Swordsman Archive
Thread: Executioner's Hack: Updated
umm let me point that out again. he said base damage not after slice. Base= stats before slice
PanzerGR wrote:
DarkBShadow wrote:
Ekhvram wrote:
--TKA's: will soon have a base 250-400 Heat damage "mitigate this" 'nucks + utility/meditate niche tanking
they are not getting a weapon that looks like htat
they are gettinga weapon taht is about 99-250 damage.not 400 damage. and if you realize Tka do not get affected by any fourm of mitigation. while we get hit with the full affect of it :/
they get like a 7% lower damage we get like a 50% lower damage.as with the other melee classes. but we get affected the most since our damage gap range is way to high
the reason this is is because of there damage ups that they get. and that is about 400 right there. then put on top of the 99-250 they would get from a knucler.
that is like a 499-650 weapon ap1 they are carring around. dont know if there max damage mod is 400 but i knwo its around that. but still if you mitigate that there damage wouldn't go any where. ir would just decrease to like 499-559 not much of a change at all. and that is why tkm's do not get affected by mitigation that much at all. so it doesn't matter if they get a new weapon or that is 1-300 they still wont get affected that much as the rest ofmelee does.
and think should be changed some how. and the only way i see it possible is by giving us a weapon that does like450-500 damage but for some reason i do not think this will ever happen
i beg to differ
it is definately not in the 99-250 range unless yours epeaking pure default.. I have seena pic of onethat isnear 350sliced, add a powerup to that and its more. Thats quite insane especially given how fast TKA's are and their accuracy.
that aside as sum1 else said and as ive said the hack is just liek the Scyteh except worse damage....so whats the point of having it. There isnt any
and AP3 wont matter diddly for PvP.
anyways reguardless of base damage it still exceedingly excessive when you add the unarmed damage skill into the equation which negate most of the damage migration. add thier speed the damage per secound would completely unbalance the pvp world not that it isnt already is anyways.
i cant say i am glad to hear that but this is swordman forum so let stick to making construtive comments for us swordmen okay?
As we all have agreed this weapon really has no place for it to become a prefer weapon in any given situation. something needs to be done and having a different damage type would be a nice thing to have. i would imagine that a metal blade would be fairly cold right? =)
Theres not much to say except that it needs to be better. The art alone for the weapon means it deserves to be used.
It should be half way between a sycthe and a power hammer so make it slower 4.5 spd and higher damage give it A3 armor piercing also.
Noc-turnal wrote:anyways reguardless of base damage it still exceedingly excessive when you add the unarmed damage skill into the equation which negate most of the damage migration. add thier speed the damage per secound would completely unbalance the pvp world not that it isnt already is anyways.
Erm...perhaps you should also consider that NS vibromotors currently only drop from 1 mob that spawns once a day. So, if nothing changes, we'll see the new VK's appear at the rate of about 2 per day per server. Nice weapon, but other enhancements are easier to get. Krayt is much more available, as are looted vibromotors. And heat damage is not truly gamebreaking.
That being said (I am also an MHS), I agree with an earlier poster that we do not need a re-skinned scythe. Some other damage type would be preferred, and if the damage range remains as per the screenshot posted (somewhat similar to the scythe), then it's speed is too slow to make it a preferred weapon of any kind.
Defconn wrote:
Noc-turnal wrote:
anyways reguardless of base damage it still exceedingly excessive when you add the unarmed damage skill into the equation which negate most of the damage migration. add thier speed the damage per secound would completely unbalance the pvp world not that it isnt already is anyways.
Erm...perhaps you should also consider that NS vibromotors currently only drop from 1 mob that spawns once a day. So, if nothing changes, we'll see the new VK's appear at the rate of about 2 per day per server. Nice weapon, but other enhancements are easier to get. Krayt is much more available, as are looted vibromotors. And heat damage is not truly gamebreaking.
That being said (I am also an MHS), I agree with an earlier poster that we do not need a re-skinned scythe. Some other damage type would be preferred, and if the damage range remains as per the screenshot posted (somewhat similar to the scythe), then it's speed is too slow to make it a preferred weapon of any kind.
The drop rate on the NS motors is so insanely low that it isnt even worth talking about. Hell, TKMs cant even do ANY damage to Axkva Min, she is 100% to kinetic, Pikeman cant damage her due to 100% Electric, and Fencer cant damage her due to 100%stun. and even IF they manage to get a NS motor (which I have been looking for for a LONG time) they cant go back to damage her in a new hunt because she is 100% to Heat as well. So the only discussion that needs to take place on this is when the surge of New swordsman will hit. Hell, I am Re-mastering to hunt her for my Pike Schematic. I wont lie, I left swords, but I am back and YES I am using it as a means to an end. But I do Like Swordsdman, so instead of whining about it in this thread, or flaming (like me
) how about using it to talk about YOUR new weapon, and get it worked out first. Bring up the TKM issue in another post that isnt meant to talk about a new SWORDSMAN weapon.
sorry for the /rant and /flame but, this irritates me more than anything on these boards, and you just happened to catch me on a no-coffee moment
StGabriel wrote:
Just to be clear, I've been lobbying with the devs for any change (AP or damage type) that might help make this weapon useful. If I argue for or suggest one change over another it is simply because I think it is more likely to be possible based on what I'm hearing from the other end of things. No options are being cut off. At this point I'm simply trying to stress to the devs that this weapon, as it stands, won't fill any useful role in the Swordsman's arsenal and I'm offering several suggestions as to how that might be addressed (and your feedback in this thread has been very useful for that).