Swordsman Archive

Thread: Swords CU specials.

CeaigaAlSmicea
Sun Jul 31, 2005 4:16 pm
#27






KreyMerr wrote:
Im starting to compile my data and will begin posting it here. In a week or so Id like to have the Swordsman CU Guide up.

Right now I have some specials costs charted. I need to do more tests with a larger variety of weapons, but that will take time.

PowerHammer- special cost 104- 498.48 DPS
Critical- 20% action 3% mind - 2039 dmg (2548 on crit hit 1 in ?? hits)
Flurry- 15% action 2% mind - 1133 dmg
Power- 21% action 5% mind - 2152 dmg
Head- 15% action 2% mind - 1926 dmg
ArmorBreak- 16% action 2% mind - --- dmg

Brawler Skills-
Hit- 2% action 2% mind - 1133 dmg
Strike- 10% action 2% mind - 1246 dmg
Assault- 15% action 2% mind - 1586 dmg

Non-attacks
Berserk - 5% action 0% mind
Center- 8% action 0% mind
AreaTaunt- 8% action 0% mind

All attacks on same mob, all attacks with Mbrawler Mswords level moves, Improved etc.

I need to get some special weapons made so I can test how effective lowering cost is.

More info to come as I collect it.

Message Edited by KreyMerr on 05-01-200502:14 PM


Message Edited by KreyMerr on 05-01-200502:22 PM






How did you get the %, I am curious cause I would like to do this for Pikes





IGN: Ceiaga Al'Smicea
Master Pike Bothan Master Ranger All-Around Boogie Down Bothan
J-R
Sun Jul 31, 2005 5:37 pm
#28

just put ur mouse over the action bar when you execute the attack and see the percent it drops
Cpl_Fisher
Fri Aug 12, 2005 7:41 pm
#29






grifta wrote:
Action cost reduction is useless in crafting Cos I have experimented like crazy on Jmkar and the best is to do speed then damage on components then on the final crafting of the weapon do damage then speed makes the best DPS overall.

Regarding specials and your action to keep yourself above water use meleehit/meleestrike and meleeassault if brawler religiously. I use kd/armorbreak and then a power attack whatever you may have then just use meleehit ( which is best overall for damage/cost ) to regain action then rinse repeat.




This is NOT true.... jsut a few points of SAC reduction can keep you in a fight a lot longer, or let you use KD recovery in PvP.



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