Swordsman Archive
Thread: Swordman PvP guide
Sai-Em-Hefix wrote:
Also aboytPvP against combat medici think is good combin swordman+doctor.. u can heal your poison
That part is indeed true, however then tend to just spam it as fast as you can heal so to go on offense you still gotta eat some, in the end you still gotta kill them before they kill you lol. sad fact, but ah well the folks in CM forum generaly say they not powerful cos they spend loads on points. whatever ![]()
Oh yes swordman is PvE king for for base raid they are on thier own league specialy with the vun to blast damage lol woohoo bye bye player at st ![]()
Anyways i been busy with rl work but i got a day off tomorow so i will update the guide to cover the AP issues and more detail weapon use.
Message Edited by APEist_theReb on 09-22-2004 06:18 PM
Dethsastr wrote:
Excellent guide Noc-turnal.
I've ben dabbling a bit in swordsman myself with a secondary char and was amazed how efficient it is. I'm not a true PvP'er as I'm a nutty crafter as well but still, I'd like to hold my own in a fight, be it PvP or PvE and was wondering wether fencer (which I haven't tried yet) or swordsman would be the better choice. This guide made medo a 180 from my intialchoice of fencer and go back to my beloved swordsman. Seems all I needed was a few pointers of how to utilize my sword skills to avoid being subjected to genuine fencer-PvP-prison love.
Thanks again for the pointers. Is just awesome!
...and remember, once you've used a high dmg 1.7 spd curved sword, you'll never go back (PvE)...
Thanks for the comment i hope you find it all useful in pratice as well. Always glad to see swordman being loved, now if only the devs loves us more
Message Edited by Noc-turnal on 10-07-2004 11:53 PM
lupifear wrote:
just wondering how the battle axe with the mind disease works for us in pvp
its slow. if your fighting a dot whoreand you cant get away and you know your gonna die, wth, go ahead and stick it to them.
best bet is just to stack them.
also, for those pesky combat medics that clone/gtef your group over and over, incap them with your gammorean axes. they get up, incap them again with the axes. so on so forth until triple incap. usually after 2 or 3 of those triple incap via gamm axes their mind is done for.
DanteVanZander wrote:
my swordsman template is
Master Sworsdman
Combat Medic 4/4/0/4 I can snipe with my mind poisons from 40m out and they do 589-630 max dmg per tick for 300 seconds i can also apply mind disease at 40m out and they do 233-267 max dmg per tick for 800 seconds after that i close the gap and i burtst run in with my high dmg sliced power hammer and
A) Area attack 3
B) Head Hit 3
C) Just apply Death Blows seeing as how the cm side of my template has incapped 4 people already
very effective template vs stackers, even with the resistance buffs. fight a doc/swordsman and your goin down though. theyll laugh at your dots, get up to you, state the hell outta you, dizzy/kd you, and then your gone.
btw you can use area 3, but i suggest applying dizzy with hit 3 and then using lunge 1 or 2 (depending on your enemy) to get the dizzy/kd.