Swordsman Archive
Thread: Swordsman Vision Document (for review and comments)
sillyrack
Tue Jun 22, 2004 9:37 am
#40
Luv the post.... especially the crippling attacks and rage specials.
But I have to disagree with the concept of us being slow a clumsy... we may not be as fast as tka and fencer but that does not mean we lack finiesse. Every martial skill has finiesse otherwise it would just be call swinging a sword. The misunderstanding that medeival swords were heavy is a joke, infact most modern day replica's are a good kilo heavier due to the complex alloys used.Indeed the reason that larger long swords were introduced was to combat the increased use of armour, after guns wereinvented tho this wasn't a issues and lighter rapiars and fencing swords were introduced. The ability to parry and counter attack is crucial to our profession and our defense and should not disguarded.
Perhaps an abilty that inables us to channel our attacking abilites into a very effective defencestance would be useful to us for tanking when we get in trouble and we know it...
just a thought...
twoheadstalkin
Wed Jun 23, 2004 11:51 pm
#41
so far this is all i have wanted to see in my professtion im glad the coraspondent feels the same way i htink its close atm but some of our specials are just bland and same old out weaponry seems fine atm anyhting else whould cause an unballance if we got a stun weapon or something similer i am lookin forward to how things will trun out in the future for us i have been a swordsmen since the second month of hte game and i have never droped it and willalways be one for as long asi play
Reidar
Fri Jul 02, 2004 5:22 am
#43
As a TKM as well I can say TKM's are the tanks of the game as it stands, Whether this is the way it should be is another matter. Nice thread btw
Zekk-
Sun Jul 04, 2004 9:22 pm
#44
Id like to see more state defenses. I think of swordsman as the big guy that take a hit and it just irritates him. So i think states like intimidate should be raised. We shouldn't be scared so easily.
sithlord006
Sun Jul 11, 2004 8:54 pm
#46
I think this is a great thread. For the most part I agree with most of the posts I've read. Some of the abilities I've seen, though, I think are better suited for the brawler profession, namely rage. I believe that a good skill set for the game that I would like to see is encumberancemods for armor, both positive and negative. High finesse professions get penalties while low finesse professions get bonuses (this is to prevent profession stack exploits). All professions should have some degree of it but the swordsman should get the highest modifiers for it. An alternative to this is give armor certification the same way weapons are done. This would give the swordsman greater tolerance for damage without making any profession superhumanly tough because everyone is still flesh and blood. This reflects the lack of precision and finesse that other professions demand, especially fencer and TKA.
Another thing I would like to see throughout the game is skill mods for weapons. True that a swordsman weilding a weapon bigger than he/she is would lack finesse, but on that same note it could be argued that a katana must be weilded with finesse. To reflect this the cleaver could have added to its template accuracy penalties, status effects (dizzy, stun..), bleeds, etc., while the katana could give parry bonuses, defense bonuses(to reflect the lighter encumberance), and other creative things. This would not be unbalancing because it applies to all professions.
One last thing. Keep counterattack, but give it characteristics that better reflect its name. Let the character take the damage and then retaliate. Rather than shrug off damage let the armor proficiencies handle the damage aspect.
Maace, Intrepid
Master Brawler, 1440 swordman, 1003 TKA
ToddBlackbird
Sun Jul 11, 2004 11:25 pm
#47
Add this as well:
- Swordsman should have a wider array of swords, instead of hammers and axes. ((Let us rid these galaxies from ugly axes and "powerhammers"))
- Swords ranging from smaller battleswords, to larger berserker swords. RUNE had a nice smaller battlesword that was shield capable, as well as a medium-sized berserker sword and an incredible large and unrealberserker sword.
- Swordsman should sheath their swords on their backs, instead of carrying them around single handedly like a feather.
Message Edited by ToddBlackbird on 07-11-2004 11:30 PM
DarkSithLordSpirit
Thu Jul 15, 2004 10:48 am
#48
OR! around the back or side or their wastes!
like samurai! (thats my vision or swordsmen)
Maltrix
Thu Jul 15, 2004 1:39 pm
#49
Also i think that in terms of Tanking and dmg I see the melee classes like this(excluding TKA)
Fencer
Maltrix
Thu Jul 15, 2004 2:07 pm
#50
Also i think that in terms of Tanking and dmg I see the melee classes like this(excluding TKA)
[3=best trait1=worst trait]
Fencer Swordsman Pikeman
Speed and Finesse 3 21
Tanking Ability1 2 3
Power and Damage 22.53
Status(dizzy etc) 321
There are more Factors i could put, but from what i havereadeveryone here seem to see us asbeefy tankers withgiant swords. Though we are to some extent you have to take into account thatpowerhammer isnt as big as a Lance
I see pikeman more as the tankingbreed with there heavy weapons they should pack a huge punch too. Where as a fencer wouldnt be best for tanking but could survive for awhile with all the footwork they like to do. But i see there great speed would give them better status attacks like Dizzy, stun,..Knock Down *gruembles*
But Swordsman would be right in themiddle not the fastest and not the strongest but right in the middle. Just look at our weapon selection. Curved sword(speed) Powerhammer(Damage) In my oppion, Swordsman to melee profession should mean Jack of all trades, master to none.
Maltrix
Fri Jul 16, 2004 12:07 am
#51
There we go thats an idea. Tailors could make them in differnt size shape design for everyclass
Holsters for pistols, sheeths for swords. It could be something for everyone to enjoy.
Finian
Thu Jul 29, 2004 12:38 am
#52
Here are some thoughts from a noob. I just started playing this game the other night. I had been talking to a friend who already played about the different professions and decided that swordsman would be a cool profession to work towards. Imagine my dissapointment when I found out that a HAMMER is the best weapon for a SWORDsman. Now I may just be a noob, but to me this makes little sense. Yeah the hammer is cool and all, bu shouldn't there be at leats a comparable sword. I'd think the premium weapon for a swordsman should most certainly be a blade of some fashion. A claymore type weapon seems to be what is needed here. Some of the posts I read about armor seem to make sense as well. A heavy swordsman would be someone to where heavy armor and therefore should have bonuses for using it compared to "finese" professions. That or the finese professions should have penalties, or maybe not even be allowed to wear certain armor. I know that you can only get certain weapons by achieving certain skills of a profession, maybe there should be some good heavy armor for swordsman that is done in the same way. I mean TKM guys that are supposed to be martial artists shouldn't really be rocking the same kind of armor as a swordsman. Imagine bruce lee in a full suit of medieval armor, yeah I don't think so. By having special armor that could compensate for the inability to dodge as well. I would also think a swordsman should be far better at penetrating armor and dealing damage than a fencer. An interesting thought I had for the rage special, what if it could make you stay up past a point of incap? I envision swordsman as the kind of warrior that would continue fighting even when horridly injured running purely on adrenilane, or rage if you will. It might cool to be able to rage and then continue fighting for another allotted amount of time before falling even though your stats have been depleted. I dunno, those are just a few thoughts from a noob. My biggest request would be more swords.