Swordsman Archive
Thread: Bleeds Change Info (how it works)
why do AT-STs need to be more powerful???
what the hell is going on.
they already hit with ungodly accuracy for 1400 points a shot.
if they are going to be so powerful they shouldnt be a one man support unit.
and why are bleeds being stacked - they suck enough as it is.
people heal them in one shot from medic lines or take spices and just equal them out.
why don't the devs nerf poisons and disease instead of giving us more of the shaft.
thats what ruining combat not our bleeds for gods sake
ok i dont understand this..........
our ability to tank and solo things was what made me proud to be a swordsman.....
All I want to know is can you still stack Action hit 1 and action hit 2 or mind hit 1 and mind hit 2 etc.
Can a profession still stack their bleeds?
Oh well, Any swordsman on Bloodfin want to hunt with a master rifleman once this goes live PST Opcode
ATSTs are machines, and, therefore, should not be subject to bleeds unless you considered damage to a hydrolic system analogus to a bleed. But people keep saying that ATSTs should not be able to be burned. With all due respect, this is non-sense. They are armored vehicles, but they are not hermetically sealed, closedenvironmental units. It would be relatively easy for flaming napalm to seep into unsealed openings and cause the thing to catch on fire. Even if it did not, it would turn the cabin into an Imp sized Ez-Bake oven, killing the occupants.
Flame throwers have been used to destroy tanks since their invention. What makes ATSTs so invulnerable to flame throwers?