Swordsman Archive

Thread: swordsmen got the shaft --- did you get shafted post here

demonbane423
Fri Apr 29, 2005 3:48 pm
#1

normally i dont complain much,,, and im just going along with the game as is but did this happen to any of you



Power hammer -- Pre CU acklay (cost 20 million) base dps of 285 -- modified of 502

Power Hammer -- Pre CU acklay (cost 700k) base dps of 295 --- modified of 527

Power hammer --Post CU -- (just bought from stose"a weaponsmith on my server"22k unsliced) base dps 289 -- modified of 503 ----- Stiill needs to be sliced



so my UBER 319-808 dmg power hammer pre-CU is crap compared to a brand new sliced day two CU hammer,,,, hmm uber ,,, I think not --- swordsmen got the shaft




--= Goose =--
--=Swordsmen/Krayt GDK killer -==- Member of PhNx=--

--= I pity the fool =--
KreyMerr
Fri Apr 29, 2005 3:49 pm
#2

working on this



-X-____________________Cos KreyMerr
Profession:_________________________________Master Of Awesome
Server:____________________________________Chilastra
Look out! Hes got a pink duster!
Former Swordsman Correspondent and Swordsman for life.

demonbane423
Fri Apr 29, 2005 3:52 pm
#3






KreyMerr wrote:
working on this




hey i was just posting trying to find you,,,, I knew you had gotten hurt and were in the hospital,,, I hope all is well but im glad you are back,,, Was hopeing you would return soon to help lobby for us and to hopefully try to organize some new threads on dmg and specials hehe,,, everything work out well?




--= Goose =--
--=Swordsmen/Krayt GDK killer -==- Member of PhNx=--

--= I pity the fool =--
KreyMerr
Fri Apr 29, 2005 3:56 pm
#4



demonbane423 wrote:


KreyMerr wrote:
working on this


hey i was just posting trying to find you,,,, I knew you had gotten hurt and were in the hospital,,, I hope all is well but im glad you are back,,, Was hopeing you would return soon to help lobby for us and to hopefully try to organize some new threads on dmg and specials hehe,,, everything work out well?




Yeah im here. I have spent most of my free time over the last few days just trying to get adjusted to CU. While I was out I did post stuff to the devs still.

The hammer issue is at the top of my list, but im not sure it can be fixed.

In order for me to fill you all in first I actually need to be told something, then I need to get permission to post it here. So rest assured, I am fighting behind the scenes, and as soon as I can pass anything along I will.



-X-____________________Cos KreyMerr
Profession:_________________________________Master Of Awesome
Server:____________________________________Chilastra
Look out! Hes got a pink duster!
Former Swordsman Correspondent and Swordsman for life.

demonbane423
Fri Apr 29, 2005 3:58 pm
#5






KreyMerr wrote:





demonbane423 wrote:





KreyMerr wrote:
working on this




hey i was just posting trying to find you,,,, I knew you had gotten hurt and were in the hospital,,, I hope all is well but im glad you are back,,, Was hopeing you would return soon to help lobby for us and to hopefully try to organize some new threads on dmg and specials hehe,,, everything work out well?






Yeah im here. I have spent most of my free time over the last few days just trying to get adjusted to CU. While I was out I did post stuff to the devs still.

The hammer issue is at the top of my list, but im not sure it can be fixed.

In order for me to fill you all in first I actually need to be told something, then I need to get permission to post it here. So rest assured, I am fighting behind the scenes, and as soon as I can pass anything along I will.




thanks I appreciate all the work and time put in,,, we are all pulling for any sort of change,,, if they cant fix the hammer issue maybe they can tweak the speed settings so acklay hammers dont get nerfed so bad =(




--= Goose =--
--=Swordsmen/Krayt GDK killer -==- Member of PhNx=--

--= I pity the fool =--
KreyMerr
Fri Apr 29, 2005 4:04 pm
#6

Yeah im all for assuming speed cap pre-cu and then converting based on DPS instead of speed-speed damage-damage. This would be the correct way to do it. But seeing as how the CU is live, I dont know if we can get any love here.



-X-____________________Cos KreyMerr
Profession:_________________________________Master Of Awesome
Server:____________________________________Chilastra
Look out! Hes got a pink duster!
Former Swordsman Correspondent and Swordsman for life.

KreyMerr
Fri Apr 29, 2005 5:49 pm
#7

Yeah im all for assuming speed cap pre-cu and then converting based on DPS instead of speed-speed damage-damage. This would be the correct way to do it. But seeing as how the CU is live, I dont know if we can get any love here.



-X-____________________Cos KreyMerr
Profession:_________________________________Master Of Awesome
Server:____________________________________Chilastra
Look out! Hes got a pink duster!
Former Swordsman Correspondent and Swordsman for life.

AriasImmortal
Fri Apr 29, 2005 6:54 pm
#8

Acklay PH... 207-915 pre-CU, now 544-1170 post CU. Wish I had put a powerup on it before the servers went down, my guildies that was 900+ with a powerup got higher damage than mine. I didn't get a full respec either, but that's cool... I 2 shotted some guy with it anyways



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

Asir_SWG
Sat Apr 30, 2005 1:34 am
#9






KreyMerr wrote:
Yeah im all for assuming speed cap pre-cu and then converting based on DPS instead of speed-speed damage-damage. This would be the correct way to do it. But seeing as how the CU is live, I dont know if we can get any love here.





I think this is resolveable - it we get enough pressure (key is the yellow names in inv for weapons that had a pup applied)]


It has become all to clear that weapons that had a pup applied during conversion got a better end result than those without.... The big problem with this is that it seems the way the conversion works what has really happened is that weapons missing pups have actually suffered a nerf during the conversion. This was highlighetd to me in no uncertain terms by the information provided by Nalai, where newly crafted equals trumped standard weapons that were converted.






