Swordsman Archive
Thread: THUNDERHEART: What about Swordsman, Fencer, and Pikeman?
- We agree. This problem will be addressed in the upcoming PvP Balance. I will keep you updated.
- Note - Pardon me while I WOOT.
Posted by the TKA correspondent.
TH: Will all melee have this perk?
What your looking at is juveniles usingTKAs who think melee should also be ranged.
Melee = close, ranged = far. They don't understand that melee doesn't equal close and far.
-- Ypi
Not necessarily - does it really make sense for them to be able to zap away at us while running as fast as we are? A 5-10% running speed mod for melee classes while out-of-range would do the trick nicely, IMO.
Of course, you could argue that they already pay accuracy penalties for shooting while on the run, but I'm just thinking that being kited is NO FUN. I tend to run into the bazaar if I'm being kited in a city so that they can't get too far from me :-)
Takes two to fly a kite.
There's no reason ranged should run slower than melee. Melee people choose to use a weapon that gives them the advantage up close.
-- Ypi
By eliminating the ability to stay away from meleers will totally **edit** up ranged professions.
They already have horrible defence, horrible damage (compared to melee), and again Ill bring up horrible defence.
I am both melee and ranged, so I think I have a somewhat balanced opinion (however Im ranged at heart).
Burst run up on them. then try the lunge special or other special that will lower their posture.
And I agree, it takes two. So if they kite, run the other way and make them chase after you. Get to a place where they have no choice but to get close, if you can. If you are in a city, use buildings to block their line of site. I know it's not the best advice, but as a 3/3/4/3 Heavy Swordsman, I really don't see why being ranged should make you slower or being melee should make you faster.
TKMs own in this game, what next, KD/Dizzy at100 meters now?
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I was under the impressions it was BH or pistoleer ... but i could be wrong.. the problem with most of you and your views.. and dont get me wrong its your right to feel how you do... but its all centerd around PvP..
And Swg is so much bigger than PvP... to tell you the honest truth i hope they nerf PvP unless its on the battle field .... to see people running around the starport killing each other its just plain dumb... it was a bad idea from the start that most of you made worst..... you see 3 and 4 people attacking 1 guy... where's the fun in that...
All you do i cry nerf this and nerf that... i read on all the major boards.. and its all the same.. sword, fencer crying for a tka nerf .... tka doing the same... and everyone else crying to nerf bh or pistoleer cause they do to much damage with stoping shot.... etc...... have yet to see somone crying nerf krayts.... or nerf rancors.... why... most of you dont PvE... its all about your composite armor and how much damage you can do in a PvP fight.... just sad to see such a great game reduced to garbage because of some many selfish individuals....thats why there are so many people like myself that refuse to get involved PvP.... rather not wear any armor or have any buffs and kick a nest full of Ancient Bull Rancors...... not flamming just calling it like i see it......
I have spent all my points in melee but to really make an effective PvP character I need to take the def lines in rifle and pistol. The def mods for shooters are greater than any melee character.
I have chased other characters around lunge 2ing nonstop to no effect. Granted they will miss but I seem to miss as much. The advantage lies with the shooter as he will eventually land a bleed and I will never, ever get that chance as they constantly run. By the time one lunge sticks and I am close enough for a bleed they are up and running again. It is really pointless and warcry only make the battle longer as you now have to wait an additional 20 seconds before you die.
This is the same old issue of server and client lag. They supposedly "fixed" it in the mounts patch by increasing our range up to 20m or something when kited but when my ping is only showing 200ms and my screen shows him at 3m away, I have a hard time beliveing that it is actually working this way.
The problem isn't with our class its due to SWG's bugs. So until they truly fix it you have to improvise.
About midway through the duel I was frustrated, I hadn't hit him once and he got me with a health bleed so I needed to do something different. I turned and ran away in the oppisite direction. When he got about 60m's from me I was out of his range so he had to run in towards me if he wanted to finish the kill. I slowly closed the gap by running diagonally back and forth in hopes to throw him off. When I got close enough I hit burst run and went for it. Again I got the out of range error,
It wasn't until I kept running straight (overriding aut-follow) and actually passed him by a meter or so that my area attack 3 acutally landed. Luckily for me it forced him into kneeling and dizzied. He fell on the ground, and it was all over then. 2 two-hand hit 3's and he was dead.
Although it felt awesome to win I knew I just got lucky. AA3 rarely dizzies and posture changes at the same time. Even then if he had just shot me one more time while kneeling instead of trying to run he would have likely killed me.
The fact that I had to burst run and actually pass him clearly shows that the out of range issue still isn't fixed as well.