Swordsman Archive

Thread: Swordsman Vision Experiment

KenjiTokugawa
Fri Feb 06, 2004 1:54 am
#40


Offense/Defense
Offense -- 50
Defense -- 50

Specials
Bleeds/Wounds -- 30
Delay -- 0
Snares -- 0
Knockdown -- 0
AE attacks -- 50
Intimidate -- 20
Stun -- 0
Blind -- 0
Dizzy -- 0
Other Affects -- 0

Defensive Abilities

Melee Defense -- 20
Ranged Defense -- 10
Counterattack -- 40
Toughness -- 20
Active Defensive Abilities -- 10

Weapons

Damage -- 25
Speed -- 25
Armor piercing -- 25
Accuracy -- 25
Other -- 0

Group Role

Tank -- 40
Damage dealer -- 40
Crowd Controller -- 0
Utility -- 20
Other -- 0



Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


Blutzoll
Fri Feb 06, 2004 2:30 am
#41

absolutely great idea. this should be tried for every other profession too!



Offense/Defense
Offense -- 70
Defense -- 30

Specials
Bleeds/Wounds -- 20
Delay -- 20
Snares -- 0
Knockdown -- 20
AE attacks -- 30
Intimidate -- 10
Stun -- 0
Blind -- 0
Dizzy -- 0
Other Affects -- 0

Defensive Abilities

Melee Defense -- 10
Ranged Defense -- 10
Counterattack -- 30
Toughness -- 30
Active Defensive Abilities -- 20

Weapons

Damage -- 40
Speed -- 0
Armor piercing -- 40
Accuracy -- 20
Other -- 0

Group Role

Tank -- 30
Damage dealer -- 60
Crowd Controller -- 0
Utility -- 10
Other -- 0


ZeathUnnh
Fri Feb 06, 2004 4:54 am
#42

Offense/Defense
Offense -- 70
Defense -- 30

Specials
Bleeds/Wounds -- 20
Delay -- 20
Snares -- 0
Knockdown -- 20
AE attacks -- 10
Intimidate -- 20
Stun -- 10
Blind -- 0
Dizzy -- 0
Other Affects -- 0

Defensive Abilities

Melee Defense -- 10
Ranged Defense -- 10
Counterattack -- 20
Toughness -- 30
Active Defensive Abilities -- 30

Weapons

Damage -- 40
Speed -- 0
Armor piercing -- 40
Accuracy -- 20
Other -- 0

Group Role

Tank -- 50
Damage dealer -- 50
Crowd Controller -- 0
Utility -- 10
Other -- 0




----------------------------------------------------------
Zeat : Swordsman : Pikeman : Combat Medic
----------------------------------------------------------
Darhan
Fri Feb 06, 2004 6:04 am
#43

Offense/Defense
Offense -- 70
Defense -- 30

Specials
Bleeds/Wounds -- 30
Delay -- 20
Snares -- 20
Knockdown -- 0
AE attacks -- 30
Intimidate -- 0
Stun -- 0
Blind -- 0
Dizzy -- 0
Other Affects -- 0

Defensive Abilities

Melee Defense -- 20
Ranged Defense -- 10
Counterattack -- 20
Toughness -- 40
Active Defensive Abilities -- 10

Weapons

Damage -- 40
Speed -- 0
Armor piercing -- 40
Accuracy -- 20
Other -- 0

Group Role

Tank -- 30
Damage dealer -- 55
Crowd Controller -- 0
Utility -- 15
Other -- 0






Here is my vote, though I think we are actually a pretty close to finished class. We do need some polishing touches here and there. For instance more variety in our styles, fix weapon ranges, and making counter attack be more than just block with a different name.




Sarkime


Master heavy Swordsman
Teras Kasi Master~ Master Brawler
Ilnomer
Fri Feb 06, 2004 7:17 am
#44

Offense/Defense


Offense -- 80
Defense -- 20


Specials


Bleeds/Wounds -- 40
Delay -- 30
Snares -- 0
Knockdown -- 20
AE attacks -- 0
Intimidate -- 0
Stun -- 0
Blind -- 0
Dizzy -- 10
Other Affects -- 0


Defensive Abilities


Melee Defense -- 10
Ranged Defense -- 0
Counterattack -- 20
Toughness -- 50
Active Defensive Abilities -- 20


Weapons


Damage -- 40
Speed -- 0
Armor piercing -- 60
Accuracy -- 0
Other -- 0


Group Role


Tank -- 30
Damage dealer -- 70
Crowd Controller -- 0
Utility -- 0
Other -- 0
ShadowGod69
Fri Feb 06, 2004 7:58 am
#45

