Swordsman Archive

Thread: Change to our bleeds

Micos99
Wed Oct 29, 2003 11:23 pm
#14

lol, wait until they fix the piercing of armor rating.
This one will make bleeds a lot weaker.

And yes, it is a bug, be sure it will be fixed someday.
Felsspat
Thu Oct 30, 2003 4:58 am
#15

I hate it.

now I don't only have a useless squadleader, ch-skills I have to give up when the patch comes but also a useless swordsman..
Khalaermol
Thu Oct 30, 2003 9:19 pm
#16

Personally, I don't have one problem with this.


For those of you saying it "destroys our class" or it's yet another "instance of the devs screwing over swordsmen"....how on earth are you coming to this conclusion?




Khal's Crap 6164, 5539 Rori just to the east of restuss Wanderhome
Master Swordsman, 3/0/3/0 scout, 0/4/4/4 doc
Master Artisan, Droid Engineer, Merchant (my alt)
Holocron said, " ...there's something oddly satisfying about running a game people pay to hate..."
http://www.gamespy.com/articles/march04/galaxies/01/
http://www.gamespy.com/articles/march04/galaxies/02/
http://www.gamespy.com/articles/march04/galaxies/03/
Mathatico
Thu Oct 30, 2003 9:43 pm
#17

In my oppinion they should make it so that a dot will incapp one time and one time only. I agree that it sucks to get incapped over and over again because of the DoT delay after incapp. I got a bleed on a BH just before his AT-ST killed me and I layed there on the ground for about 30min. laughing like crazy as he would fall over, get back up, and just as his mind was all healed up it would tick again and he would be back on the ground again...over and over. The biggest advantages of the bleed being able to kill in PvE is if you are fighting multiple targets it gives a way to deal damage to them and kill them without spamming area attacks and eating your HAM, gives melee's a chance to still deal damage and kill a kiting mob, and my favorite one...can save us a trip to the cloning center if we get incapped by the mob that DB's. So yeah, one incap...no more, no less.





"He who knows when he can fight and when he cannot will be victorious." - The Art of War

Mathatico Di'Ladro - Exiled Force - Chilastra
Master Heavy Swordsman / Master Brawler / Novice TKA
Maraxis Di'Ladro - Test Center
GOAL: Master Heavy Swordsman
FtB
Thu Oct 30, 2003 10:45 pm
#18

You obviously dont' PvP much Khalaermol.

The bleed was pretty much the only way we could compete with ranged classes and TKA's.

That fact that it takes them down to 1hp is totally insignificant, because we'll be dead by then.

Ever dueled a TKA? -- After you get that first bleed in, thats it, game over, because youre KD Dizzied on the floor and getting the crap beaten out of you. There is no second chance, no second attack.

Fighting ranged classes, I usually only ever manage to get one hit in because of the "Out of Range" issue. Then they can just kite me with their 1hp that I can't touch. Brilliant.

This totally screws us over PvP-wise



Syg Muhrr, Chilastran
MHS, MB, MCarbs
Aynn
Fri Oct 31, 2003 12:38 am
#19

If one thinks about this theoretically, anyone running around with 1mind pool is harmless, they cannot use specials therefore they wil peck at you with "normal" crap dmg lol, ill just pull out my cdef pistol/carbine and shoot that last dmg down even if i hit health pool 10% of the dmg is transfered to mindpool say i do 10dmg to health, bam they are incapped =)



-Expect the Unexpected.
haun
Fri Oct 31, 2003 1:10 pm
#20

ive killed a master tk with a bleed.


but im usually incapped at the time.



bleeds are good, but we have the mind hit to add to the bleed.


you use bleed - mind hit - mind hit - posture change......ect



im ok with it because im sick of getting bleeds and then going to the clone center.



but if the clone trip is really the problem why dont they just make it so bleeds only kill you twice?







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