doesn't work against TKs or melees that well at all.


without cob it's fairly rare



How does counterattack appear to stack up against other defensive maneuvers such as Dodge?


i'd say they work about the same - against melee players there is a huge drop off in effectiveness



Does anyone here have access to multiple defensive maneuvers and data on their relative efficacies?

Unfortunately I am still in Europe and cannot test some of these things as I would like to od. Can anyone give me some help here?

Thanks,
StGabe.


even though counterattack has been capped it still works well with a nice 125 ranged/melee defense.


it stops enough shots to make a differnce.



my feedback is based on PVP testing.


against high end mobs it's a waste of ham.








Message Edited by haun on 03-24-2004 07:52 AM



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Makarish
Wed Mar 24, 2004 10:09 am
#3

well i am a MHS, master fencer, and master brawlerso i will see what i can find out in how much i counterattack or dodge with the raw modifiers and then with COB.


as it stands i would expect without COB to acutaly counterattack more than dodge due to the 110 counter and 105 dodge but would expect to see more dodging after i use COB with 125 1h COB and only 115 2h COB.


to tell the truth i dont do much of anything without having COB on nowadays because it works that well, i fight nightsisters with no armor because theres no reason to wear it out when im not in danger. i have taken on 4 rangers at a time with no armor and only ws down 1k out of my 3k of health by the end of the fight(was buffed of course).





____________________________________________________________________________

Makarish the Master Doctor/ Novice Musician of Chilastra
Colonel Krith'cha Torak the Master Swordsman/ Master Brawler/ Master Fencer/ TKA of Chilastra
Proud member of Sacred Nemesis - www.SacredNemesis.com
OnlyMaestro
Wed Mar 24, 2004 10:23 am
#4

I'm a Carbineer/Swordsman -- and Novamarine posted and determined Counterattack is not working as it should anymore. Even when I CoB with +125 Counterattack, I don't CA as often -- maybe the cap situation also reduced effectiveness?



Counterattack should be exactly as it sounds: A counter to an enemy attack.


Free Attack on Attacking Enemy:

Damage Modifier 4.0 (not the best, not the worst...a good middle ground)


It gives more of a vantage to having an actual skill such as that...and for a class of limited defenses, adds more to the offensive Point of View of the class.



4Colonel Griffin Shade
4Combat Upgrade Tester Team Kick to Face
4Real men wear Marine Armor
4"Never stop fighting till the fight is done."
- Elliot Ness

ccmetal555
Wed Mar 24, 2004 2:32 pm
#5

I think Counterattack should be upped a bit while not using CoB, but with CoB it's fine (although I'd like to see it work some against high level mobs).


And folks, let's remember that asking for Counterattack to be made uber is not a good thing. There's already an ever increasing number of Swordsmen, I know quite a few people that have switched, we don't want to become too powerful. Think balanced, not uber powerful.



CorporateDan
Wed Mar 24, 2004 2:56 pm
#6

It works fine for me, I counter attack on average half the time vs PvP opponents. I have tested it some a few months ago and found out that it seems the other person's accuracy plays a big part in how much you counter attack. Against a person in the brawler profession I will counterattack 90% of the time, against a TKM it is more around 30% of the time or lower. Against some higher PvE creatures it seems it doesn't help all that much, probably due to them having extra high accuracy. It would be nice if counterattack wasn't just another dodge, but I guess that is up to the devs to change.



Shamoke=Godzilla
Godzuki=Asexual offspring ridden by Godzilla
Cakins7005
Wed Mar 24, 2004 5:54 pm
#7


Counterattack is a life saver! Of course I am a Swordsman/Carbineer with Master Brawler center of being. I can counter most shots with center of being on. However, there is one small problem. It does not work AT ALL against high level monsters. I understand that intimidate stops counterattack, but some MOBS don't use initimidate and still I don't counter against them. A Krayt dragon consistanly hits me every time even with center of being on when I am not intimidated.


