Swordsman Archive

Thread: Master SwordMan's Weapon Cert Idea...

comandobob
Tue Apr 20, 2004 6:53 am
#40






Sura Wrote





And celtic ewoks are awesome.







Having lived in scotland for 13 years I have to say I honestly think that the Ewoks in blue war paint would not look out of place walkingdown kings street inAberdeen.






Hey im a Celt and we love those celtic ewoks , But im not a Scotish Celt





Naerbe Airrea Commando {TS} Farstar
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Naerbe -Tuaren Warrior -wow Zenedar
jedi464
Tue Apr 20, 2004 6:56 am
#41

Maybe a Acid sword??



That would be cool, If you've read anything about bib fortuna( sp) he uses a twilek dagger that has poision, so maybe a blade that looks something like a scyth or 2handed only it has ethier a green mist coming off it or maybe green powder or something





T'ossk
Eclipse
New Republic Navy

Jedi in Training
comandobob
Tue Apr 20, 2004 7:03 am
#42

OK how about aElectricity dam sword about 250-350 dam , the sword blade can be 4 feet long and carved on both sides like a Capatal D back to back but the D is streched to make it longer and thinnier this would be a type of vibro sword




Naerbe Airrea Commando {TS} Farstar
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Naerbe -Tuaren Warrior -wow Zenedar
comandobob
Tue Apr 20, 2004 7:51 am
#43

that true as the dev's really dont seen to lesten to us anyway , also i like your idea about the coolant strip




Naerbe Airrea Commando {TS} Farstar
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Naerbe -Tuaren Warrior -wow Zenedar
Syzygy-Gorath
Tue Apr 20, 2004 8:14 am
#44






pseudonimity wrote:
Why is cold any less feasible than electricity or energy? Ever seen a little coolant chip for processors in your computer? That's kept cold all the time, yeah it uses fans, but I don't doubt that with some of the technology they have, it's possible to have just a coolant strip like that on the edge of a sword. And there's really no point in giving damage/speed/range mods, because none of us really know how the devs would want to balance it...






Ooh…that's a good point. Peltier coolers. The basic concept is to run a current through two sandwiched metals and one side gets really hot, the other side gets really cold—merge two of them and you've got a melee weapon that does either heat or cold, depending on which side is facing out…this has some serious possibilities, and could even incorporate the battery-as-powerup idea mentioned earlier.



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

_Vicious_
Tue Apr 20, 2004 9:53 am
#45






Syzygy-Gorath wrote:





pseudonimity wrote:
Why is cold any less feasible than electricity or energy? Ever seen a little coolant chip for processors in your computer? That's kept cold all the time, yeah it uses fans, but I don't doubt that with some of the technology they have, it's possible to have just a coolant strip like that on the edge of a sword. And there's really no point in giving damage/speed/range mods, because none of us really know how the devs would want to balance it...






Ooh…that's a good point. Peltier coolers. The basic concept is to run a current through two sandwiched metals and one side gets really hot, the other side gets really cold—merge two of them and you've got a melee weapon that does either heat or cold, depending on which side is facing out…this has some serious possibilities, and could even incorporate the battery-as-powerup idea mentioned earlier.



yes but something has to cool the hot side in order for the other side to get cold. The problem with a cold melee weapon is that in order for it to be considered cold damage the blade has to be well below freezing. Peltiers are extremely inefficient and require good cooling to actually beable to bring the temperature of an object even near the 0 mark. Now seeing as technology is obviously more advanced in the SWG universe the ineffecicency would be overcome but that heat still has to be propperly removed in order for the blade to stay cold enough to do cold damage.

Soulburner69
Tue Apr 20, 2004 10:58 am
#46

i honestly dont see how cold damage isnt realistic, for example the idea's of a Cryoban sword have been tossed arround quite a few times, as well as a sword that has a heat generating device in it. but maybe the new sword could have either cold damage (via a croyban generatorin the hilt that generates extreme cold in the blade), or heat damage (via a heat generating device in the hilt that generates extreme heat in the blade). it would just depend on how the weapon is built, that way it could have either cold, or heat damage.



Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
Noc-turnal
Tue Apr 20, 2004 11:24 am
#47

some interesting ideas going on here. however i will rule out the idea of having cold +heat + battery charge sword idea. i am not a corispondent but i doubt the devs will go with the idea of a weapon with multiple type of damage it be an out cry with every other profession wanting one. and the battery thing as cool as it would be for encomony of the game its probably abit too much coding than they would like


i do encourage the fact that we taking sience into our ideas but i think some of us gone over the top. as long as it within sci-fi realm we can do it dosent have to be sci-fact . i mean a lightsabre is clearly sci-fi and a laser can not sustain itselfone location without something to contain it since it being concentrated heat projection and all.


