Swordsman Archive

Thread: Swordsman Vision Experiment

StGabriel
Tue Feb 10, 2004 1:24 am
#53

Okey doke, I'm gonna compile some preliminary results soon, if anyone elsehas further numbers to give or wants to edit their answers,go for it.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

sithlord006
Wed Nov 03, 2004 11:11 am
#54

Category #1: Offense/Defense

Option #1: Offense-80
Option #2: Defense-20


Category #2: Specials

Option #1: Bleeds/Wounds-10
Option #2: Delays (like warcry)-20
Option #3: Snares-
Option #4: Knockdown-
Option #5: AE attacks-10
Option #6: Intimidate-15
Option #7: Stun-25
Option #8: Blind-
Option #9: Dizzy-20
Option #10: Other Affects (please explain)-


Category #3: Defensive Abilities

Option #1: Melee Defense-15
Option #2: Ranged Defense-
Option #3: Counterattack-30
Option #4: Toughness-45
Option #5: Active Defensive Abilities-10


Category #4: Weapons

Option #1: Damage-40/30
Option #2: Speed-0/30
Option #3: Armor piercing-40/0
Option #4: Accuracy-20/30
Option #5: Other (explain)-I used two values for this section to reflect different "sword styles." On the left is the large, heavy weapons like axes and cleavers. On the right is the more lightweight, finely controlled weapons such as the two hand curved.


Category #5: Group Roles

Option #1: Tank-30
Option #2: Damage dealer-60
Option #3: Crowd Controller-
Option #4: Utility-10
Option #5: Other (explain)-

Overview- My vision is a heavy damage dealer that jumps headlong into battle wrecking havoc on the mobs with little attention paid to safety. The best defense is a great offense. The high toughness and counterattack reflect this by allowing the character to take damage while retaliating against the enemy. My vision also has far less AE than the current design.

ZeroK0ol
Wed Nov 03, 2004 11:55 am
#55








StGabriel wrote:
Ok, use this as a template for your votes.








Offense/Defense
Offense -- 75
Defense -- 25

Specials
Bleeds/Wounds -- 30
Delay -- 10
Snares -- 0


Knockdown --10
AE attacks -- 30
Intimidate -- 10
Stun -- 10
Blind -- 0
Dizzy -- 0
Other Affects -- 0

Defensive Abilities

Melee Defense -- 20
Ranged Defense -- 5
Counterattack -- 15


Toughness -- 40
Active Defensive Abilities -- 20

Weapons

Damage -- 40
Speed -- 0
Armor piercing -- 40
Accuracy -- 20
Other -- 0

Group Role

Tank -- 30
Damage dealer -- 50
Crowd Controller -- 20
Utility -- 0
Other -- 0












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