Swordsman Archive
Thread: Rifleman takes 915 point Blow to Head
I thought with the addition of mitigation and 90% everything our one-hit kill days were gone but 2 nights ago I lvled off 800 on some Imp's scalp and my faith is back. Who knows if we'll still be able to do damage like that post combat-system change but for now it's one of the few perks we get as a swordsman.
In the past several dozen PVP encounters I've been in I have not seen damage over 120. I mostly kill people through intimidation, warcry, knockdown.. ect.. Not through damage overall.
Master Heavy Swordsman
Master Brawler
Power Hammer #1 3.6 speed 112 - 478 damage -31 -31 -31
Power Hammer #25.4 speed 115 - 653 damage -31 -31 -31
2 Hand Curved sword 2.4 speed 74 - 318 damage +9 +9 +9
2 Hand Axe 3.5 speed 154 - 216 damage +1 +1 +1
Even with these weapons average damages hover around the 40 to 80 mark with high damages in the low to mid 100s.
The PvP'ers on these other servers must not be too experienced if you're laying out 800 damage on someone, or the armorsmiths stink.
Swordsman's answer to dizzy + KD:
Master Brawler/Swordsman/however much of Fencer you want ![]()
Fencers get an insane accuracy mod at very low skill levels. Do Warcry2 untilit lands, then lunge2 preferably with a vibroblade (low HAM cost/accurate)...once they're down do a fencer dizzy hit or two, then equip that Power Hammer and turn their head into hamburger. Likely to clean the mindbar completely out on the first hit as they are knocked down ![]()
KER-WHAP! HEADHIT3! My power hammer actually hit him!
Dead rebel comando wakes up in the clonecenter with a knot on his head and a lil pain-star owch anime style.
He was pissed too cus he spent 8k on buffs he said...
but not on that little mindbar he kept burning awy.