Offense/Defense
Offense -- 70
Defense -- 30

Specials
Bleeds/Wounds -- 30
Delay -- 0

Snares -- 20 Ranged snare like2handed lunge 2
Knockdown --20 somthingthat works..
AE attacks -- 20 all the ones that change state right now dont work well or at all... and even if they dizzie they still dont fall down..
Intimidate -- 0
Stun -- 0
Blind -- 0
Dizzy -- 10
Other Affects -- 0

Defensive Abilities

Melee Defense -- 20
Ranged Defense -- 10
Counterattack -- 20
Toughness -- 40
Active Defensive Abilities -- 10

Weapons

Damage --35
Speed -- 5
Armor piercing -- 40
Accuracy -- 20
Other -- 0

Group Role

Tank -- 30
Damage dealer -- 70
Crowd Controller -- 0
Utility -- 0
Other -- 0





as it stands right now we have no move that is in the master swordsman tree that does KD.. thats ok with me really becuase i a master brawler but what we really need is a snare... with a range of like 20m not a masive one just one that would let us have a chance to run down a ranged fighter as it is right now by the time we get to them we are already dead even with /follow and our KD beacuse of lag have the time they are already standing when we get to themand running agine so we miss miss miss and then we are dead... and if they KD us its all over any way gives them plenty of range to finish us off... put the snare at master level to stop people from exploting it like snare mob swich to rifle and run around... or make it so if you snare something and you are running from it in PVE it becomes unsnared after 5 seconds.. but snare should last a good 20-45 seconds.. atleast.... call it cripple attack or somthing.. message you have took a cripplying shot to the head you actions seem slugish and you feel dizzie...



Baltozar Darkon Master Armor smith / Master Artisan / Master Merchant
ShadarLocoth Darkon CH/PL/Doc

My vender is on Dantooine next to the Junta Caves 6660 -4156 Vender is a droid
MrValentine
Fri Feb 06, 2004 9:10 am
#46




Offense/Defense
Offense -- 70
Defense -- 30

Specials
Bleeds/Wounds -- 50
Delay -- 0

Snares -- 0
Knockdown -- 10
AE attacks -- 40
Intimidate -- 0
Stun -- 0
Blind -- 0
Dizzy -- 0
Other Affects -- 0

Defensive Abilities

Melee Defense -- 20
Ranged Defense -- 0
Counterattack -- 20
Toughness -- 60
Active Defensive Abilities -- 0

Weapons

Damage -- 40
Speed -- 0
Armor piercing -- 40
Accuracy -- 20
Other -- 0

Group Role

Tank -- 30
Damage dealer -- 70
Crowd Controller -- 0
Utility -- 0
Other -- 0





FYI I"m2 boxes from master so take that into consideration when viewing my opinion.
Pie-muncher
Fri Feb 06, 2004 9:23 am
#47


Offense/Defense
Offense -- 70
Defense -- 30

Specials
Bleeds/Wounds -- 40
Delay -- 0

Snares -- 0
Knockdown -- 20
AE attacks -- 40
Intimidate -- 0
Stun -- 0
Blind -- 0
Dizzy -- 0
Other Affects -- 0

Defensive Abilities

Melee Defense -- 20
Ranged Defense -- 0
Counterattack -- 20
Toughness -- 60
Active Defensive Abilities -- 0

Weapons

Damage -- 40
Speed -- 0
Armor piercing -- 40
Accuracy -- 20
Other -- 0

Group Role

Tank -- 35
Damage dealer -- 65
Crowd Controller -- 0
Utility -- 0
Other -- 0






3 3 3 Kay'gor Kor 4 4 4



CorporateDan
Fri Feb 06, 2004 9:57 am
#48

Offense/Defense
Offense -- 70
Defense -- 30

Specials
Bleeds/Wounds -- 10
Delay -- 10
Snares -- 20
Knockdown -- 0
AE attacks -- 0
Intimidate -- 20
Stun -- 10
Blind -- 0
Dizzy -- 0
Other Affects
(Offensive Charge,
or some kind of offensive mode,
opposite of CoB) -- 30

Defensive Abilities

Melee Defense -- 10
Ranged Defense -- 10
Counterattack -- 20
Toughness -- 40
Active Defensive Abilities -- 20

Weapons

Damage -- 40
Speed -- 15
Armor piercing -- 30
Accuracy -- 15
Other -- 0

Group Role

Tank -- 25
Damage dealer -- 60
Crowd Controller -- 5
Utility -- 10
Other -- 0

We should have decent speed, not super fast, and we should do pretty good damage with moderate AP. With this we will be a good damage dealer. Our moves would be leaning towards offense (opposite of a CoB move, which increases offensive might). Defense would be our weakness, we would have good toughness, but we can be easily hit, and ranged would completely destroy us when they kite, otherwise when in range we would take them out in seconds. Against other melee professions we can win if we get a debuff or two in, and hit our mark most of the time. Otherwise HAM costs, and our low defense would get the better of us. We would have one high damage AoE attack that does no status effects, while our other specials have a few status effects that help our offensive nature, and compliment our high toughness.

