Swordsman Archive
Thread: My Swordsman pvp build.
NashDarksabre wrote:
>Thanks Zo'rin. The Wanderhome people who have seen it know how well it works, just have to convince the "125 is cap"-heathens.
But have you tested it with +25 counterattack from SEA's, without the carbineer skills? Because it could just be the 25 extra counterattack that is making the difference.
And you wouldn't need a full +25 to reach the 125 "cap".
But have you tested it with +25 counterattack from SEA's, without the carbineer skills? Because it could just be the 25 extra counterattack that is making the difference.
Sekao wrote:One intimidate and all your counterattack goes out the window.
owned
Kill-A-Lot wrote:
Sekao wrote:
One intimidate and all your counterattack goes out the window.
owned
Not really, you are still all basing this off your experience with 125 counter attack. Unless you have tried this yourself or have seen someone doing it well you can't really do anything but guess. So it is your guess against my personal experience with this build for months, i bet i know more about it that you do. Try it, you won't be disappointed.
Zhorx wrote:
Kill-A-Lot wrote:
Sekao wrote:
One intimidate and all your counterattack goes out the window.
owned
Not really, you are still all basing this off your experience with 125 counter attack. Unless you have tried this yourself or have seen someone doing it well you can't really do anything but guess. So it is your guess against my personal experience with this build for months, i bet i know more about it that you do. Try it, you won't be disappointed.
I remember back when there was no cap on any defensive mod. Even then intimidate cut out dodge, block, and counterattack. You cannot do any of those while intimidated, regardless of how much of that modyou have, what foods you eat, etc.
Message Edited by Zarqon on 02-08-2005 05:09 PM
Zarqon wrote:
Hmm, I'm pretty sure that there is a hard cap at 125 as they say. The reason I believe that is that when this cap was introduced the defense stackers actually became hittable. Even though you might be hard to hit now, it was even harder before they introduced the cap, no question about that. In other words, the cap does SOMETHING.
Let megive you an explanation ofwhy you might still be correct in saying that having carbine skills to make the total more than 125 will increase your defenses.
As I have understood it, the states intimidate and stun, which decrease your defenses, do so by either a certain amount (e.g. -50) or by a certain percent (e.g. -20%). Either way it is possible that this reduction is taken care of BEFORE the cap, and that the total won't be compared to the cap until later.
An example:
Say you have 190 in counterattack and that you are struck with states that reduce your defences by -50. You will now end up at 140 in total which would be capped at 125 for the purpose of determinging whether you make a succesful counterattack.
If you on the other hand only were at the cap at 125from the beginning, the reduction due to the stateswould take you down to 75when the actual check is done.
And as you might be aware, the accuracy system is non linear, meaning that the 75 in counterattack is VERY much lower than 125 if the attackers accuracy is around 120 or higher.
Conslusion:
There can be a hard cap on counterattack at the same time as you will benefit from having higher counterattack than 125.
Message Edited by Zarqon on 02-08-2005 05:09 PM
Thanks for a good analysis.
I also had the feeling that center of being might give a percentual addition to your counter attack and that that percentual bonus was counted from the full counter attack and not just the 125. Lets say COB give you 20% bonus to counter attack.. if you has 125 you wold end up with 150 but if you had 190 you would end up at 163 (125+0.2*190). And since the payoff is way higher when it comes to high levels of any defence that seemingly small difference is really huge.