Summerflame wrote:
Id like to share some frustration with you all. Basically all ordinary weapons crafted before CU is useless... Look at the 3 examples below.


All weapons have been made with the same resources and components.


T21 before CU 7.3/176-411 after CU 2.81/398-916 DPS 234.11

T21 crafted after CU 2.52/509-1019/ 96 DPS 303.53


PH Before CU 5.3/138-472, after CU 2.87/347-893 DPS 216.34

PH crafted after CU 2.62/503-1015 DPS 289.9


LVA Before CU 4.4/111-382, after CU 2.76/258-595 DPS 154.2

LVA crafted after CU 2.48/296-596 DPS 179.51


Well I think the numbers speaks for themselves...



In all the above conversions the converted weapon is around 20 to 30% worse then the newly crafted identical item. This for Nalai caused the problem that all current stock will just have to be deleted as it is no longer even within ball park of the new standard.


But the issue is in no way limited to standard weapons. (Here is where my own interest comes in I have to admit). I have a scatter that has converted into a 287 DPS unit; the issue is that this was no ordinary scatter. Made with +200 tissues it was within the top 5% of DPS, but as soon as I start looking around I find that this just equals newly crafted weapons without enhancement, but also weapons with far inferior stats pre CU (but had pup applied) have seen to be converted with far higher DPS (I saw 318 DPS units from weapons made with +70 tissues).


The list goes on if you read the 'in live' conversion forums where identical weapons have received drastically different conversions just dependent on the presence of a pup. For example I think of the 750 max dam T21 getting surpassed by the 535 max T21 or on Gorath the 540 max dam DE-10 that was surpassed by two separate 400 max dam weapons, in all these cases the lower weapons had the pup applied. (For the sake of the people posting 'in live' where they have seen there pride items destroyed because they were pup less)


The resolution I would propose is that all weapons that were wrongly converted now receive an across the board 20% increase in min and max damage. This should be possible as for some reason we do not understand all these weapons also ended up with the yellow lettering normally reserved for some loot weapon drops. This would provide the required lift to the stock many WS are now otherwise going to have to destroy, and go a long way to balance the enhanced weapons many of us have, where we have seen the ‘best will still be the best’ rule thrown out of the window. Using this formula would see the following: (My scatter being 344 DPS plus)







Summerflame wrote: Id like to share some frustration with you all. Basically all ordinary weapons crafted before CU is useless... Look at the 3 examples below.



All weapons have been made with the same resources and components.


T21 before CU 7.3/176-411 after CU 2.81/398-916 DPS 234.11 477-1099 DPS 280.93

T21 crafted after CU 2.52/509-1019/ 96 DPS 303.53


PH Before CU 5.3/138-472, after CU 2.87/347-893 DPS 216.34 416-1071 DPS 259.60

PH crafted after CU 2.62/503-1015 DPS 289.9


LVA Before CU 4.4/111-382, after CU 2.76/258-595 DPS 154.2 309-714 DPS 185.04

LVA crafted after CU 2.48/296-596 DPS 179.51


Well I think the numbers speaks for themselves...






Now for where I would like some help from the community, the above is not really enough evidence to prove this case 100%, a god example would be if a WS just happened to have 2 weapons one with pup one without, otherwise identical. Then craft an identical weapon again to verify the post-CU crafted stats, this should pin down the % gain these weapons got a little more. If you can help please post, I personally feel this is game breaking as it affects just about every player. This can be resolved if we act quickly.






ERHAMSTERHAMSTERHAMSTERHA
MSTERHAMSTERHAMSTERHAMSTE
RHAMSTERHAMSTERHAMSTERHAM
STERHAMSTERHAMSTERHAMSTER
HAMSTERHAMSTERHAMSTERHAMS
TERHAMSTERHAMSTERHAMSTERH
AMSTERHAMSTERHAMSTERHAMST
ERHAMSTERHAMSTERHAMSTERHA

MSTERHAMSTERHAMSTERHAMSTE

Tisvi
Sat Apr 30, 2005 7:37 am
#10

My PH was 740someodd before the CU and turned into a 1111 max dunno what my dps is off the top of my head but i seem to be doing pretty good



Tisvi - Master BH, SL
Freastro - Master Artisan/Architect/Chef
Krayts Gate Mall: Freasto's vendor of random scthuph
Nybero - Master Imperial Pilot, Master ShipWright
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demonbane423
Sat Apr 30, 2005 9:32 am
#11






Tisvi wrote:

My PH was 740someodd before the CU and turned into a 1111 max dunno what my dps is off the top of my head but i seem to be doing pretty good





find out the base DPS i had one hammer that converted to 1173 dmg but because of the speed it has worse DPS then a newly crafted hammer,,,, was a 808 dmg acklay ,,,,




--= Goose =--
--=Swordsmen/Krayt GDK killer -==- Member of PhNx=--

--= I pity the fool =--
zRhyno
Sun May 01, 2005 12:46 pm
#12

We all loved our Pre-CU hammers for their damage and never took into account their speed being we could speedcap. Now speed on hammers makes a major difference to DPS, so speed sliced Pre-Cu hammers could easily come out with much more DPS than 5.8 speed dmg sliced acklay hammers.






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SigmaE
Sun May 01, 2005 3:56 pm
#13


Hammer was [email protected] pre-CU.
Converted to [email protected]. Base DPS of 318/Modified of 543 with incomplete template.

Speed on hammers seems to make a bit more of a difference since it actually matters now.
Cost me 3mil, so I am not really complaining...

Planned on the potential shafting and purchased a high speed hammer after playing TC.

Message Edited by SigmaE on 05-01-2005 05:57 PM




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