Swordsman Archive
Thread: WEEKLY EMAIL TO THE DEVS: __/__/03 (draft)
Hiya Osiris....
you might want to check our last mail to the Devs which included your point as one of the issues
Greetings
Gorecki
I think Toughness should be mentioned....We max out at +34 which is not enough to be a tank.
My roommate is a TKA and has +57 toughness this is a huge difference in our ablitity to be a tank class.
we need at least +40
Ok, some ideas on swords and other stuff...
Double Ended Sword (like two ended lightsaber, without the shiny)
Two Ended Axe
Those would be nice ![]()
Also...we need a bit of an upgrade on the Power Hammer definitely on terms of Speed and Damage. The hammer takes longer to earn than 2H curved, so it should be better ![]()
since stick should be better then follow, against mobs, npcs, pc's, it should have us stay within our optimal range of our weapon. aka 3 meters etc
On that note, as I have mentioned before, can we PLEASE have our ranges changed? I meen, a max range of 5 meters? dear god, do you know how far 5 meters is? eve a 3 meter optimal range is like really really far. Take into account your average mans full arm lenth, plus weapon, = 6 feet equals roughly 2 meters. and thats just having the tip of the weapon touch your opponent. Lets fix ranges, and stick at same time.
thanks
With regard to melee vs ranged, I think one simple fix would be the best:
Make ranged weapons less accurate while running.
It seems they have a cap of "-50", but my rifleman still hits 90% of the time even at -50. I just ignore what the number says, in fact, but I hit all the time anyway. Running, kneeling, ideal range, close range, long range, it doesn't matter.
This is something they need to fix regardless. The fact that it would help melees in PvP is incidental.
I have a few Weapon suggestions (mainly stolen from other sources, but damnit! I just woke up).
A large William Wallace type sword (Claymore?). I beleive the original sword was about 6' long, but the one in Braveheart was only about 5' since Mel is about a foot shorter then the original Wallace lol.
A large Battle Hammer, or a Maul of some sort. It could be a T1 or T2 weapon and a precursor to thePower Hammer.
Either give the Weaponsmiths the schematic, or tell us were the hell we canfind the stupid Scythe.
Also, perhaps there should be a way to get Elemental damage Swords. Maybe something that could be discussed with the Weaponsmiths. I beleive you can get blasters that do cold and such damage, but I'm not sure about melee weapons.
I've also been thinking that perhaps there should be schematics at the Master level for Swordsman. They would be special swords that only a Master could use, very difficult to make, but it could be interesting to have a unique weapon.
PS look at the SS of the Power Hammer in the armour FAQ. 96 Heatlh!!!!! That's ridiculous.
Hiya all....
thanks for all your kind words, additional input, ideas.....
I think we can still implement many of them in our next mail and i will post an updated version of it probably by monday...
Meanwhile we are kinda blocked as we will have to wait for the devs answers to our first mail.....and....without getting our hopes up too much...maybe they will already come up with some nice solutions....as some of our issues sent in are related to the ones we are collecting here...
For now i'm going to take advantage of that waiting period and the weekend and spend some more time in the game..need to catch up a little....hehe
But no worries....i will constantly have a look at my outlook and as soon their answers are coming, if they do this weekend, i will post them here and we can start finalizing our mail.....
Thanks again for your help....keep em comin'
Happy wielding
Gorecki
Ok, here's some names I can think of. I LOVE the claymore idea.
an official Katana
Vibro-Katana
2H Machedi (whoa, I butchered that spelling... wait, that's ironic) as kind of a starting weapon instead of/in addition to the 2H heavy axe. Silly, you say? Well so is the survival knife being a 1H sword. ![]()
Crap, I thought I could think of a lot more.
I'll repost when I think of more.
I also love the idea of a double ended sword, like in KOTOR.
Kinna like this...
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This might sound stupid....
How about a skill that allows us to THROW our weapon, Mortal Kombat 5 style, perhaps make it so if it hits the target is slowed drastically, bleeds a pool, dizzys or something (knock down
)
But our side effect is if we miss we lose our weapon for a little while, or have to run to a spot behind the target and pick it up (if we die from missing it should come back to us automatically, maybee add a timer like 10 secs for it to return, or we can run and grab it faster) something maybee?
hehe i dunno might be lame...
So far i have hardly and gripes about swords man. Ham bars are killing me... and i havent seen many weapons for sale yet (rare things are good though, since this game apperntly lacks any sign of rare atm... besides the scythe and what weaponsmiths cant mass produce).
My only fear is that the nerf guns are coming towards us, after every other profesion gets nerfed that is (does this forum still have the least posts outta all profs?)
Got all 4 low skills working on my next one now
i do agree that the area sweep attacks are all way too similar... some new moves or effects would be nice...
where is our response from the devs regarding the first email? I cant seem to find the post