Swordsman Archive

Thread: Post patch issues 11/13

SharKaNis
Sat Nov 15, 2003 12:27 pm
#27

Methinks somewhere in all Advanced Brawler trees (Novice Preferably) should have a move called leg hit or something, which slows down an enemies running. . .


Anyway, the only thing ive got to moan about is why we dont get bonuses on mounts - Think medieval!

Quibbly
Sat Nov 15, 2003 7:49 pm
#28

My major number one complaint still falls on deaf ears...**edit** is our Scythe? It's pretty sad that as a Master Swordsman, we only have a few weapons to choose from, and from them, their max damage is pretty sad, compared to a commando. What gives? A command can have a weapon with min 1000, max 2500, while with Swordsman, we can have a crappy power hammer with min 200, max 450? Again, what gives? We want better weapons and better damage.


Come on SOE, you keep screwing us around. I emailed support and complained about the lack of weapons for swordsmen. SOE responded by saying "Please send all questions to support". HELLO, thats who I sent the email to?


For me, if they do not give us the scythe next patch (next weekend?) I'm gone from this game and I know a few other swordsmen who will be leaving for good as well.




FtB
Sun Nov 16, 2003 6:34 am
#29



waaha wrote:

center of being gives damage unequal to what it would stop, ( that makes it useless )






Uh? How can you say that when everything in the game hits different damage?

If you use it against a Nuna, then obviously its useless, and you would do more damage to yourself than the nuna would.

But if you counterattacked an AT-ST/kimo/krayt attack that could potentially kill you in one hit, then it just saved your life.

Its a matter of being smart about it, judging wether your opponent is worth the HAM cost it takes (meaning its a must in most PvP and high end PvE).



Syg Muhrr, Chilastran
MHS, MB, MCarbs
Ehogack
Sun Nov 16, 2003 3:40 pm
#30

You mean medium armor piercing, blast damage, and the highest damage of the brawler elites aren't advantages?


And what class other than Rifleman can 1-hit without buffs? Pistoleer/Smuggler using Last Ditch witha 500k gun that any armor with heat resistance will stop at least 50% of?

Baiir
Sun Nov 16, 2003 9:25 pm
#31

the pistoleer/smuggler last ditch not ussually one hitting is garbage. I kills most people one hit. My friend is master pistoleer-master smuggler and he can one hit almost anyone in pvp... he uses a krayt pistol, but ive seen him single hit another person wearing good composite(70%+) a few times.. also, he fires at cap speed (either 1 second or 0.5 seconds)


I think swordsman are doing well (need more toughness, i mean we are able to swing around a powerhammer all day.. we must be pretty strong/tough).. other then that we are fine... swordsman isnt the best pvp class.. i wish it was, and i hope we get a move to slow a kiter, stop a kiter for a few seconds or at the very least a /follow command that would keep us in range (follow opponent from 1-5 meters away if they both have same speed)


ham costs are high as well.. i do ALLOT of dmg to myself.


i like the red things.. i dint think i would.. but i do. They look cooler on fencer weapons though i find. im not sure i will like the red things in a few weeks/days.. but for now im happy.

Kenobi26
Sun Nov 16, 2003 10:02 pm
#32

I see the devs still have a stiffy for tka guys...


Cripes!!I was geeked at first at the news that we wouldn't suck as much as we used to...and we don't, I guess. The cob was kind of cool, though too costly to be effective, the red lines are gay, I've always hated them, and I reallydon't see how we've become better tanks. My buddy is a Tka master, but that wouldn;t mater if he was a novice even, he'd stiull whup over me as a swordsman. I thought maybe the swordsman additions would help in Pvp also, but no...they friggin beef up the tk guys too!


You may as well forget Jedi and just go TKA..its about as impossible to beat. I am one friggin box from master and I can do 5500 pts with a head hit3 with my hammer to animals..yet, I was doing 19 pts to my friedn...19!!! Nice beefing up their melee defenses and giving them yet another gay advantage..the defense acuity thing. If you;d friggin left them alone, we MIGHT have been able to stand a chance...but no..the stiffy still stands for TKA and we are now just one step above the poor polearm guys...who are still screwed.


Don't get me started on mind bleed either...what the hell was the point of making a 1 point cap on the bleed? I'm sorry, I wasn't aware that anyone was complaining about our ONLY FRIGGIN USEFUL ATTACK!! It's the only way we can take down impossible enemies (oh say....force sensitives with 16k HAM) or to win in pvp (can you say bleed and run?) So now, we're completely screwed and they give us stupid red ribbons to make up for it?


