Swordsman Archive
Thread: anybody else enjoying the TK whines about their UB312 kd/dizzy nerf?
Honestly, they're both pretty equal. The real difference is that tkm can go just unarmed (with knucler) and do a good job for moderate ham cost...we don't have this option...that's all I think.
You can stand up with dizzy (well, it can take some time, but if you don't spam /stand, you can do it).
A TKM can intimidate, stun you...your damages are mitigated and their are a lot less mitigated (don't forget high toughness). They can also blind you (miss miss miss)...how are your damages with stun and intimidate against a 60-70 blast and 80 kinetic armor on? :/
TickTock wrote:
How can one accurately judge the balance of Swordsman vs. TKA when one is both at the same time? You can't. You aren't comparing TKA to Swordsman, you are comparing TKA to Swordsman/TKA. ie, a Swordsman with a lot of the defensive bonuses of TKA along with all the benefits of the meditation line. Of COURSE Swordsman looks fine when you have the stacked defenses of Rifle and TKA, because you are completely circumventing one of the main penalties of Swordsman, and that is a lack of defense.
I have Mastered and held at SEPARATE times all of the brawler and marksman professions. Swordsman, pikes, and fencers each have niches with strengths and weaknesses. TKA however is the total package, of offense, defense, state affects and abilities. That doesn't mean I'm demanding nerfs, as the combat revamp may improve the state of combat among many professions. I do however think the biggest bone of contention between TKA and the other brawler professions is melee mitigation. Its heavily lopsided affect is doing more harm than good, and if it vanished tomorrow I would cry no tears for its demise.
TickTock, you may be right about that. I WAS viewing it as a Swordsman/HS combo, not individually. And as that combo, I certainly do have some pretty damn good defenses.
Now, what about melee mitigation? Does the HS melee mitigation3 not work or something? Or is it different from theTKM melee mitigation 3?
Message Edited by TickTock on 03-24-2004 04:19 PM
Pretty interesting discussion. Not all true, not all false. Here's my take as a (current) TKM/Rifleman/Swordsman 0404, going for MHS/Rifleman/TKA 4004.
1. KD/Dizzy - With the advent of the KD resist foods, and knowing how to deal with getting KD'd (i.e. /stand...pause...wait for reaction, THEN /stand again as needed) this is not really much of a problem anymore, and has rarely been a deciding factor in my PvP battles (something like 2 times in the last 2 months or so, and this is w/ almost daily PvP'ing). Anyone who is getting killed because they have been KD'd is either a)not buffed, b) not armored, c)spamming /stand instead of doing it one try at a time, d) new to PvPing, e) retarded, or f) combination of all the above. I get KD'd just about every day, and still get up because I can keep my head in the middle of a battle.
2. HAM costs w/ specials: TKM specials ARE lower than HS. But both those professions aint got chit against a rifleman. The HAM costs of using Strafe2 are roughly 1.5 to 2x the weapons specs. Unbuffed, and speed capped, I can incap myself in 4 seconds w/ my T21 using strafe2. So both you 2, S T F U and deal with it.
3. Buffs/Armor: If you aren't fighting, especially PvP, w/ buffs and armor you are flat out retarded. With todays PvP environment, fighting like this is just an easy way to loose FP. I always fight buffed and armored. I even went out and bought specific armor for different situations. Stun Comp for PvP, Base 70% (sliced eff. to 80%) comp for fighting mobs that fire back at me, and base 74% ubese to fight kinetic critters. And the mandatory shield generators for chit's and giggles. Besides, if you have your secondaries buffed, including the mind pools, you will have little to no worries about spamming specials all day long.
4. Damage: The reason I'm going HS after being a TKM is that HS does more damage over a TKM. Period. No "if-ands-or-buts" about it. Last night I felt confident enough to pull out my PH in a PvP attack, and I tell you, HS3 is just GREAT in damaging the mind pool. It ranks right up there w/ my Jawa Ion for damage, even if it is slower. I was able to kill some Imp TKM w/ HS3, w/o suffering hardly ANY damage myself. I'll take my AP2 PH (spd 5.4, max 700 w/ powerup) over my AP1 vk's anyday now.
Stupid double posting.
Message Edited by TickTock on 03-24-2004 02:54 PM
Are you trying to say it takes 10 seconds for a swordsman to do a special?
jedi464 wrote:
lemme spell it out for you morons, 1 sec speed, and useing UH3 about 80 cost per hit, thats about 800 cost for every 2handed specil about, it cost alot bozos, plus we need more than a reg buff to survive, our moves cost as much action as mind, we need to get doc buffs and muon and brandy
we are very costley but morons dont see that because all you see is cheap move cost, not how many times that move is pulled of
O AND BTW RIFLEMAN COMMANDO SWORDSMAN FENCER TKM CAN ALL KILL JUST ABOUT ANYTHING IN GAME FULLY BUFFED WITH ARMOR!!!