Cold is doable and i work for cooling and ventilation company. the coolant strip would work but you can also add a motorize hydrigen rotation unit as well as the strip and that would be extremely cold indeed. better yet a crayoban sword =D howver the devs may frown on the know kryat hunting weapon thing


But a heat sword would fun too i think. we can easily say that in starwars universe they are metal alloy that only looses intrigrity under extreme inferno heat (2000c+). so that mean we can conduct the blade to a very high tempresure without worrying that the blade will melting


the whole acid mist sword i think is abit too out there ya know. plus i dont really want a weapon that **edit** out green mist either but thats my personal viewpoint.


anyways we need to refine out discussion more. lets start with which type of damage can we have without causing other profession to have a massive fit or one that the devs cant say NO cos you'll exploit it. (hint heat is good plus we can have a set fire move on the master box with cool glowing blade =P )








Noc-turnal (T-S)

Noc-turnal
Tue Apr 20, 2004 3:43 pm
#48

i am just trying to say to be realistic. somebody please make a construtive comment from now on. please dont say it should have XXX stats withXXX speed it helps little in out design spec. anyways point taken just throw around some ideas then. do we even need another damage type? i guess we do since it in out top issue list... defintly no to kinetic anyways.


i guess we cant have heat since TKM is getting heat damage weapon with some exessive stats for it as well. so i dont see why we cant have cold damage in term of game balance view. then it mean most damage types now spreads through all the melee fighters. as long as we dont run around with a big frost blade.


still wouldnt hurt us if we had some more blast damage weapons tho. lets face it vibro axe sucks. the famous weaponis just a sub standard version of power hammer. wouldnt kill us if we have a blast damage weapon that give us more options





Noc-turnal (T-S)

lordofterrer
Wed Apr 21, 2004 12:45 am
#49

I think we should have a bigslow weapon that dealsa high amount of damage (could even be AP3 if it was slow enough for devs to accept it) like7 speed 250-600 damage AP3, and it should deal blast damage since it would be very heavy.



(alot of you will think 7 is way to slow but AP3 would make up for it and if it was sliced you could get it down to like 5-6)
pseudonimity
Wed Apr 21, 2004 12:54 am
#50

Pretty much if anyprofession gets a new damage type, every other profession is gonna have its bitchers and moaners. If we even GET another damage type, at the very least all the ranged professions will **edit** that melee should be limited because it's melee, and all the other melee professions will **edit** because they want other damage types too. That goes for more than damage type too, ANY idea we come up withhere, if on the small chance it's actually implemented, will be whined about by other professions, so we shouldn't let that hinder our discussion.




Mala In-Se - Tarqiunas
(Master Swordsman/Master Brawler)
Ja'Rob - Chilastra
(Novice Bounty Hunter/Novice Pistoleer)

Noc-turnal
Wed Apr 21, 2004 2:01 am
#51

so, a sword with coolant strip and hydrogen coil unit?




Noc-turnal (T-S)

xCruelAngelx
Wed Apr 21, 2004 9:05 am
#52

Just tossing my humble opinion into the mix.


If I were to pick a weapon for Master certification, I would not want to see yet another sword. In our tree we have a Power Hammer and the Scythe (for all intents and purposes this is a sword). I think the title Swordsman is a bit misleading as we are Two-handed weapon specialists and don't neccesarily specialize only in swords (as Fencers have swords too, only the one-handed versions). That being said, I looked through my D&D books and other midevil weapon sources (as Star Wars melee weapons are all based off of midevil weapons) and the only most appropriate weapon that isn't a hammer or sword would be the axe. It makes since as well since two or three versions of axes are used to go up the Two-handed tree in Brawler, so why not see an elite version of it in the Swordsman profession?


As for damage type, I think heat or electricity would make the most sense. Those people calling for AP3 cold damage weapons just want to make soloing Krayts easier, no? My first choice would be heat however. If anyone ever watched some of the Gundam series, some of the mobile suits were equipped with heat hawks as a melee weapon (one-handed axes with the sharpened edge kept heated at extreme temperatures). The heat hawks melted through other metals practically on contact (AP3?). As heat damage isn't an overpowering damage type, we could sensibly ask for the weapon to be AP3 and fairly high damage since it probably wouldn't unbalance anything. However, you don't want the damage or speed so great that you make the Power Hammer and the Scythe rendered useless.


As for looks. Why not have them scrap the executioner's hack someone had a screenshot of and take the image of that while adding some technical gizmos to it and a red tint to the blade?


So in short, for someone who doesn't want to read the bulk of my post.


Two-handed axe, Heat damage, Heavy armor piercing. Fair damage and speed, but not to the point where it overshadows the Power Hammer and Scythe.





Rion Mo'lay
Master Bounty Hunter, 0/3/3/0 Carbineer

"Fett had just under an hour to eliminate two Imperial detachments. The hunter turned and hefted his blaster rifle. He only foresaw one problem: what to do with the three minutes he would have to spare..."
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