I tested counterattack on a friend after the defense stacking nerf and here are the results:


http://www.imagedump.com/index.cgi?pick=get&tp=52024


He was a Novice Pistoleer with the Smuggler Dirty Fighting line. Here is a duel with a Master Rifleman starting at 64 m. He started the duel in the kneeling position.


http://www.imagedump.com/index.cgi?pick=get&tp=51248


http://www.imagedump.com/index.cgi?pick=get&tp=51249


http://www.imagedump.com/index.cgi?pick=get&tp=51250


Message Edited by Cakins7005 on 03-24-2004 05:01 PM



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Lowon
Thu Mar 25, 2004 1:25 am
#8

My experience so far has been that counterattack seems tobe not thateffective in PvE(2 maybe 3 counters in 10 attacks). With CoB counterattack does seem to occur more frequently, but not enough to make a difference. (3 to 4 per 10 attacks)


Now in PvP I have noticed that counterattack will occur a lot more, especially with CoB up.


I would think that with a +115 counterattack mod I should get 4 to 5 counterattacks in every ten hits without CoB.



Jadue
1st. Lt. Imperial Foo Corps - (Retired)
Chilastra
No more homeshows! No more GarVa! I've locked him in Q's office - the forums are mine ALL mine! - Jeassa(You know you miss her)

PanzerGR
Thu Mar 25, 2004 3:27 am
#9

heres some screenshot si posted and save dup for a rant I did against mind damages and the futility of the GCW anymore gab


you migth find the combat logs helpful though cause youll be able to see how much my counteratatck actually went off during 2 minutes or so of this engagement


maybe helpful maybe not but if you want ill keep saving combat logs while im out hunting and get soem averages



http://www.feelthefury.org/Swgshots/mindbattle1.jpg



http://www.feelthefury.org/Swgshots/mindbattle2.jpg


http://www.feelthefury.org/Swgshots/mindbattle3.jpg


http://www.feelthefury.org/Swgshots/mindbattle4.jpg



i wills ay though i do not feel counteratatck works as well as othe rMods. Speakign as an ex-pistoleer i am 100% certain dodge worked MUCH better and in a MUCH highe rpercentage than I see my counterattack working





"Honor is a virtue of the truly strong"

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Makarish
Thu Mar 25, 2004 9:14 am
#10

umm yeah something changed in the last couple days to week,(cant remember my last nightsister hunt exactly) but i was finding things where hitting me MUCH more often, protectors hit be 100% of the time and spellweavers where hitting me about 75% or more, even when they didnt hit me it was almost as often a miss instead of a counterattack. so i dont know exactly what happened but COB just became much less usefull.


also i was on a elder killing spree so i didnt have much time to test the fencers dodge and COB but from what i initaly saw it does indeed work much better.


on another note, anyone else notice that nightsisters seem to of forgotten how to use their force powers?





____________________________________________________________________________

Makarish the Master Doctor/ Novice Musician of Chilastra
Colonel Krith'cha Torak the Master Swordsman/ Master Brawler/ Master Fencer/ TKA of Chilastra
Proud member of Sacred Nemesis - www.SacredNemesis.com
HernandezBallin
Thu Mar 25, 2004 11:28 am
#11

I have an lots of experience with counterattack, as a former stacker. I have +110 now and +8 two handed melee counterattacks with a skill attachment.


It is dodge renamed. I see no reason to assume dodge works better, it is an illusion created by the mere ability of a master fencer with COB and a nice acklay stun baton to rip through crowds of people, something a master heavy swords can not do.


I'm both, btw.



The attic was less to us from the cellar the bones like the attic let them have it let them stay in the attic. When they sometimes come down the stairs at night and stand perplexed behind the door and headboard of the bed brushing that chalky skull with chalky fingers with sounds like the dry rattling of a shutter. Thats what I sit up in the dark to say.
HernandezBallin
Thu Mar 25, 2004 11:32 am
#12

Forgot that, counter OR dodge does NOT work against turrets, or AT-ST's.. AT ALL.


I dont think it -should- work against turrets, but it -should- work against ATST....


I have noticed high level mobs I tend to counter against -LESS- but it is indeed kept in mind that like ATST, they have accuracy mods that are TOO HIGH.



The attic was less to us from the cellar the bones like the attic let them have it let them stay in the attic. When they sometimes come down the stairs at night and stand perplexed behind the door and headboard of the bed brushing that chalky skull with chalky fingers with sounds like the dry rattling of a shutter. Thats what I sit up in the dark to say.
JediQuic
Thu Mar 25, 2004 3:27 pm
#13

Personaly i would Like to See counter attack ACTUALY counter ATTACK. I never understood why when you counter it didn't add an extra attack as a counter.



However speaking for its current state. It doesn't trigger as often as fencer dodge and about the same as piker block. With CoB on it does certainly increase But not enough to warrent the Cost of using CoB.

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