Swordsman Archive
Thread: SWORDSMEN'S ROUND TABLE: On weapons...
Chain/Vibro axes/swords would be pretty cool, but would still be kinetic.. So a "flame" sword that does heat damage would be cool, and before you moan about it not being StarWarsie, it dosn't have to be magical. We already have a flamethrower in swg, why not have a small flame unit/hilt that projects a small column of fire? A man can dream
If not that, I don't think its beyond the realms of StarWars technology to have a sword that does heat damage. Electric heater anyone? Same applies for alot of the other damage types.
What about restraint damage? There isnt a weapon in swg that uses it to my knowledge. Maybe one of the grenades does.. I can't remember. But the multi-sectioned sword/whip that Ivy uses in Soul Caliber could work with restraint damage, maybe.
Either way, they neeeeed to add scabbards and sheathes for our weapons. They're just too cool not to add. There could be several types of craftables that a tailor could make - ones for the belt slot, bandoleer slot etc. They wouldn't even have to add new animations, the weapons already appear in our hands out of thin air anyway. This can apply for ranged users also, with gun holsters etc.
Whoo, didn't mean to write that much.
Btw Gore, what are the chances that any of the ideas in this thread will actually be looked at seriously by Devs?
Btw, do the devs talk to you about THIER ideas for Swordsman? aswell as you bringing our point across?
It would be nice to know what the devs themselves are thinking in terms of new Swordsman weapons.
Thanks for the quick/detailed response
/kowtow
Hehehe....Mace....Flail....Heh, its all Good....Give us both...Mace at theBottom of oneBranch and the Flail at master maybe?![]()
I Do now realize that a mace is Plainly a Spiked weight head on the end of a "Short" staff...Read:No Chain on a mace
And that a Flail is the Type of weapon i ment andrealy want to see in the game. Why i Suggested it...It is Certainly a Master's Weapon toLive in fear off! ![]()
Yeah i would Definitly agree that a Flail is a very difficult weapon to use and understanding that i would see no problem with it beeing a master level weapon....if it were added, Hell 90% of Serious Swordsmen are masters anyway so its not a big restriction. I would prefer aQuestable Certification myself (You do a Difficult Quest and at the end you get the Cert to use the weapon...But definitly Craftable by weapon smith).
Restraint damage Type sounds Good....However The TKS board is Also pushing for restraint damage now....so i'm not sure how that will go over...We are Much safer not pushing for more damage types untill they get the Combat System Rebuilt....cause the way they are gonna look at is a Balance Issue with the stance "If you want stun damage then become a Fencer"....But that not knowing where the rebuild is heading....I'm All for the Stun, Cold, and restraint damage type weapons...if we Can get em ![]()
Personaly i Would just Like to see it as this Well crafted : 900-1100 damage-7 seconds-AR3 Blast damage-Big HAM Costs-Average accuracy.
But honestly.....I Don't realy understand why the Dev's asked us About what weapons we would like to see in the game if they Don't want to see Realy crazy and Exotic weapons Like "Flaming Whips" or what ever.....Seriously how hard is it to Look at the Tittle "Heavy Swordsman" and come up with more Heavy swords...i don't think they need our help with that(At least i hope not
) Anyhow So i would imagine they asked us to Get an idea of what kind of "Wish List & Wet Dream Gear" we want to see in the game and maybe Some of the Stuff they would have never thot of like Flails and other unconventional weapons ![]()
The way thingscurrently work is more of a challenge process: I step forward and inform them about what has been worked out here and what we want and then they get back to me and tell me what could work and what wouldn't. I believe therefore that throughout the whole process we will find out more about their point of view. Thing is: our combat designer is as you can imagine a real busy person and if he comes up with one summary for us he would of course have to provide one for all the correspondents. Nevertheless you might have seen in recent Dev posts that there is a combat friday feature in planning, so that might also give us some more info.
FtB wrote:
Btw, do the devs talk to you about THIER ideas for Swordsman? aswell as you bringing our point across?
as new swords appearance i like to see star wars style sword, star wars items generally appear to be built using many spare resource who confers a particular look, for example the 2h cleaver or the vibro axe aregood example.
about weapons stats
i like to see all weapons usefull at master level not only the ph i think all weapons should be reviewed to make them good even at higher levels so various swordsmans can chose a fav weapons whitout being 'forced' to use the one who outperform other ones
here some weapons category
- 'light' 2h swords (like 2h curved) fast 2h swords with lowest min and max damage, good accuracy (100-300 2.5 speed)
- 'heavy' 2h swords (cleaver like) slow swords with very high max damage but low min damage, mid accuracy (100-550 6 speed)
- axes mid to slow with medium high max damage, high min damage mid to low accuracy (300-400 4.5 speed)
- hammers high ap or blast damage, high max damage, low to medium min damage, low accuracy (200-450 6 speed)
example are only for comparation eheh
the important thing is that ligh swords should be the fastest weapons even at master level who permits to use many moves very fast, heavy swords very high capable damage but not very consistant, axes consistant damage and hammers for different or high ap heavy damage.
as you can see theaverage damage for the 'heavy' weapons is quite similar: 325 to 350
also another thing to think of is damage mitigation
the reference stats are for 'current weapons' reference, with damage mitigation in effect all must change, best thing probably is to have a 2h sword damage skill (like tka) or, if not possible min damage should get a big boost to all our weapons.
sorry for bad english ![]()
jediquic when you said:
Mace - Some kind of Flexible weapon....Think a Stick with a Chain and a Heavy Multi Spiked head attached to the end.....Everyone Sawweapon the Big Blackguyhad in Return of the King (this is the waepon i would LOVE to see the most)
the weapon you are speaking of would be a flail. they were good for tripping up their targets, and disarming them, or encumbering their attack by wrapping the chain arround one of their arms, so as to have some controll over your opponent, when weilded properly. also they are heavy damage weapons because the extra force from the swinging of the chain. defenitaly if it was a weaponto be introduced into SWG (which i doubt, but who knows)iwouldsay it shouldbe a master item because the flail is an extremely difficult weapon to use.
