Swordsman Archive

Thread: THUNDERHEART: What about Swordsman, Fencer, and Pikeman?

nolan007
Sat Dec 20, 2003 3:26 pm
#1

PvP Kiting. Some of us still feel helpless trying to chase down a kiter. We'd like some chance of catching up. It doesn't have to be easy, just possible.

  1. We agree. This problem will be addressed in the upcoming PvP Balance. I will keep you updated.
  2. Note - Pardon me while I WOOT.


Posted by the TKA correspondent.



TH: Will all melee have this perk?






~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

Zoolie
Mon Dec 22, 2003 5:08 am
#2

Sorry but i really dont understand the problem other melee are haveing with kiters... Lunge 1 lunge 2 and warcry are more then enough to take down any ranged char. I pvp alot and the only time i die to ranged is if its a commando and i burn to death before i can incap him.



~ Gloop @ Chimaera ~
~ Master Pikeman ~
~ Member of Majestic ~
AKA EVIL FISH

Ypiana
Mon Dec 22, 2003 5:53 am
#3

What your looking at is juveniles usingTKAs who think melee should also be ranged.


Melee = close, ranged = far. They don't understand that melee doesn't equal close and far.


-- Ypi





I killed my parents... You're next!
/godmode 1
BlueKieran
Mon Dec 22, 2003 7:58 am
#4

Not necessarily - does it really make sense for them to be able to zap away at us while running as fast as we are? A 5-10% running speed mod for melee classes while out-of-range would do the trick nicely, IMO.


Of course, you could argue that they already pay accuracy penalties for shooting while on the run, but I'm just thinking that being kited is NO FUN. I tend to run into the bazaar if I'm being kited in a city so that they can't get too far from me :-)





Mykel West @ Chimaera, Human M.Brawler/Swordsman/M.CH
Kirran @ Shadowfire, Bothan Smuggler/Pistoleer/Commando

Ypiana
Mon Dec 22, 2003 8:57 am
#5

Takes two to fly a kite.


There's no reason ranged should run slower than melee. Melee people choose to use a weapon that gives them the advantage up close.


-- Ypi




I killed my parents... You're next!
/godmode 1
razzzim
Mon Dec 22, 2003 8:57 am
#6

get master brawler...with lunge2 kiting has never been a problem for me.



Razzim Horashin
Europe - FarStar
EpYoNTiamat
Mon Dec 22, 2003 12:35 pm
#7

Run away from them if they start trying to kite you. When you get to where they cant hit you, they most likely will chase after you. At a certain point, run towards them. Lag/pilot error will cause them not to try to kite and you should be able to get a hit or two in.



Yumil Kazakani - Imperial of Radiant Master Swords/Master Armorsmith
Yumil Zabuza [COBRA] - Ahazi Swordsman and Doctor
SWBarker12
Mon Dec 22, 2003 2:01 pm
#8

By eliminating the ability to stay away from meleers will totally **edit** up ranged professions.


They already have horrible defence, horrible damage (compared to melee), and again Ill bring up horrible defence.


I am both melee and ranged, so I think I have a somewhat balanced opinion (however Im ranged at heart).





Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

Seawolvz25
Mon Dec 22, 2003 3:12 pm
#9

TKMs own in this game, what next, KD/Dizzy at100 meters now?



One of the original 6 founding pimps of BBFE..........................Why Sony WHY!
meschuster
Mon Dec 22, 2003 3:27 pm
#10

Burst run up on them. then try the lunge special or other special that will lower their posture.


And I agree, it takes two. So if they kite, run the other way and make them chase after you. Get to a place where they have no choice but to get close, if you can. If you are in a city, use buildings to block their line of site. I know it's not the best advice, but as a 3/3/4/3 Heavy Swordsman, I really don't see why being ranged should make you slower or being melee should make you faster.




