Swordsman Archive
Thread: Screw all this bleed crap. Swordmen Profession needs a damn REVAMP
i think your point about having 6 attacks that do the same thing if a good point. I just took on my fencer friend, and he dd that dizzy thing where i just coudnt get up.....i used mind bleed...woohoo....then i did sweep 1......ohh he was kneeling...then got up and dissyed my ass..
i do think that we need more moves....but ill still be swordmsn no matter what
Jedika wrote:
i agree we should get a revamp ... but im SOOOOO CLOSE TO BECOMING A JEDI kinda only on my silent for the past like day and a half.
ROFL i do hope you was being sarcastic or have done alot of mastery's
Well, I have only 2 problems with being a Swordsman. One is we have too many sweeps, very useless in pvp and pve. The other is that, as of last patch, almost every combat profession's DoTs were nerfed. At first when I read about DoTs not stacking after this patch, I didn't really think it was that big of a deal. When the actual patch came and I realized that my bleed damage in pvp is actually less than 1/4 of the shown damage, that's when I got a bit upset. That obviously came as a stealth nerf, as it wasn't on the patch log. Before the patch I didn't have too much problems with TKMs in pvp, since I could always bleed them right through the armor, but now, I find that I can hardly do any damage to them when they're in full composite with buffs. The damage mitigation also doesn't help us much. What I'd like to see changed would be to revert bleed damage back to how it was last patch, but still make it so bleed1 and bleed2 won't stack. And it would also be nice if we could get some different useless specials(anything but sweeps), not that I consider it a priority.
/Simplemon