Swordsman Archive
Thread: SWORDSMEN'S POLL: Priorities
I have to go with balancing.
It is my believe that the other issues will play a major role in this balancing though.
balancing
variety of specials
weapons (there gonna be put in anyway, and id rather be using our regular swords and hammers and be balanced with good specials then have unique weapons yet be underpowered and have lame specials)
Varietyto area specials - which again would lead to more balancing ![]()
Trivan
We need a major makeover here...
1) We need our empty finese box addressed and we need to not have three differenet sweep attacks (none of which work hardly ever) so I guess this is a blance issue.
2) New weapons I have to agree upon, to a point, we need new heavy swords, maybe a few faster ones and a few more damaging ones that arent as friggin slow as the hammer (which I didnt know qualified as a sword anyway) I say we need a damned vibro blade for swordsmen that is better than the one for the one handers. A friggin vibroweapon is supposed to be a sonic blade that vibrates so fast that it tears through things like flesh and bone. These should be second only to the lightsaber (and if I remeber correctly there used to be vibros in the old West end games Star Wars game)..and should be our most powerful weapon. They should be way more complex to make, expensive and way more damaging (so that we have a weapon equiv to the commandos and BH lightning cannons) Maybe the devs could just alter the lightsaber animations a tad (like an all white, 'fuzzier' blade) to keep this simple, and make the damage like half that of a saber. Just an idea
3) animations ; please more animations...and more moves. Make up new moves besides the sweep/spin sweep variations. A "disarm" would be nice (and I mean dis-arm hehe) like the pistoleers have. Perhaps a parry move/animation would be cool too. I've yet to see any swordsmen parry an attack...the polearm guys get a block, the fencers a dodge, but we have crap. It would be cool to see two swordsmen going at it, parrying blows instead of trading them.
So, I would have to say all. I don't know how I feel about the balance between the classes (fencer/tka/swords/pole_ each is supposed to be slightly better at something than the others (except the poor polearm bastards) Tka has speed and knockdown, fencer has dizzy and dodge (which dont seem to work for those poor guys either) and we have damage. Though, in pvp this is good for squat as we lay on our backs. So maybe we need a dodge, increased knockdown defenses, or a parry defense. my only hope in pvp as of now is mind bleed and it gets pretty old using the same move over and over (I wonder how the commandos and tka exploiters do it).
A more custom fighting system overall would be nice, maybe let us pick from a list of moves and corresponding animations (like in real life there are dozens of sword styles and martial arts) to make up our own fighting art - that way we would never face the same opponent twice. I know it would probably make more work for the poor devs, but the melee classes are badly overshadowed by the marksmen. I think a "melee style" creation screen would be cool. Your character on the box to the right, performing each animation that you select to correspond with your 'eye gouge' or 'ear tear' brawling moves, or the'radial nerve strike' with the polearm (hey! speaking of...what happened to pressure points? Come on guys, how could you forget the nerve pinch?) Just ideas...just rambling...but what do you think of a more customizable melee profession - with no set "moves" linked to boxes?
kenobi26
Weapons
The only weapons that are used are the 2h curved sword and the power hammer, and personally I only use the sword when I'm trying to do something quickly - a knockdown or warcry. The odd person uses a cleaver, but it isn't as useful in my opinion.
New weapons would be great fun, assuming their good. It would have to be something quite different - not more of the same. A new sword with longer range, or causes more wounds. Or a heavy battle axe - something interesting. If the weapons were good enough, giving us more options, they could go towards balancing out class also.
NEW WEAPONS
a "swordsmans" best weapons shouldnt be a darn frecking Hammer but a SWORD
- More sword weapons instead of hammers and axes.
- Improve specials and animations.
- Melee should always be stronger than any ranged weapon at less than 5 meters. Should get a bonus on anyone carrying a ranged weapon.