Swordsman Archive

Thread: Executioner's Hack: Updated

DirthNader
Mon Apr 19, 2004 9:56 am
#92

Asa PvE swordsman I'd be happier with AP3, but I support any change to this weapon to make it more than justa reskin of the scythe.


For PvE players AP3 would be a huge boon. Any AP3 mob you hit with an AP2 weapon takes 50% damage before their resists are factored in. Sure, you're not going to see too much of a boost when hitting AP2 and below mobs, but taking on AP3 mobs would be require roughly half the swings they currently do.


As I said though, I do support any change to this weapon, including a different damage type if it helps my PvP brethren out. The class really needs something new - I love it to death but I'm afraid that after I kill enough GDK's to loot two more scales I may switch to another brawler elite just to experience something new.



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DarkBShadow
Mon Apr 19, 2004 11:29 am
#93






PanzerGR wrote:





DarkBShadow wrote:





Ekhvram wrote:

--TKA's: will soon have a base 250-400 Heat damage "mitigate this" 'nucks + utility/meditate niche tanking






they are not getting a weapon that looks like htat


they are gettinga weapon taht is about 99-250 damage.not 400 damage. and if you realize Tka do not get affected by any fourm of mitigation. while we get hit with the full affect of it :/


they get like a 7% lower damage we get like a 50% lower damage.as with the other melee classes. but we get affected the most since our damage gap range is way to high


the reason this is is because of there damage ups that they get. and that is about 400 right there. then put on top of the 99-250 they would get from a knucler.


that is like a 499-650 weapon ap1 they are carring around. dont know if there max damage mod is 400 but i knwo its around that. but still if you mitigate that there damage wouldn't go any where. ir would just decrease to like 499-559 not much of a change at all. and that is why tkm's do not get affected by mitigation that much at all. so it doesn't matter if they get a new weapon or that is 1-300 they still wont get affected that much as the rest ofmelee does.


and think should be changed some how. and the only way i see it possible is by giving us a weapon that does like450-500 damage but for some reason i do not think this will ever happen







i beg to differ


it is definately not in the 99-250 range unless yours epeaking pure default.. I have seena pic of onethat isnear 350sliced, add a powerup to that and its more. Thats quite insane especially given how fast TKA's are and their accuracy.


that aside as sum1 else said and as ive said the hack is just liek the Scyteh except worse damage....so whats the point of having it. There isnt any


and AP3 wont matter diddly for PvP.





umm let me point that out again. he said base damage not after slice. Base= stats before slice




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Noc-turnal
Mon Apr 19, 2004 1:34 pm
#94

anyways reguardless of base damage it still exceedingly excessive when you add the unarmed damage skill into the equation which negate most of the damage migration. add thier speed the damage per secound would completely unbalance the pvp world not that it isnt already is anyways.


i cant say i am glad to hear that but this is swordman forum so let stick to making construtive comments for us swordmen okay?


As we all have agreed this weapon really has no place for it to become a prefer weapon in any given situation. something needs to be done and having a different damage type would be a nice thing to have. i would imagine that a metal blade would be fairly cold right? =)






Noc-turnal (T-S)

TechBoss
Mon Apr 19, 2004 2:01 pm
#95

Why don't the devs just come out and say it, if you want to be awesome, play TKA. The problem with TKA is that they get +270 damage from skills. The weapon they use then adds to that. I'd like to have a weapon that does 369-570 damage.


Hack needs to be AP3



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Obi007
Mon Apr 19, 2004 2:08 pm
#96

Theres not much to say except that it needs to be better. The art alone for the weapon means it deserves to be used.


It should be half way between a sycthe and a power hammer so make it slower 4.5 spd and higher damage give it A3 armor piercing also.


LuapLink
Tue Apr 20, 2004 2:34 am
#97

The weapon is still on TC so there is still time for it to be changed and it probably will, at the moment it still requires sword cores dispite the fact that it is an axe which should require reinforced ones.



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Soulburner69
Tue Apr 20, 2004 11:07 am
#98

it still requires sword cores dispite the fact that it is an axe which should require reinforced ones.



that is strange, you would have figured that they would have changed it to require reinforced cores when they changed the stats of the weapon...


actually i think another way to make it so this weapon wouldnt be unbalanced if it had both ap3 and cold (or some other damage type) would be to put the certification at master offence. that and it would give reason to put weapon certifications to master techniques (mace, or flail), master defense (a heavy sword), and master finesse (a better version of the curved sword). then all that would be needed is a master level weapon, but that is being discussed in another thread



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Dozier316
Tue Apr 20, 2004 4:29 pm
#99

you could keep it ap2 but we need a damage type such as cold or restrant that would allow us to cut through armor like stun does now. i mean we dont really need another pve weapon. with a regular power hamer you can do between 3k and 5k plus damage to mind alone. we need a new pvp weapon thats able to get through the comp layers. course if they gave us ap3 too i wouldnt complain.



