Swordsman Archive
Thread: Swords that dont cause bleeding and other issues
Note, I'm a pistoleer/swordsmith, so I only sort of know what I'm talking about.
Since 2h swords do so much damage per hit, their bleeds are also of much larger magnitude than a pistoleers, for instance. So really, they're pretty great.
Also, I'll admit that having mainly kinetic damage weapons looks like a drag, but remember that all the weapons are AR2 (except the worthless vibro axe). And that makes a BIG difference as opposed to using an AR0 weapon.
I think something like a light saber (but you know, not really a light saber) would be great for the profession.
Wounding = Bleeding
Only bleeds cause wounds beyond what the weapon's default wound chance is.
These are wounds to the secondary stats, so using Mind Hit 1 will give them a bleed/dot and also a rather nasty wound to their Focus or Willpower.
And as it's been pointed out hitting them with Mind Hit 1 and then Mind Hit 2 will put two bleeds on them that stack with eachother (though the wounds do not stack I believe).
-Shi
Then it either must be you, or your weapons.
I can pretty consistently land large bleed hits with both my two-handed curved sword and power hammer (more consistently with the curved sword of course, because of the far better range mod), and I'm on the same server.
Bleeds are most effective against opponents that take some amount of time to beat down, it's like a DOT, for all those DAoC players
Does anyone know what the actual delay is between damages from a bleed?
As a rifleman/swordsman (well very nearly at least) I can't wait till I can apply 4 bleeds to something.
Many a time I have watched whilst I was incapped my opponent slowly bleed to death, it's like revenge from beyond the grave OOOHHH SPOOKY (well yeah I was just incapped but you get the idea)
I've watched opponents bleed to death after they deathblow me ![]()
I believe each tick of a bleed is in the region of 18 seconds, and they last for about 6 ticks.