Nikolai_Xavierov wrote:
*watches his post ignored and everyone continue to post sword suggestions that are of weapons not used in SW...medieval anyone?* There are no flails, etc. Please
People will ignore you if you tell them they can't have an imagination.
How do you know that there are not flails somewhere in the StarWars universe? I'd imagine that the civilizations within it were not always as technologically advanced as they are in the movies - Look at the Dantari on Dantooine for example, still very primitive.
If you really want this game to be like StarWars you should go play a ranged profession - I remember very little, if any, melee combat in the movies (cept jedi/lightsaber combat).
Besides, If you read Gores post, he says not to worry wether our suggestions are futuristic or classic.
Yes but it's a better discussion when we can all agree we need to be a little realistic in the current setting. If we narrow the pool of suggestions down and can agree on a select few the odds of these making it in are greater. There are no real 'flails' in Star Wars. Melee combat is actually very big in SW. ....Heh never use the movies as examples. The movies accoutn for maybe 2% of all that is Star Wars. You learn almost absolutely nothing from the movies besides The Force and the GCW.
Melee there are tons of unarmed techniques, I'm surprised Teras Kasi was used, as rare as it is and as undocumented as it is it would be even more plausible to use Echani or somesuch.
Some melee SW weapons: Knife, Fear Stick, Power Cane, Stun Baton, Merr-Sonn Stun Baton, "Sword", Double-handed Vibroblade (aka Vibro-sword as my suggestion), Vibro-axe, Vibroblade, Vibro-shiv, Cryogen whip, Ion Whip, Throwing Knife, Sling, Spear, Rodian Throwing Razor, Force Pike (why in the name of christ dont Pikeman have this weapon?), there are a bunch more. If you want to get deep into it like I said you can dig through KOTORs slew of melee weapons. But all basically come down to Vibroblades and non-vibroblades. The key thing about the blades is they were made of cortosis ore, which was resistant, or basically impervious to lightsabers. Just a neat fact.
You are kind of right there isnt much variety in terms of appearance in the SW EU melee weaponry really when it gets down to it. But many of the blades have different qualities. I'd just like to see this game with morecanon weapons.
For example the DXR-6 is not a Carbine, its a Rifle. Notice the "R" in DXR-6. Thats why its there. It's a disruptor rifle, very slow firing rate, high power, makes the perfect rifleman weapon. So the devs have a lot of work to do...![]()
also with weapons why don't they have them have like special attacks that are embedede in the weapons like some of the weapons that do dease, poision, and bleeds that are in game right now.
and have it so when youhave to be amaster of the given professionof the weapon touse thatspecal attack that is embedded in the weapon, like a posture change or a kd or intimate or even stat changes like stun intimidate or even dizzy.
Becaues its not a magic game, weapons dont have abilities. Players have abilities.
AR variable is the only abilities our weapons have besides damage types. Every swords weapon would be Kinetic, Cryogen would be Cold, Ion Whip would be Stun. I think there should be an ability to lace your weapon in poison though. Thats the only plausible innate weapon ability. (For melee)
I don't know if any of you have ever played a Dynasty Warriors game for ps2, but GUan Yu has a certain weapon on it that i think would be highly appropriate. I don't know the official name of the weapon, but it has a handle of the power hammer, but on the end is a giant blade. This blade would be as big as the blade on a vibro-lance. This weapon would ofcourse be kinetic damage, seeing as how it is just a blade. However it would be faster than a power hammer while maintaining hte power hammers current attack powers. However the general shape of this weapon would make it much harder to use, so it woul dhave higher ham costs. Yes I said higher.......
Another possible weapon is the Vibro-sword, which has been metioned about 100 times. We definetly need an eletric weapon, and i do believe this one could be it.
Hopefully we will be getting a scythe in the next big update.
I think it would be great if weapons had other stats. Like a cleaver can dodge better than a power hammer. Or a katana will counter better than an axe. Then we could have more weapons without creating a weapon that all swordsman will use.
If the Vibro-axe would get updated so that it doesn't suck as much more people might use it. Same goes for that two sided axe i'v seen. But when you make a set of weapons for a profession, and then out of the 7 possible weapons, 2 of them blow the rest out of the water, it only makes sense that everyone in that profession will be using those 2 weapons.
Tofroci, the hairball on fire.
Just give me this sword that a force mystic used. Someone suggested it might be the scythe.. Doesnt look likea scythe to me..
http://www.imagedump.com/index.cgi?pick=get&tp=24062
http://www.imagedump.com/index.cgi?pick=get&tp=24063