Swordsman Archive

Thread: anybody else enjoying the TK whines about their UB312 kd/dizzy nerf?

TheDarkTrumpet
Fri Mar 26, 2004 8:20 pm
#40



soulcollector58 wrote:
i think dizzy/kd is a cheap kill as is a commandos flame single 2 but hey thats me ..... when a master TK can kill just about anything and have sooo many points to spare and basicly be the mostpowerfull combat profession in the game i still think that tk need a nerf .. the war cry is a start





Commando flame isn't that useful in PvP. Comparing it to a knockdown dizzy combo where dizzy can be stacked and the target will sit there for who knows how long just doesn't work together.

Try flame yourself, an dyou will see...it puts a very small dent in anyone (unless unbuffed, has a good number of wounds and is unarmored).

Hope that clears this up a little



Darkfas - Kauri Server - 0/4/4/0 Ranger, 3/0/2/4 BH, 0/4/0/0 CH
TDT - Kauri Server - Master Armorsmith, Master Doc
Fesrir Lightstar - Pikeman / Smuggler
TheDarkTrumpet
Fri Mar 26, 2004 8:22 pm
#41



jedi464 wrote:
Swordsman Shut up, im TKA master and a swordsman, and guess what anyone who is TKA knows that sure we can take out pretty much anything but our moves cost so friken much we have to wait 10 minutes to heal up! And our KD2 move is the most costley of them all, i killed myself by useing it 3 times in a row!!!
We are not overpowered and we dont whine
T'ossk TKM/HS





I was also a TKM int he past, and the HAM costs are not that bad considering what they can do. Yeah, I can see if you're using unarmed hit 3, that takes quite a bit of HAM, but it doesn't take much for knockdown 2, and spamming unarmed hit 2. I was a TKM, and that was a very easy way to win just about any battle..without armor or buffs.



Darkfas - Kauri Server - 0/4/4/0 Ranger, 3/0/2/4 BH, 0/4/0/0 CH
TDT - Kauri Server - Master Armorsmith, Master Doc
Fesrir Lightstar - Pikeman / Smuggler
TickTock
Fri Mar 26, 2004 10:25 pm
#42






jedi464 wrote:

we need to get doc buffs and muon and brandy





So does 90% of the other combat professions. Your point?
HashiEno
Sun Mar 28, 2004 8:18 am
#43

unarmored, unbuffed, with vk's, a tkm can hit uh3 about 3 or 4 times before ham is too low to use it again. dont know where you got the idea it was any different. or that 3 or 4 times at once per second was any sort of decent length of time.


tkm is a nice total package, ill admit. although it does have its drawbacks.


however, one of the best things about tk skills such as those available from the meditation line, is that they are relatively easy to obtain... especially if you are already another melee prof. as the game is not based solely on professions, but rather accumulating skills you feel useful, perhaps it would be worth the time to pick up the meditation line yourself. some see the relative ease of being a tk and think its a bad thing... i think its what keeps the profession from being too powerful. as a mhs you too could meditate your wounds away, or un-incap with massive bf and an uncertain amount of ham once per hour, or give yourself an eight minute mini-buff. or maybe you would pick up some of the tk defenses to supplement your swordsman skills. you have 250sp. choosing to view the game as profession vs. profession is limited, and is not in keeping with the spirit of the game.


of the top of my head i think that the full benefits of any particular line of tk are available to any melee profession for 34sp.

Dark_Jedi_Knight_11
Mon Mar 29, 2004 12:30 am
#44

tk's go back to your forum if u dont have novice swordsman or plan on becoming one





Andronicus Vorador
Imperial A$$hole
Slicer/ Teras kasi/ Swordsman
---------------------------------------

Vando Nomashi - Dark Jedi Padawan
TheVeginator
Mon Mar 29, 2004 4:48 pm
#45






HashiEno wrote:

unarmored, unbuffed, with vk's, a tkm can hit uh3 about 3 or 4 times before ham is too low to use it again. dont know where you got the idea it was any different. or that 3 or 4 times at once per second was any sort of decent length of time.







I got the idea that you could do more than that by actually mastering the TK profession myself. My friend don't play as much as me so I mastered the profession for him. I know exactly how TK ham costs are in relation to swordsman. TK has it easy, believe me, I've seen both worlds.



The-Veginator, Bria
Master Medic, Master Doctor, Master Swordsman, Ex-Master Combat Medic
StGabriel
Mon Mar 29, 2004 5:01 pm
#46

TickTock makes a lot of good points that are points I used to make when I thought I could get away with that sort of thing.

For what it's worth (as you ask), the purpose of damage mitigation was primarily geared towards helping out in PvE and the effect it has in PvP was really an afterthought. I argued strongly against the effects this in PvP change long before it even hit Test Center (doing a detailed analysis of the effects on different weapons and showing the relatively low impact on TKA's, etc.). At that time my concerns were acknowledged but no changes happened as we were waiting for the combat rebalance. Well we're still waiting. I bring this up whenever I feel I can get away with it.

Maybe we should list this as a top 5 Swordsman issue. If so then I can use that as extra leverage when I bring this up. That's something to think on when I set up a thread to vote on Top 5 issues.

StGabe.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

DarkonHunter
Mon Mar 29, 2004 10:37 pm
#47

Swordsmen shouldnt be trying to get TK nerfed and Vise Versa really put a HS in some 80% kinetic comp armor and buffs and do the same for the TK and i bet you the HS will win not only do you get 3 kinds of weapons not to mention weapons that have Dots But you can kill Most anything in game as well as TK if not better TK have lower ham cuase our weapons suck so bad its there not worth fighting with....and befor you say i dont know anything about HS i was a HS/TK and currently droping TK for fencer cause TK damage is **edit**ty...and for the dizzy/KD nerf i havent seen it effect my toons Dizzy/KD but if they nerfed it that would suck for us as our damage is already sucky



Leaviathen Blackheart: putting the black bar on your red bar since 2003
comandobob
Tue Mar 30, 2004 2:38 am
#48

Yes it kind of funny as , yes we did get hit with are KD dizzy but i never use it any way , i just use dizzy lunge 1 it works better and almost alway never fails , were as peeps are useing kd food now adays are kd dizzy is pretty useless anyway .


But you will still get alot of TKM that dont know ther profession still useing it and unarmed hit 3 joke really , i have 80% comp Armour i got kd other day in pvp and TKM spamed unarmed hit 3 my lave on the groung dizzy laughing he couldnt harm me , then got up and lunge , dizzy him then hit stun blind and intermitatethen hit mind he died and was pissed about it . he tell me saying i was a noob exploiter what a joke , i telled him back saying learn your profession before you open your mouth






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NalfeinQ
Tue Mar 30, 2004 7:01 am
#49

I am a TKM and I haven't felt the nerf yet...

I still KD NS with the same frequency as before: about 5% of the time.

I long ago realized that against the NS and other high level NPCs I like to kill, UK1 and UK2 are both, well, almost useless. I find that if I can KD/Dizzy an NPC with eae, in the same amount of time I could have killed them already. Its brains that beat high lvel content. NOT UK2



Nalfein - Dancer/Tailor
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