Swordsman Archive

Thread: Bleeds Change Info (how it works)

Soulburner69
Fri Jan 23, 2004 7:52 pm
#27

you do have good points there sotaudi.



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Del_Faan
Sat Jan 24, 2004 7:22 pm
#28

So if , action hit 1 and 2 won't stack whats the point in having 2 of them.. this leaves us with a useless special..same as health shot 1 &2 and mind shot 1 & 2 ..either way you slice it one of them will not get used and will just take up space..


Del'Faan


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StGabriel
Sun Jan 25, 2004 3:39 am
#29

2nd post:

And two Swordsmen could land two Mind Hit 2's on a target. So, whereas this is a nerf for a solo player, it is a boost for any group that has two Swordsmen, two Fencers, etc.

6th post:

And 20 Swordsmen could land 20 Mind Hit 2's . . . as things stand right now anyway.

StGabe.

Message Edited by StGabriel on 01-25-2004 02:41 AM



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

Cizal1267
Sun Jan 25, 2004 9:49 am
#30

I saw those posts. I know that 20 swordsman can LAND 20 mind hit 2's. Only ONE will tick though. The way your second post was written, it would suggest that you could actually land them all, and have them ALL tick.



Cizal
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StGabriel
Sun Jan 25, 2004 1:33 pm
#31

Just to point this out, the same goes for almost all of the specials.

You could just as easily ask: why have Hit 1 and 2 when your'e going to end up with Hit 3 at master?



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

StGabriel
Sun Jan 25, 2004 4:24 pm
#32

Heh, I think my post was very clear, but I guess you never know. Landing means that it actually "lands". With multiple swordsman you won't "land" new bleeds, you will only have a chance to upgrade the prior one.

With this new code 20 swordsmen can "land" 20 bleeds which means that 20 bleeds will happily tick away.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

Aul
Sun Jan 25, 2004 5:55 pm
#33

Ok...well i was looking forward to stacking 4 bleeds with Fencer and Pistoleer; so now I will only be able to stack 2 one from each.To be honest with you, this sounds completely logical!


However why bother to have the first bleed once the second is attained?


Surely the first bleed that was grinded to attainis now USELESS.


STOP THE DAM NERFING! THINK ABOUT WHAT YOU ARE DOING BEFORE DOING IT! I AGREE THE BLEEDS SHOULD NTO STACK BUT IN THE PROCESS OF CORRECTING THIS YOU ARE MINIMIZING ALL OF THE HARD WORK YOUR CUSTOMERS HAVE DONE TO GET THESE SKILLS. IF YOU ARE GOING TO TAKE SOMETHING AWAY THEN REPLACE IT WITH SOMEHTING USEFUL1 PERHAPS A BLEED TO A DIFFERENT POOL?


Tayosis
Sun Jan 25, 2004 11:08 pm
#34

This will be fun with my party of 5 Master Rifleman when we go PvPing..Mindshot2 for everyone...to be more exact...5 of them.



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Anti-Thug
Mon Jan 26, 2004 12:28 am
#35

They're will be a lot more dead krayts in my back yard....will make krayts very easy to kill......



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Donca
Tue Jan 27, 2004 10:37 pm
#36




AT-ST's could be burned, I know that. It was a major area of discontent for Imperial players that used AT-ST's.




Imperial players that used AT-ST's were, in turn, a major area of discontent for Rebel players. Swordsmen stacking bleeds and Commandos stacking burns were the solution for this blatant imbalance of power. Bleeds were then neutralized for AT-STsand their HAM wasdrastically increased, making things much harder on the Rebel faction.


NowCommandos can't stack burns on AT-STs,and they're being made more resistant to burns to begin with. Swordsmen can't stack bleeds on anything, andI'm just wondering when rebels will get something useful for neutralizing AT-STs. I want one of those gun things from that they use in the battle of Endor to tangle the AT-ST up and knock it down, rendering it permanently useless. C'mon, throw the rebs a freakin' bone instead of directly and indirectly nerfing us!
Whatnot
Wed Jan 28, 2004 8:48 am
#37






atimes wrote:

All I want to know is can you still stack Action hit 1 and action hit 2 or mind hit 1 and mind hit 2 etc.


Can a profession still stack their bleeds?








Answer as it stands today: No.
Whatnot
Wed Jan 28, 2004 8:59 am
#38






OnlyMaestro wrote:

Why do the Devs hate solo'ers so much?


After a hard day of classes and work, sometimes I like to just log on, pound out some missions by myself -- and go to sleep.


Btw, we're gonna get nerfed hardcore soon if different swordsman can stack same high-level bleeds.


Why? Imagine stacked bleeds on Krayts/Kimo's -- the rebalance is tilted to us.







OnlyMaestro, you are so right it hurts.


First, the Devs have lost sight of the fact that this is a game for the player's fun, and not a tool for them to exercise their control fanatasies over the player base. If you do a little research on the web, you'll find that "Raph" -- the producer of SWG -- openly espouses that the player base is to be treated on an adversarial basis.


Second, as you so correctly surmised, if ten or so (insert profession with bleed here) all get together and stack their now singular bleeds on a krayt, you can bet that "feature" will get nerfed into the stone age.

Whatnot
Wed Jan 28, 2004 9:04 am
#39






Anti-Thug wrote:
They're will be a lot more dead krayts in my back yard....will make krayts very easy to kill......







... for thesingle 24 hour periondthat such a "feature" would be live before the alarm bells starting going off in SOE headquarters flashing in big red letters that too many krayts died today and the players must be nerfed. Heck, they may even bring the servers down by noontime to implement an "emergency patch" to fix this horrific forbidden success on the part of the players.


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