Swordsman Archive
Thread: Anyone Notice a NS loot nerf?
Darmaul
Tue Sep 14, 2004 1:53 am
#14
I have noticed this new behavior in the janta/mokk hunts I have done lately. I don't know if I like the change or not it might speed up the server to get rid of the body but if its messing up the loot drops it really not worth it IMO. I hope its just a bug and not some new change to loot that is being introduced. After all the time we spent asking for better loot drops we got them for crystals and loot kits but now I am lucky to get a reinforced combat staff off of a janta. I have also noticed that when I am looting cyrstal or janta blood all the loot seems to stop for me and the solo group after 1 am CMT. I notice fewer and fewer loots from the rest of the group for no real reason. Everyone is still doing missions but nothing is dropping from anything. I do janta/mokk missons for the 30k+ payout not to loot 1-20 credits per npc.
I was trying to show a friend of mine the other day how fun it was to hunt nightsisters and it took forever to find spawns of them. It was very strange to be walking around near the nightsister strong hold and nothing is spawning. To tell the truth it was a bit embarrassing after telling my friend how challenging it was to fight them and how you could get overwhelmed at time and not have a damn thing spawn. Don't know if it is related to the loot not dropping but it indicates to me that the servers need some serious revamping.Which, I hope that the devs are trying to fix with the PVP TC servers they have up now.
PantieRaider
Tue Sep 14, 2004 4:28 am
#15
That's right I quoted myself, becuase apparently a few people missed that last sentence. I would like to see a revamp of the loot system where the so called "Super Mobs" drop high end loot everytime. However, at the same time before they implement such a system they need to make it so that it takes massive groups of players to kill one of these.
PantieRaider wrote:
Amen I'm tired of killing "Super Mobs" and getting 23 credits. If I wanted credits I'd go run a mission. What this game lacks is a static loot table, all the random number **edit** is pointless. Certian mobs (Elders, Krayts, Axkva etc) should always drop a certian level of item keyword ALWAYS. Every other MMO I've ever played when you killed a high level mob you always knew you were going to get something good, sure youmight not be able to use it but you could at least sell it off.Hell the stats could be random it doesn't have to be static items just somethingabove a base%. However, at the same time I also think it sould take groups of players to kill these not just 1 swordsman with uber gear.
Daishidemon wrote:
Certain mobs should automatically drop good stuff. Let me give you an example.
For an entire seven day week, I was the one who killed Axkva. In those seven days I looted : One set of Vibroblade Units that I sold for a mil a pop, pretty good. Two Nothing of Values. Three credits. One Heavy Duty Leathers. That's just stupid. Axkva should automatically drop the units or the schematic, heh.
Message Edited by PantieRaider on 09-12-2004 05:56 PM
capzyL
Tue Sep 14, 2004 6:34 am
#16
capzyL wrote:
a exprienced swordsman with speed tapes can make elders under 10mins easy, add a rifleman friend to that and your down to 3mins
nuff said
BS...It takes me and my rifleman friend 3.5 minutes most of the time, and then it's another 2-3 minutes before the elder respawns, that's like, 6 minutes per elder!
lol due hope that was a joke, otherwise you totaly misunderstod my post 
DemoMatic
Tue Sep 14, 2004 11:36 am
#17
loots are super random and streaky. one afternoon my buddies and i were killing elders and picked up 12 premium crystals and a ton of other good loot. the next day we went out for 2 full buff sessions and only picked up 1 premium crystal. 
Message Edited by DemoMatic on 09-14-2004 11:37 AM
Acadai
Tue Sep 14, 2004 5:17 pm
#18
I agree that the high end NPCs/MOBs should ALWAYS drop something sweet, I have also noticed a sudden spike in Dantari dropping credits, I attribute this to the Shadow Sith dropping those stupid resources ?!?!? =/ not sure what those are for yet.
I still have yet to solo a Krayt, so maybe that type of HAM/AR would be good for Elders. However, I still enjoy soloing, so keeping the other NS at the current HAM/AR would be cool, just up the loot numbers PLZ
I still have yet to solo a Krayt, so maybe that type of HAM/AR would be good for Elders. However, I still enjoy soloing, so keeping the other NS at the current HAM/AR would be cool, just up the loot numbers PLZ
WarFerret
Tue Sep 14, 2004 6:18 pm
#19
If high level content requires a group to take it down, it had better drop high level loot REGULARLY, I am sick and tired of getting together a couple of guys and slaughtering 20-30 NS Elders only to get a chunk of change and a warm hat.
Gorecki
Wed Sep 15, 2004 12:10 am
#20
....probably still a couple of months down the road, but the last minute is rather interesting in this context:
Grenit
Thu Sep 16, 2004 2:31 pm
#21
20-30 NS Elders? Where do you go? I'm looking outside the NS Stronghold and I'm not seeing many.
elffzero
Thu Sep 16, 2004 5:07 pm
#22
WarFerret wrote:
If high level content requires a group to take it down, it had better drop high level loot REGULARLY, I am sick and tired of getting together a couple of guys and slaughtering 20-30 NS Elders only to get a chunk of change and a warm hat.
You got a warm hat? Some people have all the luck. This game is stupid.