Swordsman Archive
Thread: Your Experiences with Counterattack
That said, can anyone give me any feedback on the following:
How is counterattack working for you? Any data on how much you tend to counterattack? With CoB up?
How does counterattack appear to stack up against other defensive maneuvers such as Dodge?
Does anyone here have access to multiple defensive maneuvers and data on their relative efficacies?
Unfortunately I am still in Europe and cannot test some of these things as I would like to od. Can anyone give me some help here?
Thanks,
StGabe.
StGabriel wrote:
Just a note, what I really need is high quality signal here. Saying, "I think counterattack should be better" is certainly a valid opinion but isn't really going to help me here. What I need (if possible) is some detailed accounts of experiences with Counterattack (so that I can have some ammo in discussing this with the devs).
That said, can anyone give me any feedback on the following:
How is counterattack working for you? Any data on how much you tend to counterattack? With CoB up?
against players WITH cob onit works wonders, maybe 3 or 4 out of 10 attacks are countered after ranged defense fails. (master swordsman master brawler)
doesn't work against TKs or melees that well at all.
without cob it's fairly rare
How does counterattack appear to stack up against other defensive maneuvers such as Dodge?
i'd say they work about the same - against melee players there is a huge drop off in effectiveness
Does anyone here have access to multiple defensive maneuvers and data on their relative efficacies?
Unfortunately I am still in Europe and cannot test some of these things as I would like to od. Can anyone give me some help here?
Thanks,
StGabe.
even though counterattack has been capped it still works well with a nice 125 ranged/melee defense.
it stops enough shots to make a differnce.
my feedback is based on PVP testing.
against high end mobs it's a waste of ham.
Message Edited by haun on 03-24-2004 07:52 AM
well i am a MHS, master fencer, and master brawlerso i will see what i can find out in how much i counterattack or dodge with the raw modifiers and then with COB.
as it stands i would expect without COB to acutaly counterattack more than dodge due to the 110 counter and 105 dodge but would expect to see more dodging after i use COB with 125 1h COB and only 115 2h COB.
to tell the truth i dont do much of anything without having COB on nowadays because it works that well, i fight nightsisters with no armor because theres no reason to wear it out when im not in danger. i have taken on 4 rangers at a time with no armor and only ws down 1k out of my 3k of health by the end of the fight(was buffed of course).
I think Counterattack should be upped a bit while not using CoB, but with CoB it's fine (although I'd like to see it work some against high level mobs).
And folks, let's remember that asking for Counterattack to be made uber is not a good thing. There's already an ever increasing number of Swordsmen, I know quite a few people that have switched, we don't want to become too powerful. Think balanced, not uber powerful.
Counterattack is a life saver! Of course I am a Swordsman/Carbineer with Master Brawler center of being. I can counter most shots with center of being on. However, there is one small problem. It does not work AT ALL against high level monsters. I understand that intimidate stops counterattack, but some MOBS don't use initimidate and still I don't counter against them. A Krayt dragon consistanly hits me every time even with center of being on when I am not intimidated.
I tested counterattack on a friend after the defense stacking nerf and here are the results:
Message Edited by Cakins7005 on 03-24-2004 05:01 PM
heres some screenshot si posted and save dup for a rant I did against mind damages and the futility of the GCW anymore gab
you migth find the combat logs helpful though cause youll be able to see how much my counteratatck actually went off during 2 minutes or so of this engagement
maybe helpful maybe not but if you want ill keep saving combat logs while im out hunting and get soem averages
http://www.feelthefury.org/Swgshots/mindbattle1.jpg
http://www.feelthefury.org/Swgshots/mindbattle2.jpg
http://www.feelthefury.org/Swgshots/mindbattle3.jpg
http://www.feelthefury.org/Swgshots/mindbattle4.jpg
i wills ay though i do not feel counteratatck works as well as othe rMods. Speakign as an ex-pistoleer i am 100% certain dodge worked MUCH better and in a MUCH highe rpercentage than I see my counterattack working
umm yeah something changed in the last couple days to week,(cant remember my last nightsister hunt exactly) but i was finding things where hitting me MUCH more often, protectors hit be 100% of the time and spellweavers where hitting me about 75% or more, even when they didnt hit me it was almost as often a miss instead of a counterattack. so i dont know exactly what happened but COB just became much less usefull.
also i was on a elder killing spree so i didnt have much time to test the fencers dodge and COB but from what i initaly saw it does indeed work much better.
on another note, anyone else notice that nightsisters seem to of forgotten how to use their force powers?
Personaly i would Like to See counter attack ACTUALY counter ATTACK. I never understood why when you counter it didn't add an extra attack as a counter.
However speaking for its current state. It doesn't trigger as often as fencer dodge and about the same as piker block. With CoB on it does certainly increase But not enough to warrent the Cost of using CoB.