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Bannon9k
Tue Apr 20, 2004 4:32 pm
#100

With out damage multipliers...and the damage on our weapons...we dont need stun damage...and if we ever do get a stun weapon...you can bet it'll either be SLOW as hell, or low low damage...like the stun baton. Personally I'd like to see more PVE damage types for this profession. If you wanna do pvp do fencer =P...its meant for it. Anyway...new damage type is my bid on it...be it stun or whatever =).



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Gimperial666
Wed Apr 21, 2004 2:01 pm
#101

This is a crapy sythe... same story.... if it were AP3 that would be nice for PVE but PVP the AP doesnt mean much at all. That thing isnt a stun type weapon.... it looks like a big hunk of metal... same with the sythe.



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Defconn
Thu Apr 22, 2004 12:30 pm
#102



Noc-turnal wrote:

anyways reguardless of base damage it still exceedingly excessive when you add the unarmed damage skill into the equation which negate most of the damage migration. add thier speed the damage per secound would completely unbalance the pvp world not that it isnt already is anyways.





Erm...perhaps you should also consider that NS vibromotors currently only drop from 1 mob that spawns once a day. So, if nothing changes, we'll see the new VK's appear at the rate of about 2 per day per server. Nice weapon, but other enhancements are easier to get. Krayt is much more available, as are looted vibromotors. And heat damage is not truly gamebreaking.

That being said (I am also an MHS), I agree with an earlier poster that we do not need a re-skinned scythe. Some other damage type would be preferred, and if the damage range remains as per the screenshot posted (somewhat similar to the scythe), then it's speed is too slow to make it a preferred weapon of any kind.



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Fd3sBass
Thu Apr 22, 2004 12:49 pm
#103






Defconn wrote:





Noc-turnal wrote:

anyways reguardless of base damage it still exceedingly excessive when you add the unarmed damage skill into the equation which negate most of the damage migration. add thier speed the damage per secound would completely unbalance the pvp world not that it isnt already is anyways.







Erm...perhaps you should also consider that NS vibromotors currently only drop from 1 mob that spawns once a day. So, if nothing changes, we'll see the new VK's appear at the rate of about 2 per day per server. Nice weapon, but other enhancements are easier to get. Krayt is much more available, as are looted vibromotors. And heat damage is not truly gamebreaking.

That being said (I am also an MHS), I agree with an earlier poster that we do not need a re-skinned scythe. Some other damage type would be preferred, and if the damage range remains as per the screenshot posted (somewhat similar to the scythe), then it's speed is too slow to make it a preferred weapon of any kind.




The drop rate on the NS motors is so insanely low that it isnt even worth talking about. Hell, TKMs cant even do ANY damage to Axkva Min, she is 100% to kinetic, Pikeman cant damage her due to 100% Electric, and Fencer cant damage her due to 100%stun. and even IF they manage to get a NS motor (which I have been looking for for a LONG time) they cant go back to damage her in a new hunt because she is 100% to Heat as well. So the only discussion that needs to take place on this is when the surge of New swordsman will hit. Hell, I am Re-mastering to hunt her for my Pike Schematic. I wont lie, I left swords, but I am back and YES I am using it as a means to an end. But I do Like Swordsdman, so instead of whining about it in this thread, or flaming (like me ) how about using it to talk about YOUR new weapon, and get it worked out first. Bring up the TKM issue in another post that isnt meant to talk about a new SWORDSMAN weapon.


sorry for the /rant and /flame but, this irritates me more than anything on these boards, and you just happened to catch me on a no-coffee moment







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Katchiko
Sat Apr 24, 2004 7:14 pm
#104






StGabriel wrote:
Just to be clear, I've been lobbying with the devs for any change (AP or damage type) that might help make this weapon useful. If I argue for or suggest one change over another it is simply because I think it is more likely to be possible based on what I'm hearing from the other end of things. No options are being cut off. At this point I'm simply trying to stress to the devs that this weapon, as it stands, won't fill any useful role in the Swordsman's arsenal and I'm offering several suggestions as to how that might be addressed (and your feedback in this thread has been very useful for that ).





i aprecite any change you could get to this weapon .but here are my 2cent on the subject


that axe is basicly a scythe and lets face it even the scythe isnt all that .. personaly if were talking a dmg type change i dont want cold for the obvious reson they peopel will complain even harder about swordsman beeing karyt hunters what i do sugest is change the dmg type to heat .its my understanding that the new TKM knuckles are heat dmg and are also called ''black sun'' so i conclude they have a similar origin or are used by the same group .. making the same dmg type logical .. and if not another dmg type i would definatly go for the AP3 or else it will become a weapon thats just put on the wall of bored collectors as useless weapon_002


im sure youll lobby for the best posible change you can get from the derv's and respect what you do as go -between for our proffesion . i hope my view on it was helpfull )


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