Swordsman Archive

Thread: Scythe Blade!

RyushiYoshi
Mon Jan 26, 2004 5:10 am
#27

...........man...................leave it to Devs to insult Pikeman.......AGAIN............We have to kill a 450K Axsva Min to get averysmall CHANCE to Ninja loot (Obviously in a big group) a schematic, and spend weeks/months killingNightsisters we can't solo (Unless augmented)for Nightsister Vibro Motors. On top of that the Energy Lance has very very crappy stats, the only good thing about it are the mediocre DoT's that anyone can find even on low level Nightsister faction NPC's, and the "Static" electricity it makes...but only when certain conditions are met.....purely cosmetic.....and the skin for the Energy Lance is horrible.........


Bah.....goodnight...





Imperial Colonel Ryuten Mizu
Former Master of Force Powers and Lightsabers
Serving since June 30, 2003

Herque
Mon Jan 26, 2004 5:48 am
#28

the ham costs suck and the accuracy sucks but i' duse it cause its cool looking



Herque Eo'vaal
Master Heavy Swordsman
Commander Of the Kestrel Militia

DarkBShadow
Mon Jan 26, 2004 6:06 am
#29






Octy wrote:
Has anyone actually completed this quest on a live server in 2004?
If so can you list the name of the npc who starts the quest.....





/bonk only on test bucko read before you post



[Dark-B Shadow[
Master Swordman Forever ~ Pve wh0r3
my other sig is a Corovette.
who wants to touch me...i said who wants to friggin touch me.
Chu-Gon Dar Cube Combinations Glowing Items guide
Dark-b Comics(updated 9/1/06)

Dark-b Shadow(lvl 50 Smuggler/Master Freelance Pilot Valcyn)

DarkBShadow
Mon Jan 26, 2004 6:07 am
#30






DarkBShadow wrote:





Octy wrote:
Has anyone actually completed this quest on a live server in 2004?
If so can you list the name of the npc who starts the quest.....





/bonk only on test bucko read before you post





/bonk self gah that was the other post that said it was in test



[Dark-B Shadow[
Master Swordman Forever ~ Pve wh0r3
my other sig is a Corovette.
who wants to touch me...i said who wants to friggin touch me.
Chu-Gon Dar Cube Combinations Glowing Items guide
Dark-b Comics(updated 9/1/06)

Dark-b Shadow(lvl 50 Smuggler/Master Freelance Pilot Valcyn)

huan_the_destroyer
Mon Jan 26, 2004 6:10 am
#31

it looks cool but - you can have a cleaver with similar damage and better ham and range stats.


where is the dot???


i was hoping for something more to offset some of our problems but oh well...





==================================================
WOW > SWG
feck
Mon Jan 26, 2004 6:31 am
#32

The ham costs are horrid. Gratz on another failure devs.
TaimaishuYun
Mon Jan 26, 2004 6:34 am
#33

wait so... this is faster than most fencer weapons and yet it does TONS more damage...





Taimaishu Yun

vv
\Samurai \
ShadeSwifteye
Mon Jan 26, 2004 6:58 am
#34

Finally. Thats all i have to say. I havent been on the boards long but i have been playing the game for awhile.



-Shade
MrValentine
Mon Jan 26, 2004 7:33 am
#35

How can you guys say the range mods suck????


My PH's all have like -29 to -32 range mods (but it does over 600 max dmg ) So this thing is twice as accurate as my PH and twice as fast. Its a nice weapon but a master will drop it for a dmg sliced PH.


ZechtWisto
Mon Jan 26, 2004 7:37 am
#36

If another TKA comes in here and asks for another weapon, i'll hunt them down.





cant stop
wont stop

DrFunkatron
FtB
Mon Jan 26, 2004 7:42 am
#37



MrValentine wrote:

How can you guys say the range mods suck????

hr>

Because its just another weapon I can't use in PvP. It can have all the uber speed and uber damage in the galaxy, but if I can't hit anything with it then its useless. Other professions have high enough defenses as it is, and the negative range mod just adds to that.

There are a billion reasons why it shouldnt be like that, Q said it himself months ago, but they haven't bothered doing anything about it until now with the coming weapons balance. Hopefully they'll get ALOT better, and we'll have + range mods on ALL our weapons, the way it should be.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
huan_the_destroyer
Mon Jan 26, 2004 7:49 am
#38

what i want to know is - why would they give it a high mind cost when all our weapons are centered on strength.



thats like giving a rifleman a weapon with 85 health ham cost.



it's totally wrong and kind of just, well...............a kick in the collective nuts?






==================================================
WOW > SWG
WarFerret
Mon Jan 26, 2004 7:54 am
#39

Amazingly enough, this is why the thing's on the test center - the stats on it make no sense, so hopefully a few people will /bug with "er, huh ?" and it will hopefully get tweaked before it hits live.

This thing should definitely have positive range modifiers, it's a finesse weapon, not a brute force weapon like our hammers - remember that the scythe certification is BELOW novice heavy swordsman, so I'd expect this thing to perform like a cleaver - if they moved it way up to master (something I'd be happy with), then it should be a far more dangerous weapon, but given it's certification you can't expect maximum lethality.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
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