Swordsman Archive
Thread: SWORDSMEN'S POLL: Priorities
Page 6 of 6
Lord_of_Flyz
Wed Nov 12, 2003 6:08 am
#66
Weapons...loosing 200 healith while using Head Hit 2 and the Hammer is...well....ALOT..
Geminus
Wed Nov 12, 2003 7:18 am
#67
Balancing- We get nothing for Finesse 3 (You've already heard enough), second the nature of a swordsman would suggest he be harder to knockdown once he's in his/her fighting position, and maybe a long range dodging ability too to help prevent kiting. by this I mean a ranged dodge modifier that works better the further a ranged weapon attacker is from you.
Geminus Dominicus
Heavy Swordsman 3/4/3/3
Doctor 4/4/4/3
Geminus Dominicus
Heavy Swordsman 3/4/3/3
Doctor 4/4/4/3
atimes
Wed Nov 12, 2003 8:20 am
#68
ignore the sig. I'm an aspiring swordsman with an alt character.
Reignhardt
Wed Nov 12, 2003 10:53 am
#69
Banancing
Banance us, and all melee classes, to be on par with a TKA at least!
Would be nice to balance all melee classes to be on par with all classes too!
15 meters does not cover it..... I spar with my friend and he is a rifleman. We talk on the phone while playing. When, on my screen it says he is 3 meters away, it says on his screen that he is 43 meters away.
So I can never catch him, unarmed and he is only running it takes me like 3 min to finally incap him:
out of range, out of range, out of range, out of range, out of range, out of range, out of range, out of range, out of range, out of range, out of range, out of range, out of range, out of range, out of range
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