Swordsman Archive
Thread: Top Issues Brainstorm
StGabe.
I'm cool with not being able to stack bleeds, but I'm not cool with the nerf that went along with the unstacking bleeds patch. Bring back bleeds, full power. Just like they were before the patch. Only don't let us stack them.
Also please please PLEASE do something about mitigation. It cripples us!
StGabe.
center of being / counterattack isn't doing much at all. I tanked enough Elders this weekend to nearly wreck an 80% kinetic chest plate and CoB / counter has been absolutely lamethe whole time
also -and this is starting to bug me alot- the redundancy of our moves begins even in Brawler:
at expert two hand, weget sweep 1, a shorter rangeversion oflunge 1 which you get at novice brawler ...weak!
there needs to be something more worthwhile or at least different in the expert two hand box. ideas:
- an intimidating hit (x2 damage and intimidates with a +10 bonus to Intimidation, soit lands more reliablythanthe novice brawler move, andthe bonuswould stack with master brawler toyield a +30 chance). this move would beuseful for2h brawlers, andwould not become obsolete for bothmaster brawlersandthosethat continue withSwordsman. <--- great idea, I think
- some other status effect like stun, dizzy, or blind
- make sweep1 perform two independant posture downs. either onecould be resisted (or not)so they could end up kneeling, prone, or not affected at all
1) bleeds....fix em or give us something else...I havent bothered bleeding anything in forever
2) disease...all melee should have a way to get it off like TKA's do, it's EVERYWHERE and it sucks to have to run back to town and spam for a Doctor every time you fight a mob that has it.
3) new specials to replace the sweeps would be nice...
4)bleeds...I mean really if anybody is causing heavy bleeding shouldnt it be the guy with the sword?
5) did I mention bleeds?
StGabriel wrote:
Hi you all,
So, you might notice that we do not really have an up to date "Top 5". With combat balance looming over us, I felt that it wasn't going to be that productive to get a current top 5 (as everything could well be changing anyway).
However as time drags on and the balance gets pushed back I've begun to reconsider that choice. I can't help but think that it would be good just to get a current top 5 to head into the combat rebalance with. That way when asked, "is this a top issue?", I can say, "Yup, it's #3." I suspect that a lot of issues haven't changed although we'll see some new contenders sneaking onto the list (like bleeds).
So start things off I just want to brainstorm concerns. I'm going to write up some of the things I've noticed players are really concerned with and I ask for comments on these and additions. Once we have that I can create a big list of issues and we can vote as to which of those seem most important.
Sound good?
To help me do this please try to format your replies as succinctly as possible. List your suggestions for changes or additions to the list FIRST and then provide any discussion you want.
Here's my list so far:
- Bleeds are no longer effective enough.
- There is not enough variation in our specials. We need more specials that do more things. (Note: dev answer to the old Top 5 indicates that this will be helped in the combat rebalance)
- HAM costs are too high. (although we already know that the combat rebalance will revamp HAM usage)
- For "heavy" combatants we have far too much difficulty penetrating armor.
- Difficulties obtaining Scythe schematics.
- Lack of specific role/utility in combat.
- Damage mitigation penalizes Swordsmen greatly.
- Bleeds are no longer effective at all in anyway. Not even in PvE.
- Heavy Sword specials are basically only different Animations for same move.
- Extreme limited access to our only decent weapon.
- No role / utility in GCW
- Damage mitigation renders most of our weapons useless in PvP
- Low Damage
- Low Defense
- Worst ability to inflict and resist state changes Dizzy ect. Which is actually our only state change. Yet it is almost impossible to stick it on anyone, even other horrifically supceptable to dizzy swordsmen.
Well, Well, Well. I've read everyones post in this thread, has it seem to any of you at all that you basicly want to be a god. I mean come on, you already hit as fast as a fencer and do more then twice as much damage. You ever think that the dev's thought of you as tanks(that should be surrounded by many mobs). The dev's gave you area attacks so you could take care of more then one mob at a time. Fencers get area attacks to, but we do MUCH LESS damage then you do. Fencers are suppose to be fast and not hit for as much damage as Heavy Swordsman, that is fine with me, but when you hit as fast as a fencer then I have a problem with it. You want stun, you ever think that fencers recieved it so that we might be able to come close to your lowest damage weapon? and even then we can't do many specials with it because of the ham cost.
you say your ham costs are high, everyone thinks thier's are high, fencers get the worst one to be high in...MIND...which need I remind you is the hardest thing to heal. Even with food healing our mind...we get full...
. well I just wanted to point out some things that I noticed in this thread.
I do not mean you any harms, and wish no nerf on you. I do hope they fix your counter attack the way you want it...I know I would want a counter attack that does just that..
. Oh, and another thing, you want variety in weapons? you guys got something new...every other melee didn't...just remember that...be thankfull you got it.
Macross Starchaser, Eclipse, Phoenix Reborn