Message Edited by CorporateDan on 02-06-2004 12:05 PM



Shamoke=Godzilla
Godzuki=Asexual offspring ridden by Godzilla
Ldwater
Fri Feb 06, 2004 1:30 pm
#49

Great Idea Gabe, as TH said. Im sure this is a much more effective way of colaberating users views!


Anyway, heres mine..


Offense/Defense
Offense -- 70
Defense -- 30

Specials
Bleeds/Wounds -- 50
Delay -- 0
Snares -- 0
Knockdown --30
AE attacks -- 20
Intimidate -- 0
Stun -- 0
Blind -- 0
Dizzy -- 0
Other Affects -- 0

Defensive Abilities

Melee Defense -- 30
Ranged Defense -- 10
Counterattack -- 0
Toughness -- 50
Active Defensive Abilities -- 10

Weapons

Damage -- 40
Speed -- 0
Armor piercing -- 40
Accuracy -- 20
Other -- 0

Group Role

Tank -- 30
Damage dealer -- 60
Crowd Controller -- 0
Utility -- 10
Other -- 0


The way I see the Swordsman profession is the classic 'More Offence than defence' type charactor, but at the moment our offensive abilities are hugly reduced by poor accuracy, huge damage ranges and the ever present player kiting. Armour piercing could also be looked into regarding offence.


Defence for a swordsman seems almost none existant. I agree that we should have quite a low ranged defence, which we can compensate for with armour etc,but I find it very unbalanced when I need to be buffed to take on even the simpliest opponent. The way I see things, buffs should be an added bonusbut NOT essential to survival.


I get the feeling that most of our problems will go away once the offensive issues are resolved..




-ldwater
Fugee
Fri Feb 06, 2004 2:10 pm
#50

-- Category #1: Offense/Defense --
Option #1: Offense - 70
Option #2: Defense - 30

-- Category #2: Specials --

Option #1: Bleeds/Wounds - 20
Option #2: Delays (like warcry) - 10
Option #3: Snares - 0
Option #4: Knockdown - 20
Option #5: AE attacks - 30
Option #6: Intimidate
Option #7: Stun
Option #8: Blind
Option #9: Dizzy - 20
Option #10: Other Affects (please explain)

-- Category #3: Defensive Abilities --

Option #1: Melee Defense - 30
Option #2: Ranged Defense - 20
Option #3: Counterattack - 20
Option #4: Toughness - 30
Option #5: Active Defensive Abilities

-- Category #4: Weapons --

Option #1: Damage - 40
Option #2: Speed - 10
Option #3: Armor piercing - 30
Option #4: Accuracy - 20
Option #5: Other (explain)

-- Category #5: Group Roles --

Option #1: Tank - 40
Option #2: Damage dealer - 60
Option #3: Crowd Controller
Option #4: Utility
Option #5: Other (explain)
ShadesBlue
Sat Feb 07, 2004 9:11 am
#51





Offense/Defense
Offense -- 70
Defense -- 30

Specials
Bleeds/Wounds -- 30
Delay -- 30
Snares -- 0
Knockdown -- 20
AE attacks -- 20
Intimidate -- 0
Stun -- 0
Blind -- 0
Dizzy -- 0
Other Affects -- 0

Defensive Abilities

Melee Defense -- 40
Ranged Defense -- 0
Counterattack -- 20
Toughness -- 40
Active Defensive Abilities -- 0

Weapons

Damage -- 50
Speed -- 0
Armor piercing -- 50
Accuracy -- 0
Other -- 0

Group Role

Tank -- 40
Damage dealer -- 60
Crowd Controller -- 0
Utility -- 0
Other -- 0

















---------------
The best things in life are silly
Master_P
Mon Feb 09, 2004 2:44 pm
#52

Offense/Defense
Offense -- 80
Defense -- 20

Specials
Bleeds/Wounds -- 50
Delay -- 20
Snares -- 00
Knockdown -- 20
AE attacks -- 10
Intimidate -- 0
Stun -- 0
Blind -- 0
Dizzy -- 0
Other Affects -- 0

Defensive Abilities

Melee Defense -- 10
Ranged Defense -- 10
Counterattack -- 20
Toughness -- 40
Active Defensive Abilities -- 20

Weapons

Damage -- 40
Speed -- 0
Armor piercing -- 40
Accuracy -- 20
Other -- 0

Group Role

Tank -- 30
Damage dealer -- 55
Crowd Controller -- 0
Utility -- 15
Other -- 0



MysticoN
Chimaera-Europa
12 Pts Master Doctor
Vendor: -2322 -892 (Valhall Mall)
Vendor: -5115, 2891 (HPI Mall)
www.MysticoN.tk (SWG pics)
Master Medic, Master Swordsman and Master Doctor.
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