Gondolin-Tarquinas
Genjin Hatsumi-Chimaera-Europe
Old-man Potts-Radiant
CreatrueHandler
Mon Dec 22, 2003 9:31 pm
#11

TKMs own in this game, what next, KD/Dizzy at100 meters now?


==============================================


I was under the impressions it was BH or pistoleer ... but i could be wrong.. the problem with most of you and your views.. and dont get me wrong its your right to feel how you do... but its all centerd around PvP..


And Swg is so much bigger than PvP... to tell you the honest truth i hope they nerf PvP unless its on the battle field .... to see people running around the starport killing each other its just plain dumb... it was a bad idea from the start that most of you made worst..... you see 3 and 4 people attacking 1 guy... where's the fun in that...


All you do i cry nerf this and nerf that... i read on all the major boards.. and its all the same.. sword, fencer crying for a tka nerf .... tka doing the same... and everyone else crying to nerf bh or pistoleer cause they do to much damage with stoping shot.... etc...... have yet to see somone crying nerf krayts.... or nerf rancors.... why... most of you dont PvE... its all about your composite armor and how much damage you can do in a PvP fight.... just sad to see such a great game reduced to garbage because of some many selfish individuals....thats why there are so many people like myself that refuse to get involved PvP.... rather not wear any armor or have any buffs and kick a nest full of Ancient Bull Rancors...... not flamming just calling it like i see it......






----------------------------------------------------------------------------------------------
"I know it does.. i've seen it"
"Thats why am just going to enjoy the show....
Cause we already know... Pre-Cu beats nge"
MarshalCreed
Mon Dec 22, 2003 9:40 pm
#12

I have spent all my points in melee but to really make an effective PvP character I need to take the def lines in rifle and pistol. The def mods for shooters are greater than any melee character.


I have chased other characters around lunge 2ing nonstop to no effect. Granted they will miss but I seem to miss as much. The advantage lies with the shooter as he will eventually land a bleed and I will never, ever get that chance as they constantly run. By the time one lunge sticks and I am close enough for a bleed they are up and running again. It is really pointless and warcry only make the battle longer as you now have to wait an additional 20 seconds before you die.




Roboute Guilliman
Imperial Major
Northern Storm Command
Scarin
Tue Dec 23, 2003 3:19 am
#13

I dueled a pistoleer the other day and here is what happened. We started out at 10m, which is still in range of our lunge moves. I pressed auto-follow immediately and tried to posture change but nothing worked because all I got were "out of range messages." Even though at some points I was only 3m away, I was still out of range.

This is the same old issue of server and client lag. They supposedly "fixed" it in the mounts patch by increasing our range up to 20m or something when kited but when my ping is only showing 200ms and my screen shows him at 3m away, I have a hard time beliveing that it is actually working this way.

The problem isn't with our class its due to SWG's bugs. So until they truly fix it you have to improvise.

About midway through the duel I was frustrated, I hadn't hit him once and he got me with a health bleed so I needed to do something different. I turned and ran away in the oppisite direction. When he got about 60m's from me I was out of his range so he had to run in towards me if he wanted to finish the kill. I slowly closed the gap by running diagonally back and forth in hopes to throw him off. When I got close enough I hit burst run and went for it. Again I got the out of range error,

It wasn't until I kept running straight (overriding aut-follow) and actually passed him by a meter or so that my area attack 3 acutally landed. Luckily for me it forced him into kneeling and dizzied. He fell on the ground, and it was all over then. 2 two-hand hit 3's and he was dead.

Although it felt awesome to win I knew I just got lucky. AA3 rarely dizzies and posture changes at the same time. Even then if he had just shot me one more time while kneeling instead of trying to run he would have likely killed me.

The fact that I had to burst run and actually pass him clearly shows that the out of range issue still isn't fixed as well.



There are 10 types of people in this world... those who know binary and those who don't.


Scarin - Eclipse Master Ranger / Master Swordsman
Siarra Oman - Noob scout on Wanderhome, home of the great ranger meet up.
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