Thanks again for your "best" in screwing up the game for me even more


kenobi26




TRUST NO ONE
Asmoday_Galamoth
Sun Nov 16, 2003 11:49 pm
#33

Im fairly happy as they fixed the range issue and thats the only problem i really saw on a general brawler level. For those of you who say they havent fixed it im not sure what is going wrong for you but ive tested it out a couple times to make sure. I had my BH guild mate kite me in a duel and i was hitting him with hit3 from 19 meters away and lunge 2 from 28 meters away. My normals were hitting anywhere from 15-37 meters away. Now that alone proves we are now viable in pvp. Go try fighting a ranged user. You will be pleasently surpirsed as they run like the wusses that they are only to be swifty dispatched by our mighty iron weapons of mass death. Other than that i dueled a fencer and a tka. Both masters. I am MasterBrawler/MasterSword. I was owned by both of them until i realized that they were both hitting center of being prior to duel. Didnt realize you could do that so i switched up my strategy and started using it. On the fencer i counterattacked about 95 percent of all his attacks. The only damage done to me was the ham costs for the most part. The tka however was a really close battle but i won. This is the first time EVER that ive beaten a master tka. I dare to think that this is the first time any swordsman has beaten a master tka lol. My only gripe with this patch is that our mellee defence is entirely too low compared to that of all the other melee classes and even though we counterattack alot, without center of being on its not too usefull. The fact that center of being costs so much coupled with our already costly specials i cant see myself using cob more than twice before incapping myself. And the tracers look cool, i dont know what you guys are talking about.
NastySavage
Mon Nov 17, 2003 1:47 am
#34

Bring back DoT Mind Bleed Incap...it was the only benefit we had...and now its gone. I find it ironic we consistantly get penalized and we can still be one hit wasted by virtually any other character in the game.



BAH!
Boatsheets
Mon Nov 17, 2003 9:00 am
#35

As a master brawler can you do a knockdown using your two-handed attacks?





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StormtrooperCaptain
Mon Nov 17, 2003 9:40 am
#36

Yes, at Master Brawler you get a lunge 2 for each brawler tree andthey areknockdowns. The two handed one is called two-handed lunge 2.



Artisan:0,0,0,0
Master Brawler
Master Medic
Doctor:0,2,1,0
Swordsman:1,4,3,3
raider7734
Tue Nov 18, 2003 2:01 pm
#37

I think lunge should warp usinto range wherenormal attacks can hit.That way it would be more like a lunge, not just amelee attack with a magic15m range.


And there would be no more of this lunging them and then chasing their prone bodies as they slide away. You would end up withinrange, if they codedit right.





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Ekhvram
Wed Nov 19, 2003 1:17 am
#38

Bonuses while mounted would be nice, as would a 'charlie-horse' attack. The bleed-incap nerfs hurts us and riflemen the hardest I think (aside from mind-nuking CMs.) Still no scythe. Special variety still very lacking. Swords look like they draw blood now, and PH looks even more out-of-place. CoB needs to last a lil longer.



TKMs will go back to owning us once their defensive acuity is 'fixed.' If you dip into the Fencer forum, they appear to be gods of dodging now. Pikemen got very little love (that and the TK parts did exactly surprise me.)




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Ruh
Thu Nov 20, 2003 12:45 am
#39






PlayerOneX wrote:

I think we look like ghetto jedi's now


I too am waiting for the first /tell "are you ajedi?" hehehe


I'm happy with added stun defense, cause prior to patch, every timeI was hit with stun, it would stick, and todayI got hit with stun, and it actually did nothing


I played with the CoB, and didn't figure out its usefulness, however after rereading the release notes... It says something to the effect to improve tanking, so guess when the server comes up, i'll try it tanking see how that goes


As far as DOT'sI stopped using them on most targets, became a waste of a round of a attack at master,so that change won't bother me much, but looks like if the combats medics are gonna have to be the first tobe taken out in abattle LMAO Gonna be hard to heal bleeds and mind damagewith no mind


Still want more defense vs Knock Down!!!!!!!!!!!!!!!!





lol my friend is a jedi on our server and we hunt together...i enjoy emoting force moves to mock him lol and simply telling people that yea im a jedi...even tho im only 4040 brawler...not techically a